• [Ars Technica] Dungeon-mastering emotions: D&D meets group therapy

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd,rec.games.frp.advocacy,rec.games.frp.misc on Fri Oct 11 11:27:01 2024
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    Source: https://arstechnica.com/science/2024/09/roll-for-insight-using-dungeons-dragons-as-a-group-therapy-tool/

    Dungeon-mastering emotions: D&D meets group therapy

    Research is ongoing, but therapists are happy with early results.
    Kenna Hughes-Castleberry rCo Sep 30, 2024 3:42 PM

    This year marks the 50th anniversary of the tabletop role-playing game
    (TTRPG) Dungeons & Dragons (D&D). A game of creativity and imagination,
    D&D lets players weave their own narrative, blending combat and
    roleplaying in an immersive gaming experience. And now, psychologists
    and therapists are working to turn it into a tool by exploring its
    potential benefits as a group therapy technique.

    Research is still in progress to determine if there are links between
    playing D&D and enhanced empathy and social skills, but the real-life
    impact of D&D therapy is slowly gaining traction as staff of counseling practices that have embraced D&D group therapy say they are witnessing
    these benefits firsthand.

    rCLIt seems particularly useful in combating the effects of social
    isolation and improving both interpersonal skills and intrapersonal
    skills (problem-solving),rCY explained Gary Colman, the chairman of Game Therapy UK, a registered charity staffed by volunteer professionals who
    are developing evidence-based therapeutic gaming projects. rCLIn practical terms, it can also be used for a range of purposes, including modeling positive behavior and teaching soft social skills and basic educational skills, including language and numeracy.rCY
    What is D&D?

    At the heart of D&D lies the power of imagination. The Dungeon Master
    (DM), who plays the roles of all non-player characters (NPCs) and
    monsters, sets the stage for various scenes and acts to open up the
    limitless possibilities and creative potential of the game.

    Players customize their charactersrCO abilities and personalities to
    either participate in a roleplaying session, act out scenes with NPCs to further the story, or engage in combat with terrifying monsters like
    bugbears or gloomstalkers. Individual gaming sessions can run for
    multiple hours and, combined, allow players to work through a larger
    campaign that lasts for weeks or even years.

    The game was created in 1974 by Ernest Gary Gygax and Dave Arneson.
    GygaxrCOs company, TSR, Inc. (Tactical Studies Rules), steadily grew into
    a multimillion-dollar business but was plagued by leadership and
    financial issues for decades. Ultimately, TSR was acquired by its
    competitor, Wizards of the Coast (the company responsible for Magic: The Gathering) in 1997 (Wizards of the Coast would be acquired by Hasbro in
    1999).

    While D&D had humble beginnings as a niche fantasy game played only by
    nerds, its popularity has skyrocketed, partially due to NetflixrCOs blockbuster show Stranger Things. Since the showrCOs release in 2016,
    sales of the game have reached a high not seen in 30 years. Netflix even offered D&D tutorials to Stranger Things fans who wanted to learn to
    play the game like their favorite characters. The show boosted D&DrCOs popularity so much that Hasbro released a Stranger Things D&D starter set.

    Unlike on previous shows where it has made appearances, such as The
    X-Files or The Big Bang Theory, D&D is central to the plot of Stranger
    Things, as it's played by the showrCOs main heroes as they try to learn
    more about the mythical rCLUpside DownrCY realm in their town. Monsters and villains like the Demigorgon and Vecna are even named after real D&D
    baddies.

    Stranger Things also accurately portrays the impacts that the 1980s
    Satanic Panic movement had on D&D. The Satanic Panic was led by
    religious fundamentalist groups who claimed that D&D promoted worship of
    the devil, witchcraft, violence, and teen suicides. The backlash against
    the game was so acute that it was banned from many schools in the early
    1980s, and the second edition removed all devils and demons. Ultimately, confirming that thererCOs no such thing as bad publicity, this helped the
    game become more popular.

    Links to the Satanic Panic can be found early in the show, such as the disappearance of Will in season one, which was inspired by the real-life disappearance of Michigan State University student James Dallas Egbert
    III in August 1979rCoan event that helped kick off the Satanic Panic
    movement. While Egbert III reappeared a month later, detectives working
    the case believed that D&D had inspired Egbert to hide in his schoolrCOs
    steam tunnels, a claim which Egbert III later refuted. Unlike in
    Stranger Things, where Will is reunited with his family, Egbert III
    committed suicide a month after his reappearance.

    Fast forward to today, and D&D has climbed even higher in popularity
    thanks to the 2023 multimillion-dollar movie Dungeons & Dragons: Honor
    Among Thieves, which grossed $200 million, turning a profit despite its
    $150 million budget.
    D&D usage in therapyrComore research is needed

    For therapists like Colman, D&DrCOs rising popularity seems to help
    persuade patients that itrCOs a possible therapeutic tool.

    rCLI think that the popularity of TTRPGs as rCynicherCO games and as an increasingly mainstream rCybrandrCO (featured in popular movies, cartoons,
    and TV shows) has helped us reach wider groups,rCY Colman said. rCLWhether itrCOs potential clients or funders, when we ask, rCyHave you heard of games such as Dungeons & Dragons?rCO The answer is increasingly rCyyes,rCO even if they havenrCOt actually played them.rCY

    D&D became the focus of therapeutic research in the mid-1990s, but only
    a handful of papers have shown its possible effectiveness. rCLThere is currently very little good-quality, peer-reviewed evidence published in scientific journals on the benefits of TTRPGs,rCY said Colman. rCLThe challenge has been the very small sample size of the research projects
    and the challenge to find funding.rCY

    Colman and his collaborators at Game Therapy UK are working with several
    UK universities to create objective benchmarks to test the effectiveness
    of D&D as a therapeutic tool. Colman said his team has rCLseveral very interesting projects that [they] are currently exploring, including the effects of using TTRPGs with military veterans with mental health
    conditions caused by their military service, the experience of autistic
    adults and young people playing TTRPGs, and the impact of lunchtime
    TTRPG clubs on school attendance of children with special educational needs.rCY
    Some results are in

    While the research is ongoing, many academics and therapists say they
    have already seen positive results implementing D&D as a therapeutic
    tool. Most recently, a group of researchers at the University College
    Cork published findings in the International Journal of Role-Playing
    showing that D&D can positively support a playerrCOs mental health state.

    How does this work? In a standard D&D group therapy session, gameplay
    begins with an introduction to allow the patient/player to get into
    their characterrCOs mindset; the game then runs for 70 to 90 minutes,
    followed by a 15- to 20-minute debriefing session to allow for
    discussion. The session is intended to provide a safe space for people
    to explore past trauma and work on social anxiety, depression, or other
    issues in a productive way.

    Through the session, the therapist creates specific scenarios for
    individual players and the group to interact with. These scenarios may
    be a partial re-enactment of an issue or memory an individual has faced
    (such as dealing with a difficult person like a bully or abusive family member) or a unique situation that challenges an individual with a tough decision or invokes an emotional response. The player-driven narrative
    of D&D enables players to respond to these scenarios however they
    choose, allowing them to react candidly. The therapist may then allow
    the individual to sit with their scenario while giving the other players
    a separate situation or bringing the individual back into the larger
    narrative after completing the scenario.

    By interacting with situations as a character, players can potentially
    enjoy some emotional separation from their personal responses. rCLA lot of what I end up doing implicitly with D&D is helping people shift from a self-focused view of their emotions as a problem to a systems lens understanding... recognizing our emotions are adaptive and an outside-in phenomenon instead of an inside-out judgment of our worth,rCY explained
    Vinny Malik Dehili, a staff therapist at Vassar College.

    rCLSo D&D helps people mentalize and think in terms of rCywhy does this
    person feel this way or act this way?rCO If I have a character thatrCOs the opposite of merColike IrCOm more accommodating by nature and I want to be
    more assertiverCoI can think about their backstory and say, rCyWell, what would have happened to them in their life to make them have to be this way?rCOrCY he said.
    The bleeding effect
    I have personally seen the "bleeding" effect in my D&D group, which IrCOve been a part of for over a year. When building my character, a chaotic
    good Bard named Corvie Inkberry, I found a lot of rCLbleeding inrCY happened during the process. Corvie is a 92-year-old woman cursed with old age (HowlrCOs Moving Castle, anyone?), blindness, and bad body odor. While she plays a comedic relief character in our campaign, advertising her books
    such as To Bard or Not to Bard, ItrCOs a Bard-Knock Life, and Die Bard 4, IrCOve also been working to make her reconcile the real aspects of old
    age, including memory loss. By attempting to role-play a character
    struggling with memory loss, IrCOve learned how to better navigate relationships with family members who currently struggle or may struggle
    with this in the futurerCoeven myself.

    During these sessions, the therapist may temporarily pause the game to
    briefly address the therapeutic processes the player is experiencing
    outside of the game, depending on the playerrCOs emotional state. However, after the session, the therapist will typically dive much deeper into
    the players' responses and reactions to the dayrCOs scenarios. Addressing
    the therapeutic processes post-game gives the session stricter
    boundaries, containing therapeutic experiences and breakthroughs to a
    specific space and time. These guidelines are similar to role-playing techniques for other therapeutic processes, such as cognitive behavior
    therapy (CBT). In all cases, these strict boundaries allow the character
    and player to separate their identities and struggles more easily.

    The cross-over effects between character and player are called rCLbleed,rCY where rCLbleeding inrCY happens when part of the playerrCOs personality and backstory affects the character, while rCLbleeding outrCY occurs when the characterrCOs personality or backstory affects the player. According to experts, this phenomenon helps when measuring the effectiveness of D&D
    in group therapy settings.

    rCLThe main priority in using D&D as a therapeutic tool is the safety and wellbeing of the participants, as rCybleedrCO can occur where something
    within the game session can impact an individual while they are out of
    that space,rCY said Dr. Jeremy Jones, a licensed professional counselor
    and CEO of Thinking about Thoughts Counseling Services, which offers D&D
    group therapy. rCLA trained facilitator can set up the environment, incorporate safety tools, and have a skill set in working with a group setting.rCY

    The rCLgrouprCY in D&D group therapy

    While D&D group therapy can help individuals, it has also been shown to strengthen group dynamics, as it can encourage individuals to become
    more sociable and assertive as ways to solve problems and further the
    story. Experts found that these benefits seemed to be especially helpful during the forced isolation caused by the COVID-19 pandemic. However,
    this seems only to work when the group has a collaborative instead of a competitive mindset.

    rCLThe more you can follow the grouprCOs needs or energy rather than feeling like I have to make this story or make this intervention happen right
    now, that usually ends up being a better experience,rCY Dehili added.

    To get the most productive and positive group experiences, therapists
    using D&D as a therapeutic tool may need to create additional boundaries
    and rules to ensure the session benefits everyone, not just one individual.

    rCLItrCOs important to have safety tools within the game, talking about what content is acceptable and whatrCOs not acceptable based on the [playersrCO] traumas or histories,rCY Dehili said. rCLD&D, like most things within our society, has a history of white supremacy and other kinds of racism, as
    well as misogynistic tropes. So itrCOs really important to be intentional
    with how you set up the frame of the group in terms of whatrCOs going to
    be leaned into and whatrCOs not. We can use humor, slapstick, and other modalities, but werCOre trying not to make parallel political and social references. WerCOre trying to avoid the stereotypesrCofor example, the name rCyhag,rCO which is this monster, and itrCOs also usually in a feminine figure, or orcs being darkly skinned and brutish. So we want to invite
    people to notice what activates them and be able to shift within the space.rCY

    The range of game settings, plotlines, and characters allows therapists
    to create a huge variety of therapeutic scenarios for patients. rCLThere
    is no rCystandardrCO way of playing D&D, and it can very much depend upon
    the group that someone is in,rCY said Ian Baker, a professor of psychology
    at the University of Derby.

    Experts recommend combining D&D with other therapeutic sessions and
    methods instead of using it as the only source of therapy. rCLD&D can be complicated and very rules heavy, which can be a barrier to entry in
    itself and should be a consideration,rCY said Jones. The gamerCOs
    complexities can dilute its impact on a patient compared to other
    therapy techniques.

    However, if the therapist/DM can navigate the rules-heavy format while encouraging positive group dynamics, the results can be significant.

    rCLGenerally, if the group is thoughtful and consideraterCoand, most importantly, keep the game fun for all involvedrCoitrCOs highly likely to be
    a positive gaming experience,rCY said Colman.

    Kenna Hughes-Castleberry is the science communicator at JILA (a joint
    physics research institute between the National Institute of Standards
    and Technology and the University of Colorado Boulder) and a freelance
    science journalist. Her writing focuses on quantum physics, quantum technology, deep technology, social media, and the diversity of people
    in these fields, particularly women and people from minority ethnic and
    racial groups. Follow her on LinkedIn or visit her website.

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