• Death of Physical Game Media Week Five Play Want Bin (PWBE 3 Aug 2026)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Sun Aug 2 23:31:50 2026
    From Newsgroup: uk.games.video.misc


    Sony is finally doing a little bit of damage control and saying to the
    press that they've considered all the options and all the possibilities
    and that ending the production of game discs is the best path forward.
    Have they really? Their main comparison is to Steam, where 99 percent of
    PC games are digital only. In a world where licensing and online
    connectivity have created an ecosystem that doesn't support offline
    media in any meaningful way. I'm astonished that Sony didn't realise
    that they are the standing opposition to that, and that emulating their supposed 'rival' means taking on all their faults and weaknesses too.

    Play:
    --=--

    Panzer Dragoon Saga (SAT) - Finished again after all this time. Mild
    spoiler for a game from thirty years ago, I love that this game has what
    may be the best example of a fourth wall break in the whole of the
    medium. And it's subtle and not at all played for comedy, in that the
    player is acknowledged as a character in the game who has had influence
    over the events that have taken place. Our protagonist Edge turns to the camera once he realises this meta reality and has only the briefest of
    moments to thank the player before he's whisked away into a mysterious
    life outside of the game setting, never to be heard from again. That's
    exactly the right tone and the right amount.

    I think one of the things I like most about Panzer Saga is how
    restrained it is with its characters. This was likely as much about the limitations of the hardware at the time as it was any kind of artistic
    intent, but I want desperately to have spent more time with Azel and
    Edge and Gash and Paet and all these bizarre people. Even the villains
    are interesting and complex with only a little screen time and few
    words, and I have a real fear that any successful remake would pile on a
    lot of elaborate and unnecessary detail that doesn't build on what's
    good here. Even though we got a sequel in Panzer Dragoon Orta, we never
    got to see any of these people again outside of them being mentioned in
    the backstories of the new characters. That's maybe as it should be, a
    model for a world soaking improperly in nostalgia and regret. Like for
    game discs.

    Uncommon third paragraph incoming: There is a compelling argument for
    digital distribution if you look back at the history of Panzer Dragoon
    Saga, whose release at the end of the Sega Saturn's market lifetime
    meant that only a few copies made it out into the world. The ideal
    scenario is not only for the game to be available digitally, but to
    continue to run on all future platforms. But the only thing Sony seems to
    have screwed up more than physical media is the support for backward compatibility. The reason that the enthusiasts in our hobby distrust
    Sony's decision is because their transparent motivation is to sell us
    games at full price over and over again as each new platform comes out. Continued availability of physical media gets in the way of that
    idealised seller's market.

    Die Hard Arcade (SAT) - I had completely forgotten everything about this
    silly game. I claim to love it but I've never made any real progress in
    it. I don't think I remembered that the QTE concept really has its
    genesis in this game, where in between levels (to cover up loading
    times, no doubt) you're asked to react to a prompt to hit exactly one
    button before the time expires. And, like it was intended, the input
    you're asked for actually corresponds to the action shown on screen
    rather than being some kind of arbitrary stupid sequence. I should
    really give this more of a chance.

    Want:
    --=--

    Eiyuden Chronicle: Hundred Heroes (PS5) - Been after a reprint for a
    while now. I have the other Eiyuden game, a sort of weird linear RPG
    called Rising that I never did put enough time into to figure out.
    Imagine if I had made the decision to return to this older game some
    years into the future and didn't have an option to download it. Anyway,
    the PS5 disc should be in my hands in a couple of weeks.

    Bin:
    -==-

    Nothing game-related.

    -KKC, who also tidied up his gaming area instead of playing more.
    --- Synchronet 3.22a-Linux NewsLink 1.2
  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Aug 3 22:54:01 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Play:

    A Little Bit of... Puzzle League (DSi) - some Time Trial in
    touchy-feely mode, including a new high score even. Albeit by like ten
    points or something.

    Keep Sweating and Nobody Explodes (RL) - is it really only my fourth playthrough in the last few months? Feels like a dozen at least.

    Panzer Dragoon Saga (SAT) - Finished again after all this time. Mild
    spoiler for a game from thirty years ago, I love that this game has what
    may be the best example of a fourth wall break in the whole of the
    medium. And it's subtle and not at all played for comedy, in that the
    player is acknowledged as a character in the game who has had influence
    over the events that have taken place. Our protagonist Edge turns to the camera once he realises this meta reality and has only the briefest of moments to thank the player before he's whisked away into a mysterious
    life outside of the game setting, never to be heard from again. That's exactly the right tone and the right amount.

    Sounds like a nice way to have approached that, as I'm sure the reader
    will agree.

    Uncommon third paragraph incoming: There is a compelling argument for digital distribution if you look back at the history of Panzer Dragoon
    Saga, whose release at the end of the Sega Saturn's market lifetime
    meant that only a few copies made it out into the world. The ideal
    scenario is not only for the game to be available digitally, but to
    continue to run on all future platforms.

    I suppose there's always a chance that it might not suit every
    platform in the future, but either way, you have to wonder how many
    more times the game could then be played.

    Want:

    Maybe to patch up the fourth wall a bit.

    Eiyuden Chronicle: Hundred Heroes (PS5) - Been after a reprint for a
    while now. I have the other Eiyuden game, a sort of weird linear RPG
    called Rising that I never did put enough time into to figure out.
    Imagine if I had made the decision to return to this older game some
    years into the future and didn't have an option to download it.

    "Write a perfect clone of game X, make no mistakes." :-)

    Bin:

    Nothing.

    -Rus.
    --- Synchronet 3.22a-Linux NewsLink 1.2