• The Highest Level of All: The Story of Fantasy Wargaming

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc on Fri May 17 15:28:26 2024
    From Newsgroup: rec.games.frp.misc


    https://gmkeros.wordpress.com/2024/05/17/the-highest-level-of-all-the-story-of-fantasy-wargaming/

    The Highest Level of All: The Story of Fantasy Wargaming by Mike Monaco,
    is a free pdf download published at CMU Press under a CC BY-NC-ND
    license, and dealing with the history of the eponymous (if a bit
    incongruously titled) Fantasy Wargaming roleplaying game system. Yes, it
    turns out you can write whole books not only about DnD. At least if itrCOs something as weird as that game at least.

    The original game Fantasy Wargaming: The Highest Level of All (or just
    Fantasy Wargaming in some editions) was a 1981 book by Bruce Galloway, a
    clear variation on Dungeons and Dragons, based on GallowayrCOs home rules. Unlike itrCOs competition it was not afraid of using actual historical concepts like astrology and occultism in itrCOs descriptions, although it
    also was written so densely it was hard to make sense of it in any shape
    or form by someone not already familiar with roleplaying games. And,
    well, it was called Fantasy Wargaming.

    Which made this a problem, as the game was published both in the UK and
    the US by mainstream publishers obviously trying to break into the
    nascent TTRPG market. The most available version was most likely the one published by the Doubleday Science Fiction Book Club, which made the
    game available to many people who did not have any experience with
    roleplaying games before.

    Unfortunately one has to say, as the gamerCOs size (300pgs) and conceptual denseness made parsing the book quite a feat, meaning if people used
    this as an introduction to roleplaying, it might not have been very successful.

    The Story of Fantasy Wargaming goes into this, and into the development
    of the game. It could have been a bit more thorough and a bit more
    critical, but for what it is itrCOs a nice look into the environment that created it. And well, itrCOs free.

    (I learned about this book from an episode of the Vintage RPG Podcast
    which had the author on and talked about this project. Well worth a listen)




    https://press.etc.cmu.edu/books/highest-level-all

    The Highest Level of All
    The Story of Fantasy Wargaming
    By: Mike Monaco , & Heather Ford (Illustrator)
    The Highest Level of All unearths the full story of FW and explores the intriguing personalities behind the game, as well as examining the game
    to demonstrate the booksrCO significance and influence in the RPG world. Wargaming cover
    Imprint
    ETC Press
    Copyright
    Creative Commons NonCommercial, NoDerivatives (CC BY-NC-ND)
    Release Date
    December 14, 2022
    Pages
    222
    ISBN
    9781387411009
    Language
    English
    Product Dimensions
    6 x 9
    Cover Design
    Heather Ford
    Total Downloads: 1787

    Fantasy Wargaming (FW) was published in the early days of fantasy
    role-playing games as an alternative to the dominant game, Dungeons &
    Dragons. Because the book was published by a mainstream publishing house (Patrick Stephens Ltd in the UK; Stein & Day in the USA), it had
    distribution through channels unavailable to any other FRPGrCobeing sold
    in mainstream book stores rather than just in specialist hobby shops and
    it even appeared as a selection in the Science Fiction Book Club. For
    this reason the book had a larger audience than almost any other FRP
    game of the time.

    However it never gained much of a player base and became a bit notorious
    as a game that was overly complicated and poorly organized. The authors
    of the book were mostly unknown in gaming circles, and the book seemed destined to be little more than a curiosity of gaming history. That the
    lead author died in an accident before a planned sequel to FW could be completed seemed to doom FW to obscurity.

    The Highest Level of All unearths the full story of FW and explores the intriguing personalities behind the game, as well as examining the game
    to demonstrate the booksrCO significance and influence in the RPG world.
    By interviewing the people involved in the creation of the book and
    compiling the first ever bibliography of reviews and mentions of FW, the author puts together a more complete picture of the book, the authors,
    and the game itself.
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