From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Driver: Parallel Lines (PC) - it looks like the game is now taking the rocket/tank baddies approach to difficulty. It also seems noticeable
that the actual "design" part of the mission design is barely present
at times, most of them are really remarkably basic. Sandbox games do
have a tendency to be a bit "do X at A/B/C" where X is usually some
very basic mechanic and A/B/C are scattered arbitrarily around the
map, but this is proving to be a fairly extreme example of that.
Bust A Move (DS) - "Daddy, can you install Nana's bubble popping game
from her phone on my tablet?" No son, I will not do that. What I will do instead is get you the granddaddy of colour-matching bubble games and
make it available to you on the Nintendo (3)DS so that you can play
without advertising or network connectivity. This is how men play video games, alone with no salesmen with them.
More generally, I think it's fair to say that no games more exemplify stereotypical manliness than the ones with fearsome dragons steering a projectile launcher with devastating accuracy, who will only reveal
the true depth of their emotions if they somehow fail in their heroic bubble-popping duty.
Want:
Call of Duty x Puzzle Bobble, apparently.
Bin:
Nothing.
-Rus.
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