From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Driver: Parallel Lines (PC) - this required use of my parallel
non-DXVK Wine prefix, as well as some parallel controller and keyboard
use just to type in a profile name so I could actually save my game at
all. Which was a great time to find out that the window didn't have
keyboard focus, and also seemed curiously fond of losing said focus,
and because it's apparently best to have the windows set to be managed
by Wine to avoid window manager issues (which predictably enough also
tend to be focus-related) I had no easy way to fix that manually
(xdotool exists so I used that, but I don't know if "easy" is a word I associate with it too strongly).
Anyway. Game. Well... the map isn't too bad for PS2-ish New York with
better textures, at least. The driving is reasonable enough, and the
combat is rubbish but not drastically worse than the PS2 GTAs. The
missions are already completely ruining the game though. I'm only a
dozen or so missions in, and really they've all been mediocre or bad,
with gratuitous time limits and repetition everywhere, and no real
sign of anything you could genuinely describe as being fun. I'll give
things a bit more of a chance, but I could easily see this being a Bin
job before long.
As I encounter NPCs I find myself making the same decisions that I did
back in my first complete playthrough. There's an 'optional' part of the game (behind which is half the original content) where a character warns
you off, and then when you ignore him he starts shooting at you with a gigantic gatling gun. So of course my instinct was to climb up to his location and stab his face, never stopping to remember that it's
possible to befriend this character and get some useful loot out of the relationship. If someone's shooting at me, why would I want to make
friends?
True enough, but I think it's always nice to have that lovely choice
between horrific violence and manipulative deviousness. Like in the
Hitman games, or Pac-Man.
Want:
Nothing.
Bin:
Motorbike control in DPL. It's like trying to steer a bouncy castle.
There's plenty else I could say about DPL here, but one other thing
that stands out is that I remapped vehicle controls (in the game
itself) to swap L1/R1 and L2/R2, only to reach a car-towing mission
where the remapped action button was seemingly ignored in favour of a
fixed binding for disconnecting the towed car - so it would instantly disconnect any time I accelerated, as the R1 button would do both at
once. It took me a while to figure out why I could never seem to tow
the cars. :-)
-Rus.
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