From Newsgroup: uk.games.video.misc
On 5 Aug 2024 at 20:27:09 BST, "Russell Marks"
<zgedneil@spam^H^H^H^Hgmail.com> wrote:
Play:
A quick ten-minute thing, The Good Time Garden. It's a little practice
work by the folks who just released Thank Goodness You're Here. It's
cute and a little bit rude, and also free on steam.
Level Four of We Were Here Forever, with GusWho. It's one of those
asymmetric two-player-co-op action puzzle games, current in a series of
four and a bit, and it's getting properly difficult now. We polished off
the timed multilayered sequence dance at the end of Level 4, which we
spent about four hours on despite it being a ten minute or so loop, and
then spent nearly an hour working out how to get through the environment
to the next actual puzzle... Good stuff.
More time in Divinity Original Sin 2 with Orrah, Choobs and HarpingOn.
We kicked voidwoken arses (and set fire to ourselves a lot).
[spaceplanes]
wondering if you should just be using a rocket instead.
NASA went through the same cycle.
Want:
To break my games ennui, although it's largely caused by inability to
handle long-form media due to brain fade. So anything that fixes it will
ipso facto probably fix a lot of other issues... I really enjoying
playing the PMGs because I have to due to the obvious social obligation;
as soon as I sit down by myself I think of a million more important
things to do.
Bin:
A million more important things.
Also that Kendrick's usenet provider has busted the group, so he's
working on a workaround.
Cheers - Jaimie
--
'I use a heap based stack storage system with a sorting
algorithm which has a major sort key being chronologically
determined, and heap hash key being a combination of
gravity influenced kinetic displacement with frictive and
annoyance dispersive elements.'
-- krin_o_o_'s book filing method
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