From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Mr. Driller (DC) - back to the reassuring familiarity of getting
entertainingly squashed. For me there's something about this game
which seems very resistant to any consistent level of performance, I
seem to be all over the place. I suppose it would be boring if I
always beat it, but I feel like I could probably live with that kind
of boredom.
Bloodborne (PS4) - Level 160 and a few more bosses down. I think I
finally understand that the levelling system in any Souls game is essentially a huge prank, in that you can arguably beat any boss on any level with only basic equipment as long as you know the moves and the patterns. The level is not the point, as Bloodborne helpfully points out while you try to move up a level and watch as none of your stats rise at all. There's a point where you have to gain five levels to raise a basic stat one point, at which point you have to be asking yourself if it's
the little pretend character or the human player that's being
conditioned.
Sometimes I wonder if Souls games are just an elaborate parody of the developer/player relationship, if you can call it that. :-)
Want:
To try that Dreamcast GTA3 port somewhen. That said, the "official"
image construction process is probably the most masochistic activity
mentioned in this post.
Bin:
Nothing.
-Rus.
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