From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Minecraft (Linux) - while this Java-based version doesn't directly
have controller support, qjoypad does a fair job of mapping to
keyboard and mouse with the right setup. (Though it seems like using
mods might be the more usual way to tackle this.) Anyway, playing on
the Java version inevitably meant a new save, and on a random seed I
started off near two different villages and a trial chamber, which was
nice. Until I tried the TC, found it was full of the nasty new
skeleton baddies with poison arrows, eventually got killed and then
died maybe 20 times trying to get my stuff back. I think I ended up
saving about half of an iron sword, after more than one zombie killed
me with it while wearing my iron armour. (My fingers initially typed
that as "irony armour", which I can only assume means that they're
excited to discover what being broken is like.)
After recovering from the mess and making a point of avoiding that
chamber, things have been going smoothly enough. And it's been quite
noticeable how the mini PC seems to handle a longer draw distance
(I've been using 20 chunks mostly) than the PS4 version even allows
you to choose. That surprised me a bit.
Want:
To try another trial chamber somewhen, but one with precisely zero of
those status-attacking skeletons.
Bin:
Some weird quirks in the more traditional Java Minecraft versus the
Bedrock version (so in my case, Linux vs. PS4). Not having the
absurdly slow health recovery time of Bedrock is great, but the combat
being so hung up on correct timing of hits seems perversely clunky.
-KKC, who has the rest of the week off too to stop bleeding.
Hopefully that goes well. I expect my Minecraft character would have
been wishing for much the same during that death loop.
-Rus.
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