• OSRIC 3.0 announced

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc,rec.games.frp.dnd on Thu May 16 13:34:45 2024
    From Newsgroup: rec.games.frp.misc

    Source: https://knights-n-knaves.com/phpbb3/viewtopic.php?p=310619&sid=bc9df66ac8e684285312387ec9ff9e5d#p310619



    Seems they are trying for an approach targeted at younger players that
    have a 5e culture instead of going full old school this time. Which
    might be a good approach, I think Old School Essentials had basically a
    very similar approach.
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.misc,rec.games.frp.dnd on Thu May 16 09:11:07 2024
    From Newsgroup: rec.games.frp.misc

    On 5/16/2024 4:34 AM, Kyonshi wrote:
    Source: https://knights-n-knaves.com/phpbb3/viewtopic.php?p=310619&sid=bc9df66ac8e684285312387ec9ff9e5d#p310619



    Seems they are trying for an approach targeted at younger players that
    have a 5e culture instead of going full old school this time. Which
    might be a good approach, I think Old School Essentials had basically a
    very similar approach.

    Sounds good after reading the post there. I'm all for a easier to
    understand version of 1e, even if I prefer different interpretations of
    some of the rules.

    I hope they remove or move the section on NPCs ability scores as that
    caused problems for both me and others allowing/using OSRIC, as it
    wasn't clear that wasn't for characters that were NPCs.

    What I'd really like to see is a real basic version of 5e, not the WotC version that is almost exactly the same, but has fewer races and
    classes. The whole system is just so tied up together in knots it's
    very hard to extricate complexities with it. It really needs a
    different basic system like Basic vs. AD&D had.


    ___________________________

    Mythmere:
    "
    1) Simply maintaining OSRIC under the OGL is possible at this time, but
    in the long run I think it's a bit of a risk. WotC can probably cut off
    access to new users of the OGL at any time by "withdrawing the open
    offer". I don't think I'm giving WotC a roadmap here; they almost
    certainly are aware of this approach to the license. They wanted to do
    more than that to kill it quickly, but there's a much more reliable way
    to poison it over time, which is simply to withdraw the offer to "sign
    on" to the OGL. But after the massive backlash to their attempt to kill
    the license at one blow, they will have to wait a while before
    mentioning the OGL again. This potential future withdrawal of the offer
    would create a problem for anyone new who wanted to publish something
    for OSRIC, so it behooves us to move to a different license now, before
    the axe eventually comes down.

    2) The ORC license has some problems with easy usability. I won't go
    into those because it's complicated and also because there's discussion
    about it in lots of other places. The AELF License, since it works in
    the same way as the OGL, is familiar enough that it can be adopted
    relatively easily by anyone familiar with the OGL.

    3) OSRIC 3.0 is intended to be completely backward-compatible with OSRIC
    2.0, and it shouldn't require any "new versions" of adventures that have
    been published in the past. There might turn out to be minor glitches in
    terms of backward compatibility, but those will be the exception.

    4) The reasons for coming out with a new version:

    a) First, the license, as mentioned above.

    b) Secondly, it's to meet the needs of a younger batch of gamers in a
    context where the PDFs of the original books are available from WotC
    (which wasn't the case when we originally published OSRIC 2.0). This
    means several different avenues of approach.

    --- The writing style will use bullet points and other visual call-outs
    to avoid the "wall of text" effect. Even those of us raised in
    pre-internet days are starting to find the bullet-point arrangement
    preferable to a long block that doesn't visually separate and organize
    the more important elements of the text.

    ---We're going to include a VTT-friendly method of scale since so many
    people now game online.

    ---We're going to try to make this version what EOTB calls a "teaching edition," meaning lots of guidance for playing the game. The "how to
    play" information is in the original books to a degree, but it can be presented at the forefront and that's what anyone new to the whole OSR
    needs. Also, AD&D is simply more complex than other OSR games like B/X,
    so it needs to be presented in a step-by-step format that draws the
    learner into the process.
    --
    -Justisaur

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