(1) How much of the Earth's surface is North of latitude 30-#N, i.e. the thirtieth parallel north. Assume Earth's surface is a perfect sphere.
(1) How much of the Earth's surface is North of latitude 30-#N, i.e. the >thirtieth parallel north. Assume Earth's surface is a perfect sphere.
/ERROR "unexpected byte sequence starting at index 166: '\xC2'" while decoding/:
In article <1787507044-4353@newsgrouper.org>,
James Dow Allen <user4353@newsgrouper.org.invalid> wrote:
(1) How much of the Earth's surface is North of latitude 30|e-#N, i.e. the >thirtieth parallel north. Assume Earth's surface is a perfect sphere.
This may help (indirectly):
https://upload.wikimedia.org/wikipedia/commons/a/a6/Cicero_Discovering_the_Tomb_of_Archimedes_by_Benjamin_West.jpeg
-- Richard
R.p has been slow lately. Here are four Oldies-but-Goodies:
(1) How much of the Earth's surface is North of latitude 30#N, i.e. the thirtieth parallel north. Assume Earth's surface is a perfect sphere.
- - - - - - - - -
For puzzles (2), (3), (4) assume that the team meets during the days before the
actual contest, that they discuss the rules, agree to cooperate, and devise an
optimal strategy. During the actual contest, no communication among them is allowed except as stated. The colors or numbers appearing on their hats
are chosen at random.
For puzzles (3) and (4) assume each player has a computer with UNLIMITED memory and computational power.
(2) The four members of the team sit at a table. Each can see the other players' colors (each is red or green), but not his or her own. On a piece of paper hidden from view, each player writes 'Red', 'Green' or 'Pass.'
The team wins if and only if
. a. at least one player guesses his/her color correctly; and
. b. no player guesses the wrong color.
For example, if three players write 'Pass', and the 4th player has a Green hat,
the team wins if and only if that 4th player writes 'Green.'
With optimal strategy, what is the probability that the team wins?
This is tricky. First try it with 3 players. Or two with 'pass' not an option.
- - - - - - - - -
(3) Now instead of a color, a numeral 0 to 9 is written on the back of each player's hat. Instead of 4 players, there are a hundred.
The players are lined up so that the first-to-speak (the first to guess his numeral out loud) can see all numerals except his own, and the k'th-to-speak can hear the (k-1) numerals guessed so far, and see all numerals
except his own and those of the (k-1) who have already guessed.
In turn, each player guesses the numeral on his hat. The team wins if at least
99 of the 100 players guess their numeral correctly.
- - - - - - - - -
(4) This is the same contest as (3) EXCEPT
. a. There are a (countably) infinite number of players. There is a 1st, 2nd
and 3rd player as before, and a 4th, 5th player, etc., but this line of players goes on forever.
. b. Guesses are submitted silently. The k'th player has no information except the (infinitely many) numerals he can see in front of him.
. c. You do assume the Axiom of Choice.
Devise a strategy such that only a finite number of the players will
fail to guess their numeral correctly.
On 23/08/2026 18:44, James Dow Allen wrote:
R.p has been slow lately. Here are four Oldies-but-Goodies:
...
For puzzle[] ... (4) assume each player has a computer with UNLIMITED memory and computational power.
(2) ...
With optimal strategy, what is the probability that the team wins?
This is tricky. First try it with 3 players.
Or two with 'pass' not an option.
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(1) I'll say 1/4, just because I remember some famous result telling us that the area of such a
band around a sphere is the same as the area of the corresponding band of a cylinder of the same
radius. And 30N is "1/2 the way" between the equator and N pole, measured by projecting
perpendicularly onto the earth's axis. (If I hadn't remembered that result I'd have been into
calculating integrals etc.)
(3) ... Everybody else can see the mod-10 sum of all 98 of those hats apart from"can see OR has heard"
their own,
and so can work out their own hat, given they heard the first playser give the total for
the 99 hats...
(4) I'm pretty sure you are aiming here for the 'mathematical' strategy based on the axiom of
choice [AC]. There is such a 'strategy' going broadly like this:
- form the set of equivalence classes of sequences of hats which are "eventually the same"
(or equivalently which differ at only a finite number of places)
- choose a representative for each class [this is where AC is used]
The above steps are considered part of the players "agreeing their strategy", so all players
somehow know all those (uncountably many) representative choices!
- when in the infinite queue, players look at the hats ahead and "identify" which
equivalence class of hat-sequences they are in.
- Then they guess their hat colour based on their position in the queue and
the corresponding hat colour in the representative hat sequence
that they "agreed" for that class.
This ensures that only finitely many guesses will be wrong.
BUT this isn't really a workable strategy ...
... I'm looking forward to seeing whether you can /define/ such a
computer and how exactly the players use it when they're standing in the queue! :)
[Bottom line is I don't consider (4) a proper "puzzle", although (for mathematicians) the maths
involved might be considered interesting...]
Regards,
Mike.
R.p has been slow lately. Here are four Oldies-but-Goodies:
(1) How much of the Earth's surface is North of latitude 30#N, i.e. the >thirtieth parallel north. Assume Earth's surface is a perfect sphere.
- - - - - - - - -
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 23/08/2026 18:44, James Dow Allen wrote:
R.p has been slow lately. Here are four Oldies-but-Goodies:
...
For puzzle[] ... (4) assume each player has a computer with UNLIMITED
memory and computational power.
A normal computer has 2^N words of memory, each word M bits, where
N and M are finite and smallish. The preposterously UNLIMITED computer
has 2^F words of F bits each where F is infinite; along with appropriate peripheral hardware. Never mind what hyper-reality must be postulated
to implement such a machine.
(2) ...
With optimal strategy, what is the probability that the team wins?
This is tricky. First try it with 3 players.
Or two with 'pass' not an option.
"Tricky" in an almost perverse way. Do try it first with only 3 players.
- - - - - - - - - - -
I will offer brief comments on Mike's excellent answers,
preserving his spoiler warning.
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.....p..
....o...
.....i..
......l.
......r.
.....r..
....s...
...p....
..o.....
..i.....
...l....
..e.....
.r......
.s......
..p.....
..o.....
.i......
..l.....
...e....
....r...
.....s..
.....p..
....o...
.....i..
......l.
......r.
.....r..
....s...
...p....
..o.....
..i.....
...l....
..e.....
.r......
(1) I'll say 1/4, just because I remember some famous result telling us that the area of such a
band around a sphere is the same as the area of the corresponding band of a cylinder of the same
radius. And 30N is "1/2 the way" between the equator and N pole, measured by projecting
perpendicularly onto the earth's axis. (If I hadn't remembered that result I'd have been into
calculating integrals etc.)
Did you need to take a sine?
The famous result is of course by the famous man Richard Tobin mentioned, who may
or may not have famously run through the streets of Syracuse shouting "Eureka!"
"can see OR has heard"
(3) ... Everybody else can see the mod-10 sum of all 98 of those hats apart from
their own,
and so can work out their own hat, given they heard the first playser give the total for
the 99 hats...
(4) I'm pretty sure you are aiming here for the 'mathematical' strategy based on the axiom of
choice [AC]. There is such a 'strategy' going broadly like this:
- form the set of equivalence classes of sequences of hats which are "eventually the same"
(or equivalently which differ at only a finite number of places)
- choose a representative for each class [this is where AC is used]
The above steps are considered part of the players "agreeing their strategy", so all players
somehow know all those (uncountably many) representative choices!
- when in the infinite queue, players look at the hats ahead and "identify" which
equivalence class of hat-sequences they are in.
- Then they guess their hat colour based on their position in the queue and >> the corresponding hat colour in the representative hat sequence
that they "agreed" for that class.
This ensures that only finitely many guesses will be wrong.
Yes.
BUT this isn't really a workable strategy ...
... I'm looking forward to seeing whether you can /define/ such a
computer and how exactly the players use it when they're standing in the queue! :)
Does the hypothetical infinite (Aleph-1) computer I mention above, in a hypothetical hyper-reality count? Even as a thought experiment?
[Bottom line is I don't consider (4) a proper "puzzle", although (for mathematicians) the maths
involved might be considered interesting...]
I think it's interesting because it seems to imply that the Axiom of Choice must obviously be false!!
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 23/08/2026 18:44, James Dow Allen wrote:
R.p has been slow lately. Here are four Oldies-but-Goodies:
...
For puzzle[] ... (4) assume each player has a computer with UNLIMITED
memory and computational power.
A normal computer has 2^N words of memory, each word M bits, where
N and M are finite and smallish. The preposterously UNLIMITED computer
has 2^F words of F bits each where F is infinite; along with appropriate peripheral hardware. Never mind what hyper-reality must be postulated
to implement such a machine.
(2) ...
With optimal strategy, what is the probability that the team wins?
This is tricky. First try it with 3 players.
Or two with 'pass' not an option.
"Tricky" in an almost perverse way. Do try it first with only 3 players.
That's an interesting question.
On Mon, 24 Aug 2026 07:40:44 -0000 (UTC), David Entwistle wrote:
That's an interesting question.AI produces some astonishing gibberish in response to this question...
On 24/08/2026 18:04, James Dow Allen wrote:
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 23/08/2026 18:44, James Dow Allen wrote:
(2) ...
With optimal strategy, what is the probability that the team wins?
This is tricky. First try it with 3 players.
Or two with 'pass' not an option.
"Tricky" in an almost perverse way. Do try it first with only 3 players.
For 3 players I see similar sorts of strategies, except they are a little simpler.
Specifically, players can effectively bet on a 2-1 split which occurs with probability 3/4, and in
doing so the team wins with that probability. E.g. the strategy can be:
- if a player sees team mates with hats RR then choose G
- if a player sees team mates with hats GG then choose R
- (otherwise pass)
But I don't feel that's helped me with the 4-player game. (I suppose that I could write a program
to enumerate what I consider plausible strategies, but I'm doubting I'm going to get anything better
than 3/4 for the 3-player game...)
I'm probably overlooking some key insight!
Mike.
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 24/08/2026 18:04, James Dow Allen wrote:
For 3 players I see similar sorts of strategies, except they are a little simpler.
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 23/08/2026 18:44, James Dow Allen wrote:
(2) ...
With optimal strategy, what is the probability that the team wins?
This is tricky. First try it with 3 players.
Or two with 'pass' not an option.
"Tricky" in an almost perverse way. Do try it first with only 3 players. >>
Specifically, players can effectively bet on a 2-1 split which occurs with probability 3/4, and in
doing so the team wins with that probability. E.g. the strategy can be:
- if a player sees team mates with hats RR then choose G
- if a player sees team mates with hats GG then choose R
- (otherwise pass)
Beautiful!
But I don't feel that's helped me with the 4-player game. (I suppose that I could write a program
to enumerate what I consider plausible strategies, but I'm doubting I'm going to get anything better
than 3/4 for the 3-player game...)
I assume you DO have a 3/4 solution for the 4-player game?
Gur "gevpx" vf gung gurer vf ab jnl gb vzcebir ba gung.
I'm probably overlooking some key insight!
For N=5 or larger the puzzle becomes horrifically tedious and difficult. (I'll supply keywords for Google search if you wish.)
You have been warned. If you do pursue N=5 despite my admonition
do NOT call me a sadist.
Sbe svir cynlref gur punapr bs fhpprff vf gjragl-svir bhg bs guvegl-gjb.
Sbe fvk cynlref gur punapr bs fhpprff vf gjragl-fvk bhg bs guvegl-gjb.
Mike.
James.
On 26/08/2026 08:08, James Dow Allen wrote:
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 24/08/2026 18:04, James Dow Allen wrote:
For 3 players I see similar sorts of strategies, except they are a little simpler.
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 23/08/2026 18:44, James Dow Allen wrote:
(2)a ...
With optimal strategy, what is the probability that the team wins? >>>>>> This is tricky. First try it with 3 players.
Or two with 'pass' not an option.
"Tricky" in an almost perverse way.a Do try it first with only 3 players. >>>
Specifically, players can effectively bet on a 2-1 split which occurs with probability 3/4, and in
doing so the team wins with that probability.a E.g. the strategy can be: >>> -aa if a player sees team mates with hats RR then choose G
-aa if a player sees team mates with hats GG then choose R
-aa (otherwise pass)
Beautiful!
But I don't feel that's helped me with the 4-player game.a (I suppose that I could write a program
to enumerate what I consider plausible strategies, but I'm doubting I'm going to get anything better
than 3/4 for the 3-player game...)
I assume you DO have a 3/4 solution for the 4-player game?
Gur "gevpx" vf gung gurer vf ab jnl gb vzcebir ba gung.
At the time I previously posted I only had the 1/2 solution I'd previously described.
Since then I've written a (pretty naive) program to search for the best strategies, and for the
3-player game it confirms the best we can do gives a 3/4 chance for the team to win.
For the 4-player game I doubt I will be able to run the program to completion - there are just too
many potential strategies to enumerate. :(a But as luck would have it, it's found a handful of 3/4
strategies near the beginning of its search tree - these strategies have one of the players always
passing regardless of what hats that player sees!
But these results don't really improve my understanding.
On 26/08/2026 08:08, James Dow Allen wrote:
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 24/08/2026 18:04, James Dow Allen wrote:
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:For 3 players I see ...
On 23/08/2026 18:44, James Dow Allen wrote:
(2) ...
With optimal strategy, what is the probability that the team wins? >>>>> This is tricky. First try it with 3 players....
"Tricky" in an almost perverse way. Do try it first with only 3 players. >>
Specifically, players can effectively bet on a 2-1 split which occurs
with probability 3/4, ...
Beautiful!
But I don't feel that's helped me with the 4-player game.
I assume you DO have a 3/4 solution for the 4-player game?
Gur "gevpx" vf gung gurer vf ab jnl gb vzcebir ba gung.
At the time I previously posted I only had the 1/2 solution I'd previously described.
Since then I've written a (pretty naive) program to search for the best strategies, and for the
3-player game it confirms the best we can do gives a 3/4 chance for the team to win.
For the 4-player game I doubt I will be able to run the program to completion ... :(
But as luck would have it, it's found a handful of 3/4
strategies near the beginning of its search tree
- these strategies have one of the players always
passing regardless of what hats that player sees!
But these results don't really improve my understanding.
I'm probably overlooking some key insight!
For N=5 or larger the puzzle becomes horrifically tedious and difficult. (I'll supply keywords for Google search if you wish.)
Mike.James.
In article <1787507044-4353@newsgrouper.org>,
James Dow Allen <user4353@newsgrouper.org.invalid> wrote:
(1) How much of the Earth's surface is North of latitude 30|e-#N, i.e. the >>thirtieth parallel north. Assume Earth's surface is a perfect sphere.
This may help (indirectly):
https://upload.wikimedia.org/wikipedia/commons/a/a6/Cicero_Discovering_the_Tomb_of_Archimedes_by_Benjamin_West.jpeg
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 26/08/2026 08:08, James Dow Allen wrote:
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:
On 24/08/2026 18:04, James Dow Allen wrote:
Mike Terry <news.dead.person.stones@darjeeling.plus.com> posted:For 3 players I see ...
On 23/08/2026 18:44, James Dow Allen wrote:
(2) ...
With optimal strategy, what is the probability that the team wins? >>>>>>> This is tricky. First try it with 3 players....
"Tricky" in an almost perverse way. Do try it first with only 3 players. >>>>
Specifically, players can effectively bet on a 2-1 split which occurs
with probability 3/4, ...
Beautiful!
But I don't feel that's helped me with the 4-player game.
I assume you DO have a 3/4 solution for the 4-player game?
Gur "gevpx" vf gung gurer vf ab jnl gb vzcebir ba gung.
At the time I previously posted I only had the 1/2 solution I'd previously described.
Since then I've written a (pretty naive) program to search for the best strategies, and for the
3-player game it confirms the best we can do gives a 3/4 chance for the team to win.
For the 4-player game I doubt I will be able to run the program to completion ... :(
But as luck would have it, it's found a handful of 3/4
strategies near the beginning of its search tree
- these strategies have one of the players always
passing regardless of what hats that player sees!
But these results don't really improve my understanding.
The N=3 problem was presented long ago, I think right here in r.p.
Extending it to N=4 was my own "invention". Cutesy because the
solution -- (the ONLY way to get 3/4 ??) -- is to nominate one
player ("George") and instruct him to always pass. A sadistic variation, perhaps
since many will ignore that easy way to get 3/4.
(2) The four members of the team sit at a table. Each can see the other players' colors (each is red or green), but not his or her own. On a piece of paper hidden from view, each player writes 'Red', 'Green' or 'Pass.'
The team wins if and only if
. a. at least one player guesses his/her color correctly; and
. b. no player guesses the wrong color.
For example, if three players write 'Pass', and the 4th player has a Green hat,
the team wins if and only if that 4th player writes 'Green.'
With optimal strategy, what is the probability that the team wins?
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