From Newsgroup: rec.sport.soccer
*IMPORTANT!*: Starting from the next match, there will be no
substitutions in case of injuries or red cards.
What happened
=============
Situation before the match (squad, bank, table, results of matches
before yours if any, opponents' line-up):
http://rssclash.altervista.org/staff/0374/index.html
You agreed with Dan's suggestion about the XI to field.
Video of the match:
https://youtu.be/sYM3dvrRaBI
What happened (picked XI, match result, match stats, results of matches
after yours if any, table, squad, bank, players on the market):
http://rssclash.altervista.org/staff/0375/index.html
New choice
==========
What do you want to do?
B. Buy = make an offer for one of the players on the market.
- Consider that: you supposedly can't buy more than 5 players in a
season. So far this season, you bought 1 player.
- You must specify: the player.
- You can specify: the starting sum, the max sum, and whether you want
to use one or two players of yours (whether they are on the market or
not) to replace the amount of money equivalent to their current price.
If you do not specify these details: starting sum = current price, max
sum = current price + 20%, offer no player.
E. Evaluate = get the complete skill report of a player (in your squad,
or on the market).
- Consider that: you'll have to skip the next market round (in addition
to the current one). Then you'll be given the chance to put that player
on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.
H. Heal = one of the following two:
H1. Reduce the injury of a player by 1 match. You skip the next 2 market rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in
addition to the current one).
- You must specify: the player.
M. Make Money = get an additional 1,292,253 pounds (20% of your budget
at the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).
N. Nothing.
R. Release = give the following randomly picked player a free transfer:
Halonen
S. Sell = put one of the following two randomly picked players on the
market, making it more likely to receive offers for him, but also making
it automatic to sell him if you receive an offer, if it is about the min
sum:
Piirainen
Wiss
- Consider that: if you put a player on the market, you won't be given
the chance to take him off it. Also, you supposedly can't sell more than
5 players in a season. So far this season you sold 0 players, plus 0 in exchange for players you bought.
- You must specify: the player.
- You can specify: the min sum you're willing to accept for selling him.
If you do not specify it, it is original price - 20%.
T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if
goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.
.
.
.
Useful info
===========
How to read the screenshots
---------------------------
Squad screen:
- Head:
- Red card = suspension; number on the card = number of matches the
player is suspended for.
- Bandaged head = the player has taken a knock.
- Red cross = injury; number on the cross = number of matches the
player will be out for.
- Black cross = the player is out for the season
- Skills:
- P = Passing
- V = shot Velocity from outside the penalty box
- H = Heading
- T = Tackling
- C = ball Control
- S = Speed
- F = Finishing inside the penalty box
- Current price: it is based on the player's original price (which is
based on his skills, see below) and his form (which, in turn, is
supposedly based on regular playtime in a role that is right for the
player). There is no consensus among fans about the current price
causing better performances or not.
- Trial = without contract (so their price is unknown [it's low in
most but not all cases] and they could leave the team anytime; if you
play them enough, they'll get a contract)
Future market rounds to skip
----------------------------
0
Squad
-----
Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+- TPr
Mazzantini G 450K 18 0000000 - ITA 42 0 +63 +1.50
Suominen RB D,DM 160K 12 TSP FIN 80 0 +61 +0.76
Eggen CD 450K 18 HTP NOR 21 0 +35 +1.67
Snellman CD 100K 8 TFH FIN 10 0 +09 +0.90
P.Viljanen CD 160K 12 HTP FIN 15 0 +16 +1.07
Nygard LB D,DM 150K 11 TSP FIN 79 0 +59 +0.75
Halonen RW AM 160K 12 SCP FIN 66 2 +67 +1.02
Tricarico RW D 250K 15 SCT ITA 2 0 +03 +1.50
McGinlay CM DM,D 450K 18 PTS SCO 43 2 +53 +1.23
Puputti CM DM,D 250K 15 PTS FIN 55 0 +50 +0.91
Sorvisto CM 180K 13 TPV FIN 51 7 +15 +0.29
Wiss CM DM 150K 11 PTC FIN 23 1 -05 -0.22
Tsymbalar LW AM 600K 21 CSP RUS 25 1 +43 +1.72
J.Viljanen LW A 180K 13 CSF FIN 3 2 +00 0.00
Yeremenko LW 200K 14 SCH RUS 44 3 +27 +0.61 160K
Adlane A 180K 13 FHP ALG 30 4 +11 +0.37
Piirainen A A 300K 17 2232225 FHS FIN 49 27 +43 +0.88
Tauriainen A 250K 15 0241215 FHV FIN 68 90 +62 +0.91
Vanhala A 250K 15 5214111 PTV FIN 68 19 +51 +0.75
Ps = Position
B = positon according to Ben
OPr = Original Price when joined the club
Sm = Sum of skill points
PVHTCSF: skill points
Skl = 1st 2nd and 3rd best skill (see "How to read the screenshots")
Nat = Nation
M = Matches played
G = Goals scored
+- = goal difference when the player was on the field
Avg+- = goal difference per matches played
TPr = on Transfer market, you'll accept this minimum Price
Season
------
2001/2002
Prem Div = Finnish Premier Division: Apr-Oct, 12 teams, play each team
x2, 3 points for a win, 3 substitutes from a bench of 5
Cup = Finnish Cup: May-Jun, 3 rounds, 3 substitutes from a bench of 5, 8 teams; each round being 1 leg, extra time, penalties
European Cup = European Champions Cup: Sep-May, 4 rounds, away goals
after 90 mins, 3 substitutes from 5, 16 teams; first round being 4
groups of 4, seeded, 3 points for a win, play each team x2, top 2 in
each group qualify; next 2 rounds being 2 legs, extra time, penalties;
last round being 1 leg, extra time, penalties
Schedule:
http://rssclash.altervista.org/staff/0367/index.html
Management record
-----------------
First stint
Ssn Club Nat Lvl Pos Cup Int Pl W D L F A Top scorer -----------------------------------------------------------------------
96/97 Once Lobos SAL 4 11 - - 22 5 8 9 9 17 Welter 5
97/98 Once Lobos SAL 4 2 - - 22 11 4 7 13 9 Welter 9
98/99 Once Lobos SAL 4 4 - - 22 10 3 9 15 14 Ruano,Welter 6
99/00 Once Lobos SAL 4 12 - - 17 3 4 10 10 18 Ruano 4 -----------------------------------------------------------------------
Total 83 29 19 35 47 58
Second stint
Ssn Club Nat Lvl Pos Cup Int Pl W D L F A Top scorer ----------------------------------------------------------------------
96/97 Haka FIN 1 11 QF - 17 4 6 7 12 14 Vaisanen 4
97/98 Jaro FIN 1 5 QF R2 27 11 4 12 47 45 Tauriainen 29
98/99 Jaro FIN 1 3 SF - 24 13 3 8 48 37 Tauriainen 30
00/01 Jaro FIN 1 1 SF - 24 18 2 4 55 20 Tauriainen 30 -----------------------------------------------------------------------
Total 92 46 15 31 162 116
2011/12 will be the last season.
Full history of choices
-----------------------
Courtesy of Futbolmetrix:
https://www.dropbox.com/s/jqi4vdpqckhqygo/TheStaffGame_History.xlsx?dl=0
About the game
--------------
You can join the game at any time. Randomly picked vote chooses (picked
when the next choice is set up, something that happens at least 71 hours (i.e., 3 days minus 1 hour) after the choice is posted).
This is a career in Sensible World of Soccer 96/97, a videogame. Prices
are in pound sterlings.
Here are the only (as far as I know) variables in SWOS that matter to you:
- Match: each player acts according to the team's formation [1], to his
value in each skill [2], and to his natural position [3] (and to home advantage?). By default you know each player's 1st 2nd and 3rd best
skills, and his original price, that is correlated to the sum of the
value of all his skills [4].
- Suspensions and injuries (if a player has taken a knock, his form is supposedly OK, but he's more likely to pick up a serious injury; the
knock will heal if he'll get rest)
- Bank:
When Money in Money out
Season begins Competition bonuses
Sponsorship*
Each week Gate receipts* General running costs**
Wages**
Player sales Player purchases
* Proportional to results
** Proportional to players' prices
You can buy and sell players all season long. Other teams always play
with the same XI and don't exchange players with each other.
[1] List of default formations:
4-4-2 = 4-1-3-2
5-4-1 = 5-1-3-1
4-5-1 = 4-1-4-1
5-3-2 = 3-2-3-2
3-5-2 = 3-2-3-2
4-3-3
4-2-4 = 4-2-3-1
3-4-3 = 3-1-3-3
4-4-2s = S-3-1-3-1 (AKA sweep)
5-2-3
3-2-5 = 3-2-3-2 (AKA attack)
6-3-1 = 6-2-1-1 (AKA defend)
All with RB and LB, and (the only exception being "defend") RW and LW
(as forwards if there are just 2 midfielders, otherwise as midfielders).
[2] List of skills: ball control, finishing inside the penalty box,
heading, passing, speed, tackling, shot velocity from outside the
penalty box. A player's value in each of these skills can be 0 to 7. Goalkeepers only have a goalkeeping skill that can be 0 to 48; only goalkeepers have this skill.
[3] List of positions: G, RB, D, LB, RW, M, LW, A.
[4] Price = Sum of skill points:
25K 1 (or 0) | 350K 17 | 1.80M 33
30K 2 | 450K 18 | 1.90M 34
40K 3 | 500K 19 | 2.00M 35
50K 4 | 550K 20 | 2.25M 36
65K 5 | 600K 21 | 2.75M 37
75K 6 | 650K 22 | 3.00M 38
85K 7 | 700K 23 | 3.50M 39
100K 8 | 750K 24 | 4.50M 40
110K 9 | 800K 25 | 5.00M 41
130K 10 | 850K 26 | 6.00M 42
150K 11 | 950K 27 | 7.00M 43
160K 12 | 1.00M 28 | 8.00M 44
180K 13 | 1.10M 29 | 9.00M 45
200K 14 | 1.30M 30 | 10M 46
250K 15 | 1.50M 31 | 12M 47
300K 16 | 1.60M 32 | 15M 48 (or 49)
Staff personalities
-------------------
B. Ben the Basic: only looks at skills
[XI based on: only players priced 30K or more,
- S + T + (C or H or P) = defender
- P + T + (C or S) = defensive midfielder
- P + (any combination of C, S, V) = attacking midfielder
- S + (F or V) + (C or H) = attacker
- S + F + V = attacker
]
D. Dan the Dazzled: only looks at prices
[XI based on original price = playing a player priced 30K or more off
position is better than playing a player priced less than 30K on
position; <30K players are ranked in the following way 1) on trial > 2) formerly on trial but now 5-25K > 3) 25K.]
F. Fred the Frugal: wants to save money
[XI based on original price, but no player on trial]
N. Noah the Netter: thinks that it's all a matter of scoring and not
being scored against
[two attackers, then XI based on original price]
O. Ollie the Opponent: only looks at opponents
[Stop as soon as the criterium is matched:
1. Playing home against a lower-placed team? XI based on original price,
but more than 2 attackers.
Playing away against a higher-placed team? XI based on original price,
but 5 defenders.
2. Playing against 3 midfielders? XI based on original price, but 3-5-2. Playing against 3 defenders? XI based on original price, but 4-3-3.
3. Playing against more than one speedy attacker? XI based on original
price, but sweep.
4. XI based on original price, but 4-4-2.]
P. Pat the Paranoid: is scared of injuries and suspensions
[Stop as soon as the criterium is matched:
1. Playing home against a lower-placed team? Same formation as Dan, then
XI based on original price, but rest any knocked or booked player, and
the three best players.
2. Same formation as Dan, then XI based on original price, but no
knocked or booked players.]
S. Scott the Scout: tries to find new talents
[XI based on original price, but one more unknown-value player]
W. Will the Watcher: only looks at stats
[Same formation as Dan, then XI based on Avg+- (players priced less than
30K only if positive score)]
--
Cheers
milivella
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