From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
If there's one thing that Tolstoy and Chekhov and Goncharov all had
in common it was that they were screaming at their peers and their
readers not to trust the people in charge.
An interesting point to ponder nowadays, given that it could be argued
we're returning to feudalism of a sort. Speaking of which...
Play:
Kingdom Come: Deliverance (PC) - the original not the sequel. It's a "realistic" medieval action-RPG-ish thing which I thought looked worth
a shot. Somehow I'd managed to get the impression that this was maybe
20GB, so having to scrape together over 60GB of free space on a small
and nearly-full SSD came as a reasonably annoying surprise. And even
better, on my N100 it does maybe 20 fps in 720p on low settings,
dropping to 10 at times. So I ended up opting for, wait for it...
720x400 mode. To really get up close and personal with those chunky
pixels. That gave a more playable 20-40 fps.
The game tends to be a bit pedantic, clunky, and awkward, with a
pathological need to beat the player over the head with entropy.
Virtually every item breaks or rots rapidly. And if you want a save
that can be loaded more than once and which isn't an autosave related
to quest progress, you need the equivalent of Resident Evil typewriter
ribbons. Which is not great, and means you can quite easily lose a
whole day of progress. Still, it has a nice enough map and a vaguely
competent story so far, and between bouts of swearing at the thing
there's been enough there to keep me playing - despite a few times
where almost the entire screen rapidly went completely black,
presumably due to some sort of shader or post-processing issue.
(Something similar happened for me with GTA5, before I switched to
using DXVK there. In this case it's happening *with* DXVK, so that's
fun.)
I think generally, the biggest issue for me is the combat, mostly
first-person sword fighting and the like. I'm sure my low level(s) and
crappy gear can't be helping, but I really am remarkably bad at it.
It's also a bit depressing that fighting more than one person at a
time (and certainly more than two) is so often a death sentence,
whatever gear they have. I think I could have lived with having a bit
less realism in that respect, frankly. :-)
Tempest 4000 (PC) - I had some graphical issues with this as well.
(Clearly, it serves me right for previously saying how so many PC
games seem easy to run on Linux now.) While it does work to some
extent with Wine and DXVK, the powerups you're supposed to collect are literally invisible, on my setup at least. You can just about see the
effect of them locally lighting up the web, but that's an awfully
subtle cue to pick up on and surely wouldn't be realistic to do in
later levels (it's hard enough even in the first few).
Want:
A return to greater success in buying games which run tolerably for me
on Linux.
I should have done more research instead of just buying it blind
That sounds far too sensible.
Bin:
Various other things about KC:D, but in particular:
- Lacking an option within the game's own settings for disabling
controller vibration, AFAICT. Not that it does much vibration, but
it does seem to vibrate quite severely during the fiddly
lock-picking minigame.
- That lock-picking minigame having the option of a "Simplified" mode
which is arguably *even worse* than the default method of rotating
both sticks at once while potentially holding them in different
directions and/or to a differing extent (this default method is grim
but at least lets you dictate the rotation speed). And of course,
lock picks are brittle consumables which break if you make the
slightest mistake.
-Rus.
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