From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Kerbal Space Program (Linux) - pulled a mildly mad-scientist stunt to
regain contact with an old "lost" (uncontrollable) probe which had
lower-tech comms with middling range. It turns out that given how the
maths works, you can give a vehicle equivalent comms range to the
mighty Kerbal Deep Space Network (fully upgraded) by using just four
of the biggest relay dish parts. So if you go properly Kerbal with it,
i.e. pile on more relay dishes, you can massively outdo the DSN. With
32 of those dishes on a spacecraft, which is a bit hefty but not
unthinkable, suddenly you can contact a probe at Jool which has
(bizarrely) six of the 2Gm-range relay dishes. Then you can, say,
facepalm when you do your burn to get into Laythe orbit and realise
that you just threw away four of the dishes by doing that because of
your weird design with them split across stages (and a revised relay
ship at Kerbin to make up for it would now need 140 dishes to work).
Hitman: Codename 47 (PC) - got slightly further in this than when I
originally bought it back in 2014 and could barely run the thing.
That's right, I got through the tutorial, and even a mission after
that. As you play it you can sort of vaguely see how it developed into
the later games, which is nice, but it's all just so crude and
awkward. Anyway, my main goal with this is not to finish it
particularly, more to reach the Colombia levels (the only maps in the
game which weren't reused in Hitman Contracts). That means getting
through all the Hong Kong missions though, and the game seems to have
no mid-level saves of any kind. There's also a curious mechanic where
you build up money per hit, but each death costs you money. And it
seems like just exiting the game costs you as much as a death. With
joys like that in store, I wonder if I might end up shelving this one
for another decade.
Want:
To play Puzzle Agent 2 (PC) finally. Probably not the greatest game of
all time, but I liked the first (on PS3) and remember being fairly
annoyed that the sequel never got a console release.
To also get around to the rest of the backlog of PC games I've been
building up over the past few months. Which obviously won't happen,
but it's a nice idea at least.
If there's so much money in electronic entertainment why are they
making it harder and harder to get it in a shop?
I think what's needed is a resurgence of games released on tape. The
bits had a warmth to them you just don't get with a download.
Bin:
My spellchecker acting like the KSP paragraph above was written in
some strange alien language. More so than usual, I mean.
-Rus.
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