From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Yakuza: Like a Dragon (PC) - dating from 2020, this one must be close
to the limit of what my N100's GPU can run in any remotely tolerable
way. It's possible to get it running at about 25-30 fps with mostly
low settings (with texture and geometry options bumped up from the
minimum to stop it looking too much like a dodgy PS2 game) by using a
50% scale in 720p - so presumably the actual rendering is at a mere
640x360. Nice.
Anyway, I'm not sure how I feel about both the new character (so to
speak) and the switch to RPG gameplay in this. But so far it's... not
bad, at least. And it's curious how readily the original brawler
approach converts to the RPG battles used here.
Tempest 4000 (PC) - gradually working my restart point onto later
levels, though I seem to have a real talent for losing lives on the
way.
Rayman 2 (PC) - I doubt I'll play through this again (I played it on
the Dreamcast decades ago), but it was so cheap I got it just to try
out this version. It's still decent for an old 3D platformer I
suppose, but having camera control that will only turn left or right
and not up or down - and sometimes won't even let you do left/right -
is a special kind of joy at this point. I'm also not sure if a
platformer should really require a strafe button.
Assassin's Creed IV Black Flag (PS3) - What's going on? Why do I need to register a U-play account? Why can't I register a U-play account? Why is
the game pushing me to play multiplayer if the servers are down? Why
won't the boat go where I want it to? Why are all the UI elements off in different corners of the screen so that I can't tell what to do or
what's important information? I don't play a lot of Ubisoft games, are
they all confusing like this?
Probably. But there's no Uplay harassment in Rayman 2, at least. :-)
Want:
More PC games to have as many graphics settings as Y:LAD does. I
expect this mostly seems unusual to me due to it being the newest PC
game I've tried, but even just the scale option to render at a lower
res and scale it up is something I can tell I'm going to miss having
in some games which lack it.
Bin:
Y:LAD's game data being spread across literally 8000+ separate files.
-Rus.
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