• [Popverse] Andors true roots don't lie with Rogue One, but a 1980s Star Wars tabletop RPG

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc,rec.arts.sf.starwars.games,rec.arts.tv on Mon Mar 31 16:31:27 2025
    From Newsgroup: rec.games.frp.misc

    Source: https://www.thepopverse.com/tv-andor-season-2-star-wars-disney-plus-roleplaying-game-expanded-universe-imperial-security-bureau-twilek-bill-slavicsek

    Andor's true roots don't lie with Rogue One, but a 1980s Star Wars
    tabletop RPG (that almost didn't exist)

    Yes, George Lucas established the core storyline of of the Galaxy Far,
    Far Away in the original trilogy. But details like the Imperial Security Bureau? That came from Star Wars: the Roleplaying Game


    Even the most casual fan knows that Andor, the titular character of the
    series many consider the best Star Wars story ever told, first appeared
    (and died!) in 2016's Rogue One: A Star Wars Story. They also know that
    the Galactic Rebellion in which the character fights first appeared in
    pop culture in the first Star Wars movie, in 1977. But how many fans,
    casual or passionate, know that the chasm of extra lore created in the
    years between those two began with a handful of fans that sought to turn
    Star Wars into a roleplaying universe?

    In this week's edition of the Pop Cultural Precursors substack, readers learned the story of The Star Wars Roleplaying Game, the first piece of
    media to seriously expand on the Star Wars universe after the original
    films. The tale is a wild one for many reasons, among them the fact
    that, at the time of the game's creation, just not that many people were
    into Star Wars. The original movies and not-exactly-canon cartoons had
    come and gone in the public consciousness, and for what is now one of
    the biggest money makers in the history of entertainment, the future was looking as bleak as the Tattooine wilderness.

    Fortunately, a host of unlikely factors led to game developers The West
    End taking on the massive task of fleshing out the Star Wars universe, predominant among them being a deep love for the franchise among its employees. In particular, the substack post makes mention of editor Bill Slavicsek, who had seen the original in theaters a reported 38 times.
    Passion like Slavicsek's had the West End team plumbing the depths of
    the knowledge that already existed about the Star Wars franchise (pre-internet, mind you!) for stuff to add to their tabletop roleplaying
    game. But what they couldn't find, they had to make up.

    And make up they did.

    Compared to the original trilogy of films, The Star Wars Roleplaying
    Game is a breathtaking expansion of lore, from the science of spaceships
    and lightsabers to the specifics of unnamed alien races from the films
    (fun fact, it was Slavicsek who named Twi'Leks, the race of beings to
    which Rebels' Hera Syndulla belongs). Among those lore additions was a beuracratic breakdown of the Empire - a transformation from the quite homogenously evil baddies of the OG trilogy to the complex,
    inter-fighting organization we find in Andor.

    In fact, it was from these details of the Empire's inner workings that
    we got Imperial Security Bureau, crucial to Andor's plot.

    Star Wars: The Roleplaying Game was released in 1987, and in the
    following years, other crucial expansions of the universe would trickle
    into the market. Timothy Zahn's Thrawn trilogy would give us a look at a post-Empire world, not to mention introduce one of the biggest bads of
    the Star Wars canon. A regularly-updated Guide to the Star Wars Universe
    would follow suit, expanding even further on the RPG's concepts (that
    Guide, by the way, was written by our pal Bill Slavicsek). Even before
    Star Wars returned to theaters with The Phantom Menace in 1999, it had
    already become a rich, staggeringly large playground for future
    generations to play in. And while we can't say that playground

    Like the rebelling against a Galactic Empire, fleshing out Star Wars is
    a massive taks that required generations of passionate individuals. But
    we have to tip our hats to the folks that, like Andor himself, were
    brave enough to be there when it didn't look like it would work.


    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Your Name@YourName@YourISP.com to rec.arts.sf.starwars.games,rec.games.frp.misc,rec.arts.tv on Tue Apr 1 11:02:29 2025
    From Newsgroup: rec.games.frp.misc

    On 2025-03-31 14:31:27 +0000, Kyonshi said:

    Source: https://www.thepopverse.com/tv-andor-season-2-star-wars-disney-plus-roleplaying-game-expanded-universe-imperial-security-bureau-twilek-bill-slavicsek


    Andor's true roots don't lie with Rogue One, but a 1980s Star Wars
    tabletop RPG (that almost didn't exist)

    Yes, George Lucas established the core storyline of of the Galaxy Far,
    Far Away in the original trilogy. But details like the Imperial
    Security Bureau? That came from Star Wars: the Roleplaying Game

    The roleplaying game makers may well have come up with the idea, but it
    was okayed by George Lucas / Lucasfilm - that's the way the Star Wars franchise was, and still is, run. With the exception of fan-made stuff, *everything* in Star Wars made by licensed companies has to be passed
    by Lucasfilm for approval during the planning, making, and before being allowed to go on sale to the public.

    It's the same with every other major franchise - Marvel, DC, Star Trek, etc.




    Even the most casual fan knows that Andor, the titular character of the series many consider the best Star Wars story ever told, first appeared
    (and died!) in 2016's Rogue One: A Star Wars Story. They also know that
    the Galactic Rebellion in which the character fights first appeared in
    pop culture in the first Star Wars movie, in 1977. But how many fans,
    casual or passionate, know that the chasm of extra lore created in the
    years between those two began with a handful of fans that sought to
    turn Star Wars into a roleplaying universe?

    In this week's edition of the Pop Cultural Precursors substack, readers learned the story of The Star Wars Roleplaying Game, the first piece of media to seriously expand on the Star Wars universe after the original films. The tale is a wild one for many reasons, among them the fact
    that, at the time of the game's creation, just not that many people
    were into Star Wars. The original movies and not-exactly-canon cartoons
    had come and gone in the public consciousness, and for what is now one
    of the biggest money makers in the history of entertainment, the future
    was looking as bleak as the Tattooine wilderness.

    Fortunately, a host of unlikely factors led to game developers The West
    End taking on the massive task of fleshing out the Star Wars universe, predominant among them being a deep love for the franchise among its employees. In particular, the substack post makes mention of editor
    Bill Slavicsek, who had seen the original in theaters a reported 38
    times. Passion like Slavicsek's had the West End team plumbing the
    depths of the knowledge that already existed about the Star Wars
    franchise (pre-internet, mind you!) for stuff to add to their tabletop roleplaying game. But what they couldn't find, they had to make up.

    And make up they did.

    Compared to the original trilogy of films, The Star Wars Roleplaying
    Game is a breathtaking expansion of lore, from the science of
    spaceships and lightsabers to the specifics of unnamed alien races from
    the films (fun fact, it was Slavicsek who named Twi'Leks, the race of
    beings to which Rebels' Hera Syndulla belongs). Among those lore
    additions was a beuracratic breakdown of the Empire - a transformation
    from the quite homogenously evil baddies of the OG trilogy to the
    complex, inter-fighting organization we find in Andor.

    In fact, it was from these details of the Empire's inner workings that
    we got Imperial Security Bureau, crucial to Andor's plot.

    Star Wars: The Roleplaying Game was released in 1987, and in the
    following years, other crucial expansions of the universe would trickle
    into the market. Timothy Zahn's Thrawn trilogy would give us a look at
    a post-Empire world, not to mention introduce one of the biggest bads
    of the Star Wars canon. A regularly-updated Guide to the Star Wars
    Universe would follow suit, expanding even further on the RPG's
    concepts (that Guide, by the way, was written by our pal Bill
    Slavicsek). Even before Star Wars returned to theaters with The Phantom Menace in 1999, it had already become a rich, staggeringly large
    playground for future generations to play in. And while we can't say
    that playground

    Like the rebelling against a Galactic Empire, fleshing out Star Wars is
    a massive taks that required generations of passionate individuals. But
    we have to tip our hats to the folks that, like Andor himself, were
    brave enough to be there when it didn't look like it would work.


    --- Synchronet 3.21d-Linux NewsLink 1.2