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Elon Musk wants to colonize Mars soon. I am wondering what would be a good design for a Martian colony. I am assuming the following:
1. Colonists will want to have private quarters (where others canrCOt go without consent).
2. Colonists will want to be able to evacuate their habitat rapidly (in case of fire for instance). And do so from two opposite ends of their habitat. Here rapidly probably means without putting on a spacesuit, unless one can design a spacesuit you can slip into in about 2 seconds.
3. Point 2, applies even if there is a party in the private quarters of a colonist (therefore, you canrCOt just have a shelter sufficient for the number
of inhabitants of a given habitat).
4. Colonist will want to be able to go see other colonist or go to work without having to put on spacesuits.
My solution, and I am not sure it really is a good one, is to make habitats in pairs. Have two habitats in a big tube, and a passageway between the two habitats. The tube as a whole is pressurized, so you donrCOt need an airlock to
get out of a habitat. You would have airlocks at the end of each tube. So once everyone is evacuated from the tube, you can depressurize to put out a fire. You also need to have sufficient ventilation capabilities in the passageway. If there is a fire in one habitat, there is likely to be some smoke going into the passageway. You donrCOt want to have to depressurize to get rid of smoke every time someone burns his toasts.
Workspaces (offices, labs, machine shops etc) would be similarly paired in tubes, albeit possibly much bigger tubes.
You can link the habitat tubes by the ends and sometimes on hubs. It would be
important to have a few hubs, not just a big loop with all the habitats in a circle. Having crisscrossing rCLstreetsrCY allow you to go anywhere even if you
have a section that is closed because of a fire, smoke or what not.
What do you think? How would you design a colony?
Alain Fournier
Alain Fournier suggested that ...
Elon Musk wants to colonize Mars soon. I am wondering what would be a good >> design for a Martian colony. I am assuming the following:
1. Colonists will want to have private quarters (where others canrCOt go
without consent).
2. Colonists will want to be able to evacuate their habitat rapidly (in
case of fire for instance). And do so from two opposite ends of their
habitat. Here rapidly probably means without putting on a spacesuit, unless >> one can design a spacesuit you can slip into in about 2 seconds.
3. Point 2, applies even if there is a party in the private quarters of a >> colonist (therefore, you canrCOt just have a shelter sufficient for the
number of inhabitants of a given habitat).
4. Colonist will want to be able to go see other colonist or go to work
without having to put on spacesuits.
My solution, and I am not sure it really is a good one, is to make habitats >> in pairs. Have two habitats in a big tube, and a passageway between the two >> habitats. The tube as a whole is pressurized, so you donrCOt need an airlock
to get out of a habitat. You would have airlocks at the end of each tube. >> So once everyone is evacuated from the tube, you can depressurize to put
out a fire. You also need to have sufficient ventilation capabilities in
the passageway. If there is a fire in one habitat, there is likely to be
some smoke going into the passageway. You donrCOt want to have to
depressurize to get rid of smoke every time someone burns his toasts.
Workspaces (offices, labs, machine shops etc) would be similarly paired in >> tubes, albeit possibly much bigger tubes.
You can link the habitat tubes by the ends and sometimes on hubs. It would >> be important to have a few hubs, not just a big loop with all the habitats >> in a circle. Having crisscrossing rCLstreetsrCY allow you to go anywhere even
if you have a section that is closed because of a fire, smoke or what not. >>
What do you think? How would you design a colony?
Alain Fournier
I expect that the first buildings will be very basic, like ISS modules. The 2nd generation (of buildings) will probably build around the 1st, perhaps connected by a hub. During both of these phases, most facilities will be communal, with perhaps "private" sleeping closets, but maybe also barracks style bunking. But of course, these will be the advance team and not the Mayflower passengers.
It won't be before the 3rd generation that "apartments" will be built, and that will probably be as a row of suites on a common hallway; perhaps a hallway in front or in back.
"Houses" will probably be a long way off.
Snidely asserted that:
Alain Fournier suggested that ...
Elon Musk wants to colonize Mars soon. I am wondering what would be a
good design for a Martian colony. I am assuming the following:
1. Colonists will want to have private quarters (where others canrCOt
go without consent).
2. Colonists will want to be able to evacuate their habitat rapidly
(in case of fire for instance). And do so from two opposite ends of
their habitat. Here rapidly probably means without putting on a
spacesuit, unless one can design a spacesuit you can slip into in
about 2 seconds.
3. Point 2, applies even if there is a party in the private quarters
of a colonist (therefore, you canrCOt just have a shelter sufficient
for the number of inhabitants of a given habitat).
4. Colonist will want to be able to go see other colonist or go to
work without having to put on spacesuits.
My solution, and I am not sure it really is a good one, is to make
habitats in pairs. Have two habitats in a big tube, and a passageway
between the two habitats. The tube as a whole is pressurized, so you
donrCOt need an airlock to get out of a habitat. You would have
airlocks at the end of each tube. So once everyone is evacuated from
the tube, you can depressurize to put out a fire. You also need to
have sufficient ventilation capabilities in the passageway. If there
is a fire in one habitat, there is likely to be some smoke going into
the passageway. You donrCOt want to have to depressurize to get rid of
smoke every time someone burns his toasts.
Workspaces (offices, labs, machine shops etc) would be similarly
paired in tubes, albeit possibly much bigger tubes.
You can link the habitat tubes by the ends and sometimes on hubs. It
would be important to have a few hubs, not just a big loop with all
the habitats in a circle. Having crisscrossing rCLstreetsrCY allow you to >>> go anywhere even if you have a section that is closed because of a
fire, smoke or what not.
What do you think? How would you design a colony?
Alain Fournier
I expect that the first buildings will be very basic, like ISS
modules.-a The 2nd generation (of buildings) will probably build around
the 1st, perhaps connected by a hub.-a During both of these phases,
most facilities will be communal, with perhaps "private" sleeping
closets, but maybe also barracks style bunking.-a But of course, these
will be the advance team and not the Mayflower passengers.
It won't be before the 3rd generation that "apartments" will be built,
and that will probably be as a row of suites on a common hallway;
perhaps a hallway in front or in back.
where "or" means "and"
"Houses" will probably be a long way off.
I don't see "houses" before in situ building materials are in use, which will probably require a significant support crew even if fabrication is primarily with robotic equipment.
Your concern about suitless evacuation will probably involve pressurized garages for excursion vehicles.
Elon Musk wants to colonize Mars soon. I am wondering what would be a
good design for a Martian colony. I am assuming the following:
1. Colonists will want to have private quarters (where others canrCOt go without consent).
2. Colonists will want to be able to evacuate their habitat rapidly (in
case of fire for instance). And do so from two opposite ends of their habitat. Here rapidly probably means without putting on a spacesuit,
unless one can design a spacesuit you can slip into in about 2 seconds.
3. Point 2, applies even if there is a party in the private quarters of
a colonist (therefore, you canrCOt just have a shelter sufficient for the number of inhabitants of a given habitat).
4. Colonist will want to be able to go see other colonist or go to work without having to put on spacesuits.
Elon Musk wants to colonize Mars soon. I am wondering what would be a
good design for a Martian colony. I am assuming the following:
1. Colonists will want to have private quarters (where others canrCOt
go without consent).
2. Colonists will want to be able to evacuate their habitat rapidly (in
case of fire for instance). And do so from two opposite ends of their habitat. Here rapidly probably means without putting on a spacesuit,
unless one can design a spacesuit you can slip into in about 2 seconds.
3. Point 2, applies even if there is a party in the private quarters of
a colonist (therefore, you canrCOt just have a shelter sufficient for
the number of inhabitants of a given habitat).
4. Colonist will want to be able to go see other colonist or go to work without having to put on spacesuits.
My solution, and I am not sure it really is a good one, is to make
habitats in pairs. Have two habitats in a big tube, and a passageway
between the two habitats. The tube as a whole is pressurized, so you
donrCOt need an airlock to get out of a habitat. You would have
airlocks at the end of each tube. So once everyone is evacuated from
the tube, you can depressurize to put out a fire. You also need to have sufficient ventilation capabilities in the passageway. If there is a
fire in one habitat, there is likely to be some smoke going into the passageway. You donrCOt want to have to depressurize to get rid of
smoke every time someone burns his toasts.
Workspaces (offices, labs, machine shops etc) would be similarly paired
in tubes, albeit possibly much bigger tubes.
You can link the habitat tubes by the ends and sometimes on hubs. It
would be important to have a few hubs, not just a big loop with all the habitats in a circle. Having crisscrossing rCLstreetsrCY allow you to
go anywhere even if you have a section that is closed because of a
fire, smoke or what not.
What do you think? How would you design a colony?
On 2024-10-07 6:05 p.m., Snidely wrote:
Snidely asserted that:
Alain Fournier suggested that ...
Elon Musk wants to colonize Mars soon. I am wondering what would be a >>>> good design for a Martian colony. I am assuming the following:
1. Colonists will want to have private quarters (where others canrCOt go >>>> without consent).
2. Colonists will want to be able to evacuate their habitat rapidly (in >>>> case of fire for instance). And do so from two opposite ends of their >>>> habitat. Here rapidly probably means without putting on a spacesuit,
unless one can design a spacesuit you can slip into in about 2 seconds. >>>> 3. Point 2, applies even if there is a party in the private quarters of a >>>> colonist (therefore, you canrCOt just have a shelter sufficient for the >>>> number of inhabitants of a given habitat).
4. Colonist will want to be able to go see other colonist or go to work >>>> without having to put on spacesuits.
My solution, and I am not sure it really is a good one, is to make
habitats in pairs. Have two habitats in a big tube, and a passageway
between the two habitats. The tube as a whole is pressurized, so you
donrCOt need an airlock to get out of a habitat. You would have airlocks at
the end of each tube. So once everyone is evacuated from the tube, you >>>> can depressurize to put out a fire. You also need to have sufficient
ventilation capabilities in the passageway. If there is a fire in one >>>> habitat, there is likely to be some smoke going into the passageway. You >>>> donrCOt want to have to depressurize to get rid of smoke every time someone
burns his toasts.
Workspaces (offices, labs, machine shops etc) would be similarly paired >>>> in tubes, albeit possibly much bigger tubes.
You can link the habitat tubes by the ends and sometimes on hubs. It
would be important to have a few hubs, not just a big loop with all the >>>> habitats in a circle. Having crisscrossing rCLstreetsrCY allow you to go >>>> anywhere even if you have a section that is closed because of a fire, >>>> smoke or what not.
What do you think? How would you design a colony?
Alain Fournier
I expect that the first buildings will be very basic, like ISS modules.-a >>> The 2nd generation (of buildings) will probably build around the 1st,
perhaps connected by a hub.-a During both of these phases, most facilities >>> will be communal, with perhaps "private" sleeping closets, but maybe also >>> barracks style bunking.-a But of course, these will be the advance team and
not the Mayflower passengers.
Yes I agree. I was thinking about "the Mayflower passengers" not the advance team. Musk seems to want to get there fast.
It won't be before the 3rd generation that "apartments" will be built, and >>> that will probably be as a row of suites on a common hallway; perhaps a >>> hallway in front or in back.
where "or" means "and"
"Houses" will probably be a long way off.
I don't see "houses" before in situ building materials are in use, which
will probably require a significant support crew even if fabrication is
primarily with robotic equipment.
Your concern about suitless evacuation will probably involve pressurized
garages for excursion vehicles.
I'm not sure what you mean with that. If you have a party at home and a fire breaks out, not all guests will have their excursion vehicles in your garage (in fact there is a good chance that not all guests will have an excursion vehicle at all). You might not want to plan on everyone getting into the vehicle in the garage. Also, if you evacuate via one excursion vehicle for many people, you have to make sure that smoke does not fill the vehicle while
boarding.
I prefer the hallway evacuation method. A long hallway with sections separated by "sealable" doors. If some smoke gets in the hallway, you go to the next section. By a sealable door I mean that not much smoke would cross the door. Other doors would be air tight meaning you can depressurise one side of the door but not the other side. Sealable doors would be openable and
closable as fast as normal Earthly doors therefore suitable as an escape route. Airtight doors allow to extinguish fires by depressurising a section once everyone is out.
Alain Fournier