Spent the whole weekend arranging for my son to have surprising and enriching social experiences.
Play:
Want:
Bin:
Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:
Spent the whole weekend arranging for my son to have surprising and
enriching social experiences.
Such a flexible description. :-)
<snip>Play:
Tomb Raider (2013) (PC) - I played this on PS3 originally (it came to
PS+ like seemingly every non-Japanese Square Enix game of that era),
and thought it was... well, not too bad. Some bullet-spongey baddies
and an annoying boss at the end, or something like that, but generally
a solid Uncharted-like game with maybe a hint of Resident Evil 4, and
with the few actual tomb-raiding moments amusingly being entirely
optional. This time the game is seeming decent enough so far, but I'm
finding the QTEs to be pretty awkward
In article <nsJlP.112$O%.29@usenetxs.com>,
Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> wrote:
Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:
Spent the whole weekend arranging for my son to have surprising and
enriching social experiences.
Such a flexible description. :-)
If you must know, he saw a hockey game for the first time on Saturday
with his scouting troupe, and he went in apprehensively not knowing what
to expect and came out wanting to do more. On Sunday he made an absurd amount of noise at a trampoline park with his best friend, who is coincidentally the daughter of one of my oldest friends. Their mums
claim to be joking about wedding plans.
[...]Play:
Tomb Raider (2013) (PC) - I played this on PS3 originally (it came to
I am completely put off by the modern Tomb Raider games. I get that you can't just revisit the older genres and styles forever
but to me Tomb Raider is about having a big wide-open space with
consistent physics and a puzzle to solve. The idea of superimposing
the soulless and linear game style of Uncharted onto the characters
and setting is just shy of false advertising. It'd be like
announcing a new Lode Runner that is somehow also a typing tutor.
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