• Tired Play Want Bin (PWBE 13 Feb 2023)

    From Kendrick Kerwin Chua@kendrick@nospam.io-nyc to uk.games.video.misc on Mon Feb 13 01:34:45 2023
    From Newsgroup: uk.games.video.misc


    I didn't watch any American football Sunday night. But I do feel tired
    on behalf of everyone else in my country. I hope everybody is inclined
    to phone it in at work today as a result.

    Play:
    --=--

    Elden Ring (PS5) - Still mopping up old bosses. This game needs some
    kind of Morrowind-styled journal feature, since being open world means
    that the bosses aren't gatekeepers to other parts of the game. I'm encountering a lot of weird frustration trying to unlock the last little optional area because it feels unfair how there are always archers and invisible assassin types from at least three directions anywhere you go,
    which is not a combat situation that suits a spellcaster. I think the
    fact that I found time for so much other gaming means that I'm finally wandering towards the end here.

    Yakuza 6 (PC) - The intent was to rush my way through Kamurocho and
    unlock the town in Hiroshima so I could get some nice animated scenery
    for my workplace meeting backgrounds, but I caught myself getting
    invested in the story again because it's just that good. It doesn't hurt
    that just levelling up normally makes Kiryu kind of overpowered after
    just a handful of story mission fights, means means I can pretty well
    one-hit any of the Tokyo street thugs who pick a fight.

    Psikyo Shooting Library Vol. 1 and Vol. 2 (PS4) - I had the first entry
    on Switch already, but it's nice to have these old arcade games on the
    big screen. I don't recall ever playing the three Sengoku shooters
    before, and they are rock hard. Beautiful and pleasant to watch, like I
    knew they were, but there's a reason these games were coin-sinks. I
    actually got quite a few of the trophies in the Sengoku Cannon game
    before my aging reflexes gave out, which was enough to inspire me to get
    the Switch cart for Volume 2. Weirdly a lot of these games are showing
    up just on normal Amazon now, which is nice because Play Asia is having
    new trouble getting boxes out of Hong Kong.

    River City Girls 2 (PS4/Switch) - Now that I finally have these in hand
    I can admit to myself that I don't actually like the new River City
    games much, and I struggle to articulate why. Way Forward has a design aesthetic with energy and intent, and so it's a disappointment that all
    that auteur vision doesn't necessarily lead to fun in the gameplay. It's
    a little clunky and a little inconvenient to navigate River City when
    it's so slavishly devoted to otherwise recreating the old Famicom/NES experience of the game with just slightly better graphics, because basic creature comforts like knowing when a fight is actually starting or
    having proper freedom of movement just isn't in the vocabulary of the
    world that's being presented. I'm not having as much fun with these
    games as new experiences as I would have with the old River City Ransom
    game being a breath of nostalgia, and that feels like an unfair
    conclusion to draw.

    Want:
    --=--

    My Evercade EXP (Evercade) - I'm *this* close to just buying a standard non-limited edition EXP unit so I can actually make use of the silly
    thing. I know it's not Funstock's fault that the lorry got robbed, but
    it's my nature to be annoyed about anything that inconveniences me but
    was also clearly preventable.

    Bin:
    -==-

    Nothing game-related.

    Expenditure:
    -----=-----

    Balance forward - $181

    Psikyo Shooting Library Vol. 2 (NSW) - $30
    Like a Dragon: Ishin (PS5) - $60 (preorder)
    Indie Heroes Vol.2 (Evercade) - $20

    Total to date - $291

    -KKC, charging all his game system batteries.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Russell Marks@zgedneil@spam^H^H^H^Hgmail.com to uk.games.video.misc on Tue Feb 14 16:38:52 2023
    From Newsgroup: uk.games.video.misc

    Kendrick Kerwin Chua <kendrick@nospam.io-nyc> wrote:

    Play:

    Minecraft (PSV) - tried enchantments, fishing, and fishing for
    enchantments. Also explored more of the caverns and especially ravines
    around the normal map, and finally found a preexisting structure
    there. A dungeon of some sort, with just one small room, and a spider
    generator block. My favourite. Usually I don't find spiders too bad in Minecraft (despite their habit of jumping at you), but having a bunch
    of them crawling all over the walls at once was a bit much. Let's just
    say it certainly encouraged me to destroy the generator.

    That wasn't the first structure I found anywhere, as I did previously
    find quite a big fortress in the Nether. Though I suspect that one
    might be guaranteed, as you need to fight the Blazes that spawn there
    to get the rods/powder needed to find a stronghold (back in the normal
    map) and activate the portal there to reach the End dimension.
    Obviously.

    After collecting more of the stuff required, I got there and beat the
    End boss. That actually ended up being much easier than it initially
    seemed to me, because any progress you make persists over deaths. So I
    did it with deliberately minimal equipment and no armour (reducing any equipment loss and armour damage) and managed it after dying maybe ten
    times. Probably not a sensible strategy, but it worked for me. :-)
    While beating the boss serves as an ending for the game,
    unsurprisingly you do get to play on afterwards.

    Mineclone 2 (Linux) - briefly tried this again, and I have to admit,
    even with the limitations of the Vita version Minecraft is really a
    lot more playable and less awkward. But I suppose this is partly due
    to the weird controls I'm using on MC2, as I mentioned before.

    Want:

    Nothing.

    Bin:

    Vita Minecraft's draw distance being low enough that the End boss is
    likely to be literally invisible on a regular basis. I think it's fair
    to say that this encourages a death-heavy approach one way or another.

    The End portal in Minecraft generating nowhere near either of my two
    main existing bases, which is a bit annoying as there are (mainly
    loot-based) reasons to look around more after beating the boss.

    -Rus.
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