• Here We Go Again Play Want Bin (PWBE 6 Jan 2025)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Mon Jan 6 00:40:59 2025
    From Newsgroup: uk.games.video.misc


    The weather isn't very fun to talk about today. Neither is politics.
    Let's see if we can make this year pass by as painlessly as possible:

    Play:
    --=--

    Undernauts Labyrinth of Yomi (PS5) - I think I've reached the end of
    this particular entertainment experience. I'm about halfway through the
    game and there's a specific boss battle where you're clearly outmatched
    and outgunned, by a pair of enemies who can summon help over and over
    again. Clearly the message is for you to run off and grind a bit more,
    but now I've been through all the grinding areas and collected all the
    stuff, and it's pretty repetitive and not at all entertaining at this
    point. I can kind of see where the story is going, and it's not
    interesting enough for me to want to stick with it unless I find out
    that I'm missing some kind of obvious solution.

    Want:
    --=--

    Wizardry: Proving Grounds of the Mad Overlord: Remaster (PS5) - Ooh, the
    disc just left Asia and is over the Pacific now. I don't even think that
    I paid for the exorbitant shipping option.

    Freedom Wars Remastered (PS5) - Out in a week! Ish. I'll get my copy
    closer to the end of the month because it's a JPN-region disc. As far as
    I can tell the US region isn't getting the disc at all, and that's infuriating. This was literally my favourite Vita game and they're not
    giving me an option to properly buy the new edition of my favourite Vita
    game. If there's so much money in electronic entertainment why are they
    making it harder and harder to get it in a shop?

    Bin:
    -==-

    Resurfacing Blu-Ray discs - A copy of Forza Motorsport 5 wouldn't
    install, and some light resurfacing revealed that the previous owner of
    the disc festooned it with one of those thin plastic scratch-guard
    sheets on the bottom, which has the effect of distorting optical lasers
    by a small amount. Those also get scuffed up. I didn't realise the issue
    until I heard little tiny shredded bits whizzing about in the machine. I ruined two buffing pads on this particular learning exercise. And the
    lesson I've taken away is that used Xbox One discs are never, ever worth buying.

    -KKC, who needs another month away from work, please.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Jan 6 22:07:21 2025
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Play:

    Kerbal Space Program (Linux) - pulled a mildly mad-scientist stunt to
    regain contact with an old "lost" (uncontrollable) probe which had
    lower-tech comms with middling range. It turns out that given how the
    maths works, you can give a vehicle equivalent comms range to the
    mighty Kerbal Deep Space Network (fully upgraded) by using just four
    of the biggest relay dish parts. So if you go properly Kerbal with it,
    i.e. pile on more relay dishes, you can massively outdo the DSN. With
    32 of those dishes on a spacecraft, which is a bit hefty but not
    unthinkable, suddenly you can contact a probe at Jool which has
    (bizarrely) six of the 2Gm-range relay dishes. Then you can, say,
    facepalm when you do your burn to get into Laythe orbit and realise
    that you just threw away four of the dishes by doing that because of
    your weird design with them split across stages (and a revised relay
    ship at Kerbin to make up for it would now need 140 dishes to work).

    Hitman: Codename 47 (PC) - got slightly further in this than when I
    originally bought it back in 2014 and could barely run the thing.
    That's right, I got through the tutorial, and even a mission after
    that. As you play it you can sort of vaguely see how it developed into
    the later games, which is nice, but it's all just so crude and
    awkward. Anyway, my main goal with this is not to finish it
    particularly, more to reach the Colombia levels (the only maps in the
    game which weren't reused in Hitman Contracts). That means getting
    through all the Hong Kong missions though, and the game seems to have
    no mid-level saves of any kind. There's also a curious mechanic where
    you build up money per hit, but each death costs you money. And it
    seems like just exiting the game costs you as much as a death. With
    joys like that in store, I wonder if I might end up shelving this one
    for another decade.

    Want:

    To play Puzzle Agent 2 (PC) finally. Probably not the greatest game of
    all time, but I liked the first (on PS3) and remember being fairly
    annoyed that the sequel never got a console release.

    To also get around to the rest of the backlog of PC games I've been
    building up over the past few months. Which obviously won't happen,
    but it's a nice idea at least.

    If there's so much money in electronic entertainment why are they
    making it harder and harder to get it in a shop?

    I think what's needed is a resurgence of games released on tape. The
    bits had a warmth to them you just don't get with a download.

    Bin:

    My spellchecker acting like the KSP paragraph above was written in
    some strange alien language. More so than usual, I mean.

    -Rus.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Tue Jan 7 09:04:56 2025
    From Newsgroup: uk.games.video.misc

    In article <tuYeP.2$slz3.0@usenetxs.com>,
    Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> wrote:
    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Want:

    If there's so much money in electronic entertainment why are they
    making it harder and harder to get it in a shop?

    I think what's needed is a resurgence of games released on tape. The
    bits had a warmth to them you just don't get with a download.


    All joking aside, I genuinely think that the lack of physical media has
    a cost that the games publishers haven't considered and are suffering
    for. If there are fewer discs out in the world, that means there are
    fewer secondhand games to go around beacuse you can't resell a download.
    What that means is that the financial barrier for entry into playing
    games is higher, because you have to be either a launch buyer or a
    bundle buyer. That means we're living in a distressing reality where
    only relatively well-off people can buy games. But people with less
    disposable income aren't in that state permanently, and if you price
    them out of the hobby now then you don't have a reliable customer later
    when they're more able to participate.

    Of course, game publishers want you to buy the new thing now, and not
    the thing they sold last year that doesn't net them any additional
    margin. But I probably wouldn't be as dedicated to the hobby now if I
    weren't able to amass the big collection of previously-owned Megadrive
    and Saturn games that I have now. As they've always, always done, the
    game companies are sacrificing a long-term gain in favour of tomorrow's short-sighted financial goal.

    Physical media matters. Not as a collectible or a rarity or a curiosity,
    but as a regular thing that you can hold and pass around. This is
    especially true in a world where you can't count on your Internet
    connection to be reliable or your content steward to be in business
    tomorrow. So unless the games companies want to take over home broadband delivery and establish government-aligned archival and library services
    for games, then the only possible justification for fewer discs and
    cartridges in the world is naked greed. And I don't like coming to that conclusion.

    -KKC
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Tue Jan 7 11:10:15 2025
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    All joking aside, I genuinely think that the lack of physical media has
    a cost that the games publishers haven't considered and are suffering
    for. If there are fewer discs out in the world, that means there are
    fewer secondhand games to go around beacuse you can't resell a download. What that means is that the financial barrier for entry into playing
    games is higher

    As much as I do prefer downloads in most ways (especially DRM-free
    ones, predictably enough), I agree. Logically you'd expect the
    effective removal of resale to hurt the industry in the long run.

    naked greed

    Or shareholder value focus, as they might put it. :-)

    -Rus.
    --- Synchronet 3.21d-Linux NewsLink 1.2