• Shakedown Play Want Bin (PWBE 10 Mar 2025)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Sun Mar 9 23:38:16 2025
    From Newsgroup: uk.games.video.misc


    It is really strange for political leaders to assign no value to things
    like diplomacy or relationships. I read a press piece making the
    argument that a head-of-state who dismantles institutions that handle
    foreign aid or international trade can't hope to influence other nations because those are the very instruments with which one conducts
    influence. It's a little bit like assuming that posting a Youtube video actually confers any kind of persuasive movement upon an audience rather
    than for any individuals with power or responsibility.

    Play:
    --=--

    Like a Dragon: Pirate Yakuza in Hawaii (PS5) - Hah. 69 hours to
    completion. Nice. I've had a grand old time and the epilogue (wot I
    won't spoil) is perfect and rests on things being implied more than
    shown. There's a big moment after you finish the proper story where
    you're made to understand that Majima has embellished his story in many fantastic ways, so the act of playing the game is meant to represent
    his colourful fish story more than the actual events that he
    experienced.

    I like that the Ryu Ga Gotoku team understand the balance between
    challenge and entertainment so thoroughly. You can experience the whole
    of the narrative (and all of the side content) without having to worry
    too much about being good at street fights or ship combat. But if you're
    so inclined you can scratch the surface and find a much, much deeper
    game in every way. But it's not withheld from you in any sort of
    gatekeep-y way, in that the rewards are meant to satisfy the player
    only. I'm not as articulate at the moment as I want to be about the
    subject, except to say that it was really engaging to have to hunt down
    a hostess costume so that Majima could walk the streets of Honolulu in
    drag for the sole purpose of winning the trust of a stray cat that
    needed a home. It almost makes sense, but it is also undeniably
    entertaining.

    Want:
    --=--

    Suikoden Remaster (PS5) - Oops, I effed up. I put it in with an order
    for the first volume of Kemco RPGs which is finally out on PS5....
    except not until April. So that's two months before I get to see the
    updated Suikoden. It's a good thing I didn't rush my way through the
    game I was previously playing with the expectation that something new
    was about to demand my attention.

    Bin:
    -==-

    Nothing game-related.

    -KKC, who only has 4 GB left on his PS3 SSD.
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Mar 10 18:31:20 2025
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Play:

    Kingdom Come: Deliverance (PC) - this had an annoying quest that
    pretty much turned the game into the world's worst version of Bully,
    and after trying to suffer that for a while I instead opted to
    essentially skip that whole thing (which happens to be doable in at
    least a couple of ways - my preference involved a key, a sword, and a
    swift exit). Soon after that came another of those story battles,
    which just like last time crashed on my first attempt. On trying
    again, the crash turned out to have been right before the end of the
    battle and (eventually) an autosave. Great.

    Later on, a stealth bit stumped me for a while. Having not really
    needed it much beforehand, my stealth skill was very low - to the
    point that I could only just barely unlock the stealth-kill ability
    during the quest itself, by finally reaching level 5. But even with
    that unlocked, in practice I couldn't stealth-kill the guards that the
    game seemed to be requiring me to, as they appeared to be consistently
    immune to any attempt I made - they just always countered me. So I had
    to do something I literally couldn't... but apparently that's the
    point, it seems the quest is meant to be unwinnable, at least in terms
    of the original stated objective. I suppose there had been hints of
    that in the game, even if they did just sound like the typical "oh
    wow, this mission is so impossible, how will you ever manage it" hype
    rather than convincingly indicating that the quest was a futile
    gesture serving only to further the plot. Anyway, once I actually knew
    about that, it wasn't too hard to successfully fail. :-)

    It was a pretty clear run to the end of the story from there.
    Primarily there were various optional busywork subquests (which I did
    most of), leading up to a final battle - which for once didn't crash
    on me - and quite a curious ending.

    I'm not really sure how I feel about the game in general, it was
    fairly good in some ways but had so many issues. I certainly came
    close to just giving up on it a few times, especially early on.

    The Lego Movie 2 Videogame (PC) - finished the story, though with so
    little emphasis really given to it I'm not entirely sure I'd have
    realised had the game not shown the credits. With more story emphasis
    and bigger level maps I think this could have been a bit more
    reasonable as a game, as it does capture one of the things Lego City
    Undercover hinted at but didn't fully commit to (unless you count the
    3DS curio IIRC) - sandbox-based story missions. Here, every level is a
    sandbox, but... while they're of a tolerable size, IMHO the levels are
    a bit too small to really feel right for that. Especially in a game
    from 2019. And having all these separate sandbox levels with (at least
    for me) fairly long loads between them seems a bit weird.

    I think as-is it's not a terrible game as such, it's just too plain
    and basic. That can already be a problem with the Lego games to some
    extent, so having one lean that way even more isn't ideal. It leaves
    the game feeling like it's aimed at younger kids than usual, yet they
    would probably struggle with some of the mechanics so I'm not
    convinced that this was an intentional thing. (I might otherwise have speculated that it was an attempt to placate Duplo fans eager to play
    a game featuring that. :-))

    it was really engaging to have to hunt down a hostess costume so
    that Majima could walk the streets of Honolulu in drag for the sole
    purpose of winning the trust of a stray cat that needed a home.

    That certainly makes TLM2V's cat-herding side-mission (in classic
    Bricksburg) seem pedestrian by comparison. Well, I suppose both do
    involve walking around, but beyond that I mean.

    Want:

    Speaking of collecting Lego cats, to play Lego City Undercover (PC)
    sooner than I'd really been expecting to (having checked that I could
    get it working).

    Bin:

    Certain aspects of KC:D's depiction of 15th-century Bohemia feeling a
    bit... excessive. The "Historical accuracy" section of the Wikipedia
    page (which includes spoilers) suggests that all of this has been the
    subject of heated debate, so I won't ignorantly blunder into such
    things here - beyond just making the observation that things could
    perhaps have been tackled differently.

    TLM2V featuring Superman but, strangely, without the ability to fly.
    Yet you can fly around in Benny's little classic-Space-ish runabout,
    or a hover scooter. Logic.

    -Rus.
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