From Newsgroup: uk.rec.waterways
Gameplay in Sonic Riders: Zero Gravity is largely similar to its predecessor, with characters racing on different types of hoverboards called Extreme Gear. In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity which replaces the Air mechanics. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they may perform one of two maneuvers which lets them enter zero gravity. A Gravity Dive will create a black hole that gives the player a boost, launching them quickly down the track; this will also displace objects in the vicinity such as cars or signs, which players can pass through to gain additional speed. Alternatively, Gravity Control will shift the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Control to more easily maneuver around sharp corners.
1) Starting the race - this is done by actually walking backwards, then forwards so that you cross the line just as the countdown hits zero. 2) Trick jumps - whenever you come to a jump, you need to hit the button as late as possible to perform an in-air trick and earn yourself some "gravity points". 3) Gear changes - these are power-up/upgrades you must manually enable during the race by collecting a certain amount of stars. 4) Grinding - one of those said upgrades used to grind, Tony Hawk style, into the lead. 5) Gravity turns - performed using a trigger button to slow down time and dart around a hairpin corner. 6) Gravity dive - used to plummet forwards and bizarrely crashing into large objects speeds you up.
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