From Newsgroup: uk.games.video.misc
Kendrick Kerwin Chua <
kendrick@nospam.io-nyc> wrote:
Russell Marks <zgedneil@spam^H^H^H^Hgmail.com> wrote:
Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:
Bin:
Doing Outrun 2006's Cape Way stage in reverse.
[...]
issue in real life. I found that about half of the PSP game's track
layouts were not designed in a way that really supported the reverse
run, and I wonder if they shouldn't have done a mirror image instead to
keep their testing load reasonable.
Probably, though I think it does sort of work. It has the signs added
and so on, and I don't think the PSP version in particular tackles
things very differently to the others, unless I'm misremembering. And
overall, I do definitely like the game having the reversed stages
available. But there are still subtleties like certain slopes giving
you worse visibility in reverse, and my personal tendency to think
about how the stage looks the normal way around then reverse that in
my head and act accordingly, rather than more natively driving the
reversed version as would probably be sensible.
(There's also the oddity that a reverse run starts off harder and gets
easier - which is even true within the individual stages themselves.
Fun in a way, but... very weird.)
-Rus.
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