From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Twenty-five years of Dreamcast, or at least that's as far as the release date in the US is concerned.
I'm tempted to say it was the birth of noisy consoles, for better or
worse, but I suppose CD drives had already taken us down that path.
Albeit rather slowly.
Play:
Minecraft (Linux) - investigated the nearest stronghold, managed to
get killed by... a cave spider (those pesky poison attacks again),
then lost everything I'd been carrying due to it being a really mazy
area and my respawn point not being quite as near as I'd have liked.
So while I couldn't find where I'd died (and still haven't) due to the close-knit maze, the five-minute timeout before the items vanish
presumably got to merrily tick away while I was failing to get my gear
back.
Eventually I found the End portal in the stronghold, remembered I
didn't actually have all the stuff needed to get it working, and set
about getting that. Item type 1 was obtained via kind monster donation
at the nearest Nether fortress. Item type 2 was troublesome due to a
crappy Nether biome layout, making the modern "easy" way to get these
rather less easy than usual - the nearest suitable area was tiny, yet
even that was a good 500 blocks away from where I was starting with no
good way to reach it short of very optimistically building narrow
bridges (with giant lava lakes far below) across a series of quite
small monster-heavy islands. And all these unnerving bridges got built
while facing backwards and hoping I didn't get shot at too much,
because Java edition loves forcing you to do it that way.
As you might imagine, this is when I started dying rather more. After
a few deaths reaching the right area and coming back with the loot, I
was ready to activate the End portal and fight the dragon. Which was
horrible. I don't know if it's just downright nasty on Java or if I
was somehow doing it even more amazingly badly than usual, but I got
killed so many times - I think at least 15 times in the end, so to
speak. Still, Java edition finished, and with zero mouse usage. :-)
Hitman: Blood Money (PC) - I figured a variant of the qjoypad setup
I've been using for Minecraft might work for this, and it does. But oh
boy, the game doesn't make it easy. There seems to be different key
bindings for character movement and cursor movement in the menus
(though they can be redefined), an apparent bug where the default key
bindings return when you quit a game unless you enter and exit the redefine-keys menu, a profile-loading screen and pre-level briefing
screens that seem to ignore all key-redefinition no matter what, a
post-level newspaper screen which seems to require Enter to exit (Esc
won't do it, nor any mouse controls)... it's actually quite impressive
how much of a mess it all is. It's just as well all the menus can be
navigated with the mouse (i.e. right-stick plus the fire button) or I
don't think any controller mapping could possibly make sense of it.
But as it is, it's somewhat doable. So I managed to clear the tutorial
level at least.
Want:
Nothing.
Bin:
That Minecraft qjoypad setup almost requiring d-pad usage for the WASD movement, IMHO. Stick-based movement is vaguely usable to some extent
if you give it a really big dead zone, and I have used that at times,
but I always seem to end up back on the d-pad. (One problem with the
Hitman setup I did is that movement has to be stick-only because so
many buttons are needed, which isn't great.)
-Rus.
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