From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Kerbal Space Program (Linux) - the original not the sequel, and a game
that can run natively on Linux for once. It's decent enough on the
mini PC, in a curious way. It seems to handle it both better and worse
than the PS4 does - like it's a lot happier with the CPU side, but not
so much the GPU. Anyway, I did a bunch of probe stuff and had Jeb
visit Mun and Duna and Dres, and put labs in Minmus and Duna orbit to
help get the tech tree unlocked in cheesy but rapid fashion.
Saints Row 3 (PC) - finished the story missions. Apparently I said of
the PS3 version in 2013 that it was "not too bad", so I think I might
actually have liked this a bit more than I did back then. Though
obviously, it is quite dated in various ways.
Jane Austen's 8-bit Adventures (EVC) - [...] Metroidvania
The most sensible genre choice of course, but personally I'm still
holding out for a pinball version of Pride and Prejudice.
Want:
Saints Row 4 (PC) - maybe. The problem with this one is that I've
played through it at least twice already, while SR3 I think I'd only
ever played once before. Also, I think the minimum requirements are
higher, which is probably bad news on a PC with weedy integrated
graphics. (And it still slightly breaks my brain to be thinking of
PS3-ish graphics in that way, but there it is.)
Bin:
Realising that I bought three sandbox games at once, then arguably
bought another. Such a sensible decision.
KSP's manoeuvre tool, the thing they added a while back that can
automatically plan an orbital transfer for you. (I can't remember if
this was ever added to the PS4 version, but either way I don't think
I'd used it before.) There seems to be so many caveats to using the
thing that it's barely worth bothering with - seemingly limited
destinations (or if you have to unlock them then I'm not really sure
how), only allowed from limited orbit types, and made deliberately
imprecise. It's like the devs added it recognising that online tools
exist to plan orbital transfers so they had no real reason not to
include their own tool, yet while adding it they somehow managed to
forget all about that, acting as if they could preserve some
non-existent game balance by half-breaking only their own take on it.
KSP's weird default of having the number-pad -/+ as the only keyboard
zoom control. You might expect -/= to work too without having to add
the bindings yourself, but... nope.
Unity's gratuitous telemetry, as pointed out by KSP. What I disliked
most about this was that if you opt out, that seems to be happening at
their end (!) on a per-device basis only. Which really makes me
question how seriously they take any user's decision to opt out.
-Rus.
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