From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Play:
Minecraft (PS4) - finally had a go at a trial chamber on a new experimental-features save (which I suppose in some sense is like
playing a beta, though you just enable it within the normal game for a
given save). They seem pretty decent, quite mazy but maybe not as bad
as strongholds for that (perhaps due to the larger rooms). To give a
nice modern reference point, the feel is a bit like a Gauntlet level,
with rooms having various baddie generators so you tend to get many
spawned in at once. I think they work a bit differently here, with
generators only spawning a fixed number of baddies until shutting down
for quite some time.
The whole thing seemed pretty doable in iron armour, and the main new
baddie isn't as awkward to fight as I'd imagined. So I'd say (at least
in single-player) these places haven't really been made too demanding
despite the name - you're not constantly on the edge of death, but you
never quite feel safe either. Probably a good level to pitch it at.
Want:
Minecraft's trial chambers to get added to Bedrock properly, so I can
do them on my main save and have the rewards actually feel rewarding.
Speaking of which...
Bin:
The main rewards in Minecraft's trial chambers apparently being a
one-time-only thing (at least on a per-player basis), which seems a
bit weird when they've clearly been designed to be suitable for
tackling repeatedly.
-Rus.
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