Play:
Want:
Bin:
My project to create a standard input mechanism for Steel Battalion
Heavy Armour (360) - So this game is well-known as a Kinect-exclusive
that tried to substitute motion detection for the expensive and heavy
custom control panel used for input in the original two Steel Battalion games. I originally had the brilliant idea to map all of the input possibilities to actual buttons to fake the Kinect interface back to the 360, and in so doing substitute an expensive and heavy custom control
panel for the flaky and unreliable motion detection Kinect camera. What
I've discovered (after six years of casual research on and off) is that
this isn't possible because of the stupid 'modes' that the game forces
you into. It's a different set of motions being detected when you're
sitting in the cockpit, versus moving around inside the mech, versus
moving around outside of the mech.
Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:
Bin:
My project to create a standard input mechanism for Steel Battalion
Heavy Armour (360) - So this game is well-known as a Kinect-exclusive
that tried to substitute motion detection for the expensive and heavy
custom control panel used for input in the original two Steel Battalion
games. I originally had the brilliant idea to map all of the input
possibilities to actual buttons to fake the Kinect interface back to the
360, and in so doing substitute an expensive and heavy custom control
panel for the flaky and unreliable motion detection Kinect camera. What
I've discovered (after six years of casual research on and off) is that
this isn't possible because of the stupid 'modes' that the game forces
you into. It's a different set of motions being detected when you're
sitting in the cockpit, versus moving around inside the mech, versus
moving around outside of the mech.
Still, perhaps the world does need a modal interpretation applied to
the Steel Battalion controller at some point. If only to ensure that
vi technically does not have the most obtuse and unwieldy modal
interface in existence.
Well I guess it beats not being employed.
Play:
--=--
Want:
--=--
Bin:
-==-
My project to create a standard input mechanism for Steel Battalion
Heavy Armour (360) [snip]
this isn't possible because of the stupid 'modes' that the game forces
you into. It's a different set of motions being detected when you're
sitting in the cockpit, versus moving around inside the mech, versus
moving around outside of the mech.
Expenditure:
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