• Death of Physical Game Media Week Ten Play Want Bin (PWBE 7 Sep 2026)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Mon Sep 7 00:47:40 2026
    From Newsgroup: uk.games.video.misc


    It seemed stupid to need a spare PS5 disc drive when I bought a second
    one six or seven months ago. Seems less stupid today.

    Play:
    --=--

    Hood Story: Kaito Yamazaki (PS5) - Hah. What if Yakuza, but with a
    five-digit dollar budget instead of a ten-digit dollar budget. You can't switch the vertical camera control, the music loop is bland and short,
    the combat is very much what-if-Streets-Of-Rage-but-slower and the
    writing is about as trite and weightless as a marshmallow. The character models are same-y, the spoken dialogue is wildly inconsistent, the environments are somehow too big but also too cramped at the same time,
    and the whole thing looks like a game that started off in Roblox made
    out of free assets. But I can tell that there's a lot of love (if not
    much care) in this world that wants to ape Yakuza games but also do GTA
    things like the constantly progressing clock.

    I'm not sure that motivated enough to want to play the game past the
    first hard encounter, which initially ended with me losing the fight but
    then waking up in the hospital (again, a GTA flourish rather than a
    Yakuza mechanism). But the first few character interactions suggest a
    big lived-in world with multiple gangs to encounter and complex
    character motivations, not unlike what you might have seen in an early
    Yakuza installment. The big roster art you see on the PS5 splash screen
    for the game suggests the existence of a large number of distinctive (if unoriginal) personalities living in this world. If only it were easier
    to make money to buy healing items. I think at one point I won 14 yen at
    the end of a long fight, which is enough to buy a toy balloon.

    Fist of the North Star: Lost Paradise (PS4) - So obviously, if you're a
    bit tired of Yakuza games but want a Yakuza game that's different, the
    thing to do is to play a game by the Ryu Ga Gotoku team build on the
    Yakuza engine that has none of the characters or the setting of the
    Yakuza series but is clearly exactly like the game in every other way.
    The first time through (in 2018, which is what the save data tells me) I bounced off the game really hard because I was expecting the grappling
    and vaguely realistic martial arts action of the Yakuza series and kept fighting muscle memory. The game also doesn't explain the mechanisms of
    its fantasy combat well for anybody not steeped in the manga and anime
    source for the Hokuto series. Once I had it explained to me that the
    game presents all of the major canon story events reshuffled into a
    urban hub (as opposed to spread out over continents worth of nuclear wasteland) the game made much more sense to me. I've even figured out
    the weird timing and rhythm-game inputs that go into the special
    attacks, which I've just realised are meant to simulate the stupid
    martial arts discipline that the manga tries to pass off as barely
    plausible.

    Over my bank holiday weekend I've spent something like 22 hours
    collectively playing this game almost exclusively. I'm six chapters in,
    and I recognise now that I'm a bit underlevelled for what the game wants
    me to be able to do, so I've spent most of Sunday becoming a better
    bartender and auto mechanic. I've also helped a little girl become the
    most successful merchant in the bazaar, rescued at least four other
    children from fates worse than death, and won over all of the other
    local shopkeepers and business owners. Everybody is on Kenshiro's side
    in his quest to find his lost fiancee, and I like how that's a clear
    parallel to Kiryu's character arcs in the various Yakuza games. It's not
    a wonder that they thought this would work when they pitched it.

    Pac Man World 2 Repac (PS5) - Bought for... a tenner? Something cheap.
    Anyway, my son noticed the disc and immediately asked if there was a two player mode. And there is! It's very much baby's first platformer, where
    the player controlling Pac Man has to negotiate the jumping and
    exploration bits and the player controlling the little drone can shoot
    at enemies to stun them and hit distant floating crate things for the power-ups inside. The game is a really clever updating of the original
    title's 2.5D side-scrolling levels, but there's really nothing here for
    an experienced player who had the original game on the PS2.

    Lunacy (SAT) - You know it as Torico there in the other hemisphere. An
    FMV maze with point-and-click puzzles and NPCs running around giving you condescending hints to which key-shaped things go into which lock-shaped things. It's charming and I've never given it enough time, but I
    remember now that 30 years ago I was put off by how hostile all the
    characters are to the protagonist, who's running around with amnesia and
    a tattoo he doesn't remember getting. While this is a perfectly fine
    story hook, it's not fun to be around those characters when I'm
    confronted with people like that in real life all the time. I'll come
    back to this later.

    Want:
    --=--

    A hall-effect PS5 pad (PS5) - Both of my first-party PS5 controllers are starting to exhibit symptoms of stick drift, and no amount of cleaning
    is going to fix it without opening them up and replacing parts. I've
    taken to playing PS4 games with my third-party PS4 controllers, which
    all required some amount of tuning and calibrating. I've gone and bought
    a third Dual Sense pad (for cheap from Canada) but I only have low expectations for anything Sony sells these days. Hoping that either
    RetroBit or Retro Fighters makes a good one after observing that nobody
    cares about the haptic feedback options.

    Bin:
    -==-

    Nothing game-related.

    -KKC, who has Monday off to play more games with!
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Tue Sep 8 06:08:32 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Play:

    Grow Up (PC) - more of the wobbly robot with the growth mindset. This
    extends things to planetary scale and beyond with multiple Starplants,
    which probably explains why it runs pretty badly on my N100 - far
    worse than Grow Home did. It's still been playable enough to get the
    basic finish and do some of the challenges, but I'm not sure if I'll
    be doing all of those this time around (given that things can almost
    devolve into a slideshow at times).

    Pac Man World 2 Repac (PS5) - Bought for... a tenner? Something cheap.

    It's strange how I keep managing not to play Pac-Man World 2/3. I
    can't help wondering if I have some sort of lingering PTSD from the
    pain of doing tricky 3D jumps in the first game. :-)

    Want:

    Nothing.

    Bin:

    Grow Up apparently not allowing lower resolution modes (than 720p)
    which could have been preferable in my case.

    Not previously noticing that Grow Up's title screen features a column
    of letter blocks apparently spelling out Little AC, presumably
    referring to Assassin's Creed. Which it kind of is in a way, being a
    sandbox where you need to climb up high, which has optional goals and fast-travel points scattered around. There's just less "requiescat in
    pace", and more lunar exploration and being flung around by flowers.

    -Rus.
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  • From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Tue Sep 8 09:06:43 2026
    From Newsgroup: uk.games.video.misc

    In article <ADNnS.82547$kqHe.6788@usenetxs.com>,
    Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> wrote:
    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Pac Man World 2 Repac (PS5) - Bought for... a tenner? Something cheap.

    It's strange how I keep managing not to play Pac-Man World 2/3. I
    can't help wondering if I have some sort of lingering PTSD from the
    pain of doing tricky 3D jumps in the first game. :-)


    The Repac games have something called Fairy Mode Difficulty, which isn't
    as condescending as it sounds. :) You have a little Navi sidekick who
    keeps you from being hurt, gives you infinite lives, and adds extra
    blocks everywhere so that the precision platforming challenges aren't so frustrating. I presume that mode is there for people who just want to
    enjoy the narrative. My kid didn't really find Fairy Mode helpful whilst
    also fighting stick drift.

    -KKC, who has a replacement Dual Sense on the way.
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Wed Sep 9 00:13:51 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    The Repac games have something called Fairy Mode Difficulty, which isn't
    as condescending as it sounds. :) You have a little Navi sidekick who
    keeps you from being hurt, gives you infinite lives, and adds extra
    blocks everywhere

    Tempting, but I might hold out for Ah Diddums difficulty. Ideally with controller-mounted stabilisers.

    fighting stick drift

    One of the lesser-known martial arts and/or arcade racers.

    Also, very OT but... AI apparently just resolved a Millennium Problem
    (even if there is some associated drama). Blimey. I know I'm probably
    wrong, but I still feel like this could be a hint that things are
    actually Going Places in a hurry.

    Maybe we'll (briefly?) get to find out whether an AGI-without-UBI
    economy "becomes a theater where humans pay each other for the
    privilege of watching other humans do things badly on purpose", as
    Qwen 3.8 Flash Next put it. :-)

    -Rus.
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