• True Crime Play Want Bin (PWBE 20 Feb 2023)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Mon Feb 20 01:11:37 2023
    From Newsgroup: uk.games.video.misc


    So there's no particular recent event that makes me want to comment on
    amateur crime solvers who might descend on a town in Britain by the
    hundreds to try figuring out a possible murder tied to a missing persons
    case. But I am interested to know how those podcast-devouring masses
    feel about proper law enforcement, and whether or not their numbers or activities denote any sort of institutional distrust of chartered
    municipal police.

    Play:
    --=--

    Yakuza: Like a Dragon (PC) - I finally got a few minutes to myself this weekend to get the game started properly, which is to say getting
    through the introductory six hours or so that sets up the plot. I'm
    playing with the English dub on, and it's just as good now as when I
    started. Obviously the Japanese language options are going to be more authentic however you slice it, but this is a really lived-in and
    high-effort voiceover effort that's excellent in its own right. I forgot
    how charming and funny and earnest these proceedings are, even in the beginning where it's doing the rug pull out from under both our hero
    Kasuga and any players who have even the least familiarity with the
    fictional Yakuza world as it's been portrayed up until this point.

    Having played through on the PS4 originally it's so refreshing to see
    the little hints of story that are being set up in the early part of the
    game. All the little betrayals and missed chances and unreliable
    narrators fit together in a complex narrative that's worthy of real
    life, in that it's not leading to a tidy ending that feels at all
    contrived. It's also lovely how the Yokohama setting is so varied and interesting, the way that a real urban area is. That love for the
    geography also translates into a sort of respect for all the people in
    it, in that Yakuza games have always challenged the player to see things
    from the hero's point of view and to extend basic respect to every human being, no matter how strange or dirty or off the beaten path they happen
    to be. Incidentally this is something that comes up in the fifth (and
    last) season of the Aggretsuko show, which tells me that these social
    problems are something that Japan still doesn't know how to face. Hell,
    here in America my countrymen could stand to extend a little more basic respect to the less fortunate or less mainstream among us.

    Want:
    --=--

    GTA III (PC) - Oh look, you can't get the original version on Steam
    anymore, only the broken remaster. Guess what I just bought the disc
    for?

    Bin:
    -==-

    Nothing game-related.

    Expenditure:
    -----=-----

    Balance forward - $291

    Grand Theft Auto San Andreas (PC) - $10
    Grand Theft Auto III (PC) - $5
    Phoenix (2600) - $10
    Super Breakout (2600) - $7

    Total to date - $323

    -KKC, who's actually pretty relaxed after being able to play.
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  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Mon Feb 20 13:45:22 2023
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Play:

    Minecraft (PS4) - I wanted to try a more current version with a larger
    map (and a better chance of having more biomes and structures), and
    despite not having been keen on how the trial played, I still thought
    I'd give this version a shot. And it's actually not bad, if you make
    sure to pretty much never use anything except the d-pad in the menus,
    and increase the FoV (60 seems quite a low default, I went for 70).

    My spawn point was right on top of a village almost (and I've found
    others since), definitely preferable to my Vita map with no villages
    at all, but yet again I was in a large snowy area. Luckily near one
    edge of it at least, with a forest and plains and a rocky area not too
    far away. The snow buildup around my base in the snowy area has been
    absolutely relentless though.

    There are two main problems I've found with this version (which seems
    to be the current Bedrock edition, matching most other consoles though
    still differing somewhat from the PC Java version). Firstly, the
    updates after the Aquatic one (the last the Vita got) changed ore
    generation, so to me at least diamonds seem harder to get now. And the
    bedrock layer is essentially twice as far down, so arguably you're
    digging further to get less.

    Secondly, the Vita version would let you save anywhere, and if you
    died you could pick exit-without-saving from the menu and just reload
    and try again. Not so here, as unless you enable cheats death means a
    respawn - generally back at your bed - with no items. You're supposed
    to be able to recover the items you dropped when you die, but I don't
    often manage that; I think this is because you get just five minutes
    to do so (if the relevant area is loaded and active) before all the
    items are destroyed permanently. So on the PS4 version, after one
    frustrating death that lost me a bunch (attacking a certain baddie in
    a way which is completely safe on the Vita but apparently isn't in
    this version), I started using more limited gear with no enchantments,
    and stashing loot more often with a closer respawn point. Sometimes
    this meant using no armour and a stone sword, sometimes full iron
    armour and an iron sword. Now, iron armour does give you 75% of the
    maximum unenchanted protection, so it's not terrible - but more often
    I ended up using the no-armour approach because it takes a decent
    amount of iron to make a set of armour, and even that was a bit much
    to risk.

    For me, I have to say that both the problems above combined have made
    this version of the game somewhat tedious to play at times. But I got
    to see more stuff at least, it *mostly* runs a lot better (that said
    I've had weird multi-second freezes at times, which is a bit grim),
    and I did manage to beat the End boss on this version too.

    Want:

    An iron farm in Minecraft, to make iron stuff feel more disposable. I
    know this can be done, but the setup sounds rather involved.

    To find instances of each Minecraft structure type I've yet to see. It
    sounds like there are at least ten of those, though most are quite
    small.

    GTA III (PC) - Oh look, you can't get the original version on Steam
    anymore, only the broken remaster. Guess what I just bought the disc
    for?

    That was one of Rockstar's sillier decisions I thought.

    Bin:

    There seemingly being no obvious way to tell where a fortress is in
    Minecraft's Nether. On the Vita the Nether is only about 300x300 IIRC,
    so maybe it's reasonable enough to just wander about until you find
    it. But with the heavily increased difficulty of the "infinite" Nether
    on PS4 - unless you happen to get extremely lucky with the biome
    generation, somehow getting the most End-like one everywhere you need
    to go - I ended up just tunnelling around and absolutely minimising my
    time in the many large open spaces. And I looked up the nearest
    fortress location on chunkbase.com rather than wandering.

    That increased Nether difficulty, and the way it's been done. The
    biggest issue might be the skeleton spawns, as they have ranged
    attacks and spawn a lot. Ghast spawns are reduced relatively, and
    their aim is definitely nerfed (on the Vita they would always shoot
    directly at you if they had line of sight, even if they were outside
    of the draw distance), but having skeletons as well makes things so
    much worse.

    Minecraft's completely absurd process involved in making a zoomed-out
    map which correctly tiles with others and lets you keep a copy at base
    in case you lose the one you're carrying. You know, like basically
    anyone would want, and the sort of thing which is entirely automatic
    in most games and with no risk of losing a map ever. AIUI the order is
    like this - craft an empty locator map, go to the right side of
    -64,*,-64 (not 0,*,0 because that would be too obvious), activate the
    map there, use a cartography table four times with extra bits of paper
    to get the map's zoom level from 0 to 4 (which also blanks it because
    that's a fun gameplay mechanic which makes total sense), go to the
    right side of -64,*,-64 again (and activate the map again maybe, not
    sure) to get something on the map again to check the copy works, make
    another locator map, use a cartography table to copy the marked map to
    the unmarked one, and put one of the maps e.g. in an item frame on a
    wall in your base. Oh, and make sure your map is one of your active
    items when exploring or it'll never be marked, and make sure you have
    the right map for the area you're in. Also, since copying a map
    actually works like (say) a hard link in Unix despite this never being mentioned that I could see, either copy will update the other because
    the copy is by reference not by value. I'm not sure how
    non-programmers are supposed to make sense out of that last bit. Or
    anyone out of any of it, TBH.

    Microsoft - this is probably the shorter version of the above.

    -Rus.
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