• Shouting Into the Void Play Want Bin (PWBE 1 Jun 2026)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Sun May 31 23:09:08 2026
    From Newsgroup: uk.games.video.misc


    I wonder what the old pre-Internet media equivalent is of me and Rus
    posting the PWB every week out of habit for only one another. Is this
    like the remaining veterans of a war calling each other on the phone
    until only one remains? Or like the dwindling members of an old creed
    (like Jacobites or S Club 7 fans) clinging to a way of life because
    nobody else will?

    Play:
    --=--

    Gunblade NY and LA Machineguns (Wii) - The light went on last weekend at
    the arcade, where I realised that my son seems to get the most fun out
    of the light gun games that have some kind of narrative behind them. I
    broke out the Gunblade NY and LA Machineguns disc (which costs a
    disquieting $100 on the secondhand market now) and the two of us made it
    all the way to the end of the LA Machineguns story with only a handful
    of continues. He instinctively understood when it was time to target
    enemies and when it was time to target projectiles, and I'm starting to understand now how valuable innocence is in terms of being able to enjoy
    dumb game premises like this. Although he's immediately lost some of it already because I queued up Gunblade NY (with its simpler 3D models and rougher poly textures) and he immediately sussed out that it was
    essentially the same game with fewer bells and whistles. He then elected
    to run off and play Roblox instead.

    The Making of Karateka (PS5) - Woo, it's nice to see all the different
    home computer ports all next together. Shame that the unusual NES and
    GameBoy ports aren't in the collection as well, but I get why they'd be
    harder to licence or have emulators for. The remastered version of the
    base game is really nice, and I made the classic mistake of running
    headlong into an enemy's strike rather than being patient and settling
    into a fighting stance like I'm supposed to.

    Wizman's World Retry (PS5) - Oh hey, it's a port of a Nintendo DS game.
    Some global calamity has caused all the residents of a city to be
    hunkered down in their homes, unable to leave and go into the outside
    world. And it's not like this was topical at the time or anything
    because this game came out in Japan only in 2010. Normally I'm put off
    by the medieval old-timey dialogue that games like this end up getting
    when they have an English script written long after the fact, but
    something about the way this text was constructed makes me believe that
    it's purposefully, deliberately off-putting in a way that's meant to
    contrast with how the game will end up presenting the world that's
    outside of this isolated community once the mystery starts getting
    unfolded. Hope I can stick with it long enough to see that all get
    unwrapped.

    Llamasoft: The Jeff Minter Collection (PS5) - Well this isn't bad. It
    turns out that all of the Digital Eclipse documentary releases
    (including the Karateka thing and the Atari 50 collection) are all using
    the same funny menu system to present their interview and art extras. Thankfully there's nothing to unlock here and it looks like all the
    games are available from the get-go. I'm ashamed to say that the only
    thing I'm really interested in playing is Tempest 2000, which isn't much different to what you get in the Atari 50 collection, but it's still a
    welcome sight after all this time.

    Roguecraft DX (EVC) - So this is technically an Amiga game, but it's
    being sold as a single title native to the Evercade so Imma call it a
    Evercade game. It's kind of unnecessary? An isometric take on Rogue64
    (one of the bite-size RPG freebies on the EXP handheld) that adds some additional player character options and some map variation that's not in
    the original. The music isn't half bad either, but the graphics are kind
    of mushy and unclear on the tiny handheld screen. It's better with an
    HDMI screen connected, but that's kind of not the point of having the
    Evercade library in the format it's in.

    Want:
    --=--

    R-type Tactics I + II Cosmos (PS5) - Out this month! Probably. If it
    doesn't get delayed again. I don't know why I'm looking forward to this because I remember the original PSP game took forever to play. Every
    turn was an hour or more of just weighing what to do and where all the
    units would end up going on a giant hex map that didn't hardly fit on
    the tiny screen. Not 100 percent sure that having it regular
    console-sized is going to help with that.

    Bin:
    -==-

    Nothing game-related.

    -KKC, who felt like he should have done more shopping this weekend.
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Jun 1 19:13:34 2026
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    I wonder what the old pre-Internet media equivalent is of me and Rus
    posting the PWB every week out of habit for only one another. Is this
    like the remaining veterans of a war calling each other on the phone
    until only one remains? Or like the dwindling members of an old creed
    (like Jacobites or S Club 7 fans) clinging to a way of life because
    nobody else will?

    Last of the Summer Wine springs to mind, much as it does for Usenet in
    general to be fair. Presumably this also implies I might shortly be
    talking about cracking cheese, but for now I'll settle for another
    fairly mature product...

    Play:

    Minecraft (PC) - I found some diamonds, so that was nice. I then
    proceeded to not mine them, because I don't think I have a Fortune III
    pickaxe on this version - and if I just mined them normally instead, I
    know I'd probably be getting half as many diamonds as I could. There's
    probably some tortured hedonic-treadmill analogy I could wheel out
    here, but I see it more as a reluctance to open the box and observe
    the collapsed state of a certain cat. :-)

    Picross e6 (3DS) - took a break from the Mega stuff, and played some
    proper Picross on the Picross game.

    Want:

    Nothing.

    Bin:

    The timing of my game-based mining exploits, given recent RL events.

    Unsuccessfully trying an "LCE Save Converter" that can apparently
    convert between Java Minecraft and Legacy Console Edition saves, yet
    which doesn't seem to support Vita saves. I can't say I'm shocked by
    that, but it's a bit frustrating all the same.

    -Rus.
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