• National Police Service Play Want Bin (PWBE 26 Jan 2026)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Mon Jan 26 00:03:24 2026
    From Newsgroup: uk.games.video.misc


    Your government understands that my country's FBI doesn't actually have
    the best reputation at the moment, right? All that television portrayal notwithstanding, they're kind of in the doghouse in terms of both
    capability and credibility. Modelling a new UK ministry after them isn't
    going to work out like they want.

    Play:
    --=--

    Yakuza Kiwami (PS5) - I thought for sure the new physical package would
    be both Kiwami 1 and 2 on the same disc, but it's two separate discs.
    Probably so they can be sold separately in the future. If you played the
    PS4 versions then the newer game is noticeably better from a performance perspective, particularly during the complex boss fights (like any time
    Majima pops up unexpectedly on the city map). I'd be worried about
    becoming an old man who just relives the same leisure activity over and
    over again if not for the other games I played over the weekend.

    Skyrim VR (PS4) - This doesn't help my case at all. With my borrowed
    PSVR headset I can now say that I've tried Skyrim VR and that it's crap.
    The combat, in particular, is unworkable because you can't manoeuver
    your character about as you fight. It's mighty weird to have to use the arc-parabola-to-teleport thing that a lot of VR software uses, and
    doubly weird to have to use tiny buttons on the Move wand to turn left
    and right when you're trying to swing an axe about. There's little germs
    of good ideas here and there (the compass appears if you look down at
    the floor, and the ambient sound is more meaningful in specific ways)
    but on the whole the VR version is somehow less than the original game
    and I can't quite put my finger on why. It's a good thing I'm going to
    own a PSVR soon so I can waste a lot of time setting up and then dusting
    off the equipment as I take the next four years to slowly analyse the
    problem.

    House of the Dead Remake (PS4) - So the rifle-shaped Playstation Aim controller is compatible with the PS4 version of the game. Sort of. I'm
    not convinced it's actually using the Move ball and camera to move the
    reticle around, because it wanted 'motion' controls in the options menu.
    Also it needed the X and Y axes switched, and as far as I can tell that actually breaks compatibility with existing Move wands. So the terrible
    thing is that I have to have two of the same input device in order to
    make this work, which means I'm probably stuck using only the
    traditional Move ball. And you can't John Woo your way through the game
    with two Aim controllers anyway because Reload is mapped to the trigger located on the barrel rather than anywhere near your thumb at the handle
    near the Fire button.

    I did make it all the way to the final boss, but used up all my
    continues like I always do because the game is still engineered for
    pinpoint accuracy that doesn't require you to spend 150 ms waiting for a crosshairs to go where you tell it. It's frustrating and I don't know
    why I don't just use the CRT I have set up here specifically for the
    purpose of playing all these old light gun games. Oh, I did discover
    that there is a PS4 peripheral that does accept a real Move wand in the
    end and gives you a comfortable trigger interface something called the
    PS3 Move Sharpshooter. But it's not compatible with all Move wands
    because it requires the proprietary EXT port that they removed from the
    bottom when they started doing PS4 VR versions of the handheld devices.
    So guess what?

    Want:
    --=--

    PS3 Move Sharpshooter (PS3) - Ordered. Not super cheap at $30 but if I'm
    gonna manage my mood with retail therapy then we might as well do it
    right. Should be here anytime this week, and then we'll see if I can do
    any better. Incidentally HOTD Remake requires you to hit a button to
    reload rather than aiming offscreen, which is counter to 30 years of
    muscle memory. Another reason to just chuck the stupid PS4 version of
    this stupid game and just get the Saturn properly going again.

    Bin:
    -==-

    Nothing gaming-related.

    -KKC, who needs to catch up at work a little today.
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Jan 26 17:15:07 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Your government understands

    Even as a way to start off a question, I think that may be more
    optimism than anyone in the UK has shown for the last decade.

    Play:

    Outrun 2006 (PSP) - a bit of this, mostly finishing the Easy and Hard
    routes of Outrun 2 SP. It was impressive just how little time I
    managed to have left on the latter, I think I might actually have been
    coasting (so to speak) over the line with zero seconds left.

    Picross e6 (3DS) - my recent boring consistency in working through
    this is getting slightly unsettling. I did at least jump around the
    puzzles for no good reason, mostly doing the Mega Picross and a tiny
    bit of Micross but also randomly doing the last 20x15 Picross one as
    well.

    I'd be worried about becoming an old man who just relives the same
    leisure activity over and over again if not for the other games I
    played over the weekend.

    I like to avoid this outcome by not only playing the same few games
    every week, but also being sure to talk about playing the same few
    games every week. I'm a veritable hotbed of excitement, really.

    doubly weird to have to use tiny buttons on the Move wand to turn left
    and right when you're trying to swing an axe about.

    Given the Sony controller, maybe it would be easier with six axes.

    Want:

    Nothing.

    Bin:

    For me, the Micross puzzles feeling like an absolute chore in the
    Picross e games (though the bigger problem is that I've always kept
    doing them even so) - I think it's because they're giant arrays of
    many easy puzzles. I suppose the idea is that you get a bigger picture
    with more detail at the end which some people must find satisfying,
    but for whatever reason my boat remains stubbornly unfloated by this.

    -Rus.
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