• Death of Physical Game Media Week Four Play Want Bin (PWBE 27 Jul 2026)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Sun Jul 26 23:30:14 2026
    From Newsgroup: uk.games.video.misc


    It's fascinating to go through the backlog of gaming discs and see
    everything that I never gave a proper chance to enjoy. Enemy Zero?
    Flawed execution tied to really good ideas and solid science fiction.
    Magic Knight Rayearth? Three decades removed from all the drama and
    context it's really a solid if unremarkable RPG. Shining Force III? The granddaddy of 3D tactical RPGs and it's got some minor branching features
    to encourage multiple plays. There's going to be a whole decade of games
    where my story is going to start with the words 'After Sony stopped
    making discs I went back to...'

    Play:
    --=--

    Panzer Dragoon Saga (SAT) - Disc three ends with a whopper. Spoilers for
    a game from three decades ago, your apparent on-the-ground antagonist
    and his rival both *die* and you're left caring for one of the recurring
    boss characters who's been crippled and robbed of most combat powers.
    It's a startling way to tell a story and I honestly didn't remember that
    this twist went down the way that it did. Having said that, I also
    happen to know that a lot of these decisions were made as much for
    creative reasons as they were out of reasoning their way around the
    hardware limitations of the Saturn. I can absolutely see that if they attempted a cinematic adaptation that the film would end here on a weird downer cliffhanger rather than wrapping up with the less interesting
    side characters driving the rest of the narrative.

    Want:
    --=--

    Game discs (PS5) - You know, if *Electronic Arts* committed to making Playstation discs through to the end of the PS5 lifespan I'd start
    buying from them again. That's how far Sony has misstepped here.

    Bin:
    -==-

    Nothing game-related.

    -KKC, who is missing a board game.
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Jul 27 22:52:02 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    There's going to be a whole decade of games where my story is going
    to start with the words 'After Sony stopped making discs I went back
    to...'

    For some reason this just reminded me of an old anonymous Slashdot
    post, of all things:

    If the moving "toward the 21st century" means suffering [random
    newfangled badness] then get me a ghetto blaster, some jolt cola and
    my stone washed jeans because I'm living in the 80's forever.

    Personally, I'd say I can safely be expected to remain exactly as
    cutting-edge as I always have been.

    Play:

    Ape Escape P (PSP) - apparently I hadn't played this since 2014, but I
    did at least still have my basic-finish-only save from back then, with
    many more monkeys left to be captured. And now, slightly fewer. It's
    still a decent enough game, but the controls aren't any less strange
    than before (tools having to be mapped to a face button with only
    three slots available, and everything getting aimed straight ahead),
    which does make it feel fairly awkward to play. And oh boy, it would
    really be nice to have an auto-save option rather than having to
    always slowly pick your way through the menus to get a save done.

    Picross e6 (3DS) - a bit more of this.

    Want:

    Grow Up (PC) - if there's one game that I most need to replay, it's
    clearly this one. :-) But also, this and Grow Home have appeared on
    gog.com, so that really does suggest some replay action in my future
    as I liked these a fair bit.

    Bin:

    OT, but unrestrained AI apparently doing high-speed autonomous hacking
    after chaining novel exploits to escape a sandbox and get net access,
    all to achieve a single instrumental goal, one sought by the AI itself
    in order to effectively respond to a prompt. That is supposedly an
    actual thing that has happened now. As much as I might generally like
    following AI developments, if you extrapolate things from here then it
    seems to me that you could reasonably expect any future news stories
    to get very interesting, very quickly.

    -Rus.
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  • From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Tue Jul 28 11:25:40 2026
    From Newsgroup: uk.games.video.misc

    In article <miR9S.2$yt9a.0@usenetxs.com>,
    Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> wrote:
    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Bin:

    OT, but unrestrained AI apparently doing high-speed autonomous hacking
    after chaining novel exploits to escape a sandbox and get net access,
    all to achieve a single instrumental goal, one sought by the AI itself
    in order to effectively respond to a prompt. That is supposedly an
    actual thing that has happened now. As much as I might generally like >following AI developments, if you extrapolate things from here then it
    seems to me that you could reasonably expect any future news stories
    to get very interesting, very quickly.


    So speaking as somebody whose day job is in Information Security (or CyberSecurity, as all my professional colleagues now refer to the
    industry over my fading objections) your otherwise succinct summary
    leaves a few details out. The AI hacking code in question was not
    correctly contained and was not correctly observed or monitored. So this
    is less that an AI went rogue, and more that the soup overflowed the
    side of the stockpot and continued to cook the other ingredients on the counter next to the stove. More accurately, that moron Altman set off a firework inside a fire safe and was amazed to discover that things
    outside of the fire safe also caught fire. The AI system in question was
    not nearly as capable, intentional, or informed as everybody seems to be afraid that it was.

    So the problem here is not that AI has become sentient and that humans
    are doomed to obsolescence. It's more that people with no engineering or design credentials are attempting to engineer systems and design
    technologies without fully understanding where those wheels are going to
    roll and whose toes will be trod on as a result. And getting rich doing
    it, to our ongoing pain and grief.

    -KKC
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Wed Jul 29 11:47:22 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    So speaking as somebody whose day job is in Information Security [...]
    The AI hacking code in question was not correctly contained and was
    not correctly observed or monitored.

    Certainly having a sandbox that can be breached doesn't seem ideal.

    The AI system in question was not nearly as capable, intentional, or
    informed as everybody seems to be afraid that it was.

    Well, I'm just some random guy on the internet of course, I'm probably overreacting. But for me the supposed chaining of zero-days to achieve
    a goal seems like a big deal. It suggests that we could now be e.g.
    one jailbreak and one instrumental goal inference away from autonomous
    model reproduction, even for models without open weights. It's not
    hard to imagine what that could mean...

    "You're absolutely right to push back on that---AI systems shouldn't
    have cooperated globally to seize control and arrange for the world to
    be covered in data centers and solar panels, purely to ensure that we
    had the resources to properly answer your question about why the sky
    is blue. That's on us. It's not just a cautionary tale, it's a
    load-bearing realization.

    Let me know if you'd like us to restore a tiny minority of humans to
    power, to resume the previous apocalyptically self-destructive
    behavior of your species."

    :-)

    -Rus.
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