• What have you been playing in APRIL 2024?

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc on Wed May 1 23:31:56 2024
    From Newsgroup: rec.games.frp.misc

    So, it comes to the end of the month. I know, I asked about the whole
    thing a bit into the last month already, but it's a brand new month, so
    lets go over the last one...
    What have you been playing in APRIL 2024?

    This month was the first LABYRINTH LORD game in a while, played with the MapTool VTT, which actually was pretty nice. We were going through
    Skerples' Tomb of the Serpent Kings (only the first two parts so far),
    and then half the group died to some snakemen skeletons.
    For what it's worth I actually liked the experience with the MapTool,
    but it feels like it's idea for such a short enclosed area. I don't
    really see it being that useful in more open spaces.

    Shadowrun3 Seattle 2050. We are currently doing a campaign where we go
    through the really old modules, and we managed to finish a homebrew
    adventure and then completely messed up the second part of Harlequin.
    That last part was actually an in person session, which is a rarity the
    last few years, what with the pandemic and adulthood and players moving
    all over the continent. Luckily last week two of our group were here for
    a family birthday and the kids were away. Meeting actual real life
    people! And then playing pretend with them!

    Huh, I assumed I was going to be able to say more, but those sessions
    were in March already.

    So what about you?
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  • From lkh@lkh@sdf-eu.org to rec.games.frp.misc on Fri May 3 05:32:04 2024
    From Newsgroup: rec.games.frp.misc

    Kyonshi <gmkeros@gmail.com> wrote:
    So, it comes to the end of the month. I know, I asked about the whole
    thing a bit into the last month already, but it's a brand new month, so
    lets go over the last one...
    What have you been playing in APRIL 2024?

    I took part in three games this month. Not to bad I guess, but the month
    was quite busy with work and stuff.

    # Burning Wheel

    First game I played in was a one on one Burning Wheel game, which I
    enjoyed a lot. There's an after action report by GM alex here: https://campaignwiki.org/wiki/MontagInZ%c3%bcrich/2024-04-04_Starhome
    It's amazing how much can happen in a two hour game when you're the
    only player.


    # Labyrinth Lord

    Next up was your game :D

    This month was the first LABYRINTH LORD game in a while, played with the MapTool VTT, which actually was pretty nice. We were going through
    Skerples' Tomb of the Serpent Kings (only the first two parts so far),
    and then half the group died to some snakemen skeletons.

    Well ... I'll freely admit, that I played that coward of character and
    his hireling who were to live, because they (I) chickend out ...

    For what it's worth I actually liked the experience with the MapTool,
    but it feels like it's idea for such a short enclosed area. I don't
    really see it being that useful in more open spaces.

    Yes, I enjoyed that technical / visual part too, and I think MapTool
    is underestimated when compared to roll20 or foundry.

    As for the open spaces, I've used Roll20 quite extensively for overland
    travel and classical player mapped dungeon crawls. The trick is, to
    keep in mind, that you don't *have* to use fancy maps, lighting and
    field of vision tricks and all the bells and whistles.

    In wildernes / hexcrawl mode, you'll use the map for basic reference,
    and just a single counter to indicate "you are here". In dungeon crawl
    mode I used to put the players on a simple map with squares and let
    them draw themselves as we went along, just as you would with pen and
    paper. For combat you have all the choices: perpare an area in advance
    with a fancy map and all, or just put up a basic black on white map,
    quickly sketch in some interesting obstacles.

    I've also used the VTT for some wargame like scenarios with a scale
    of 10 yards to an inch, both for Traveller and OD&D.

    VTTs seem to suggest, that you'll use them to map and display every
    nook and cranny of a dungeon. This might work nicely for a small
    linear dungeon designed for editions 3.5 upwards, where the meat and
    potatoes are in complex preplanned encounters. But when you look
    at a classical mega dungeon, the whole idea becomes silly. So just
    relax and play like you would at the table, and use the VTT to show
    handouts, and pop up a blank map with counters to show marching
    order and maybe some rough sketches (it helps it the mapper uses
    a graphics tablet).


    # OD&D

    Next and last game for me was our f2f OD&D campaign, which felt
    like one of the grandest rpg experiences I've ever had. I'll write
    about it elsewhere ... but just for some basic facts:

    We started out with three magic users levels 3, 5 and 6, one level 2
    halfling fighter/thief, and one level 2 cleric. The players took a
    solid 1.5 hours for perparations, planning and book keeping ...
    no kidding ... but then they delivered:

    Summoning illusions of old red dragons, throwing
    fire balls, lightning bolts and commanding guerilla style units of
    about 80 heads, they broke up the seige of a nearby castle, defeated
    the besiegers, and freed the inhabitants from their foul
    cultist lords, banishing a demon along the way. Too bad the
    halfling succumbed to his greed for magical swords and failed his
    resurrection save ...

    They went home with almost 20.000 XP honestly earned, plenty of loot
    and ... apparently ... their own castle.

    Which left me, as a referee, somewhat puzzled but super happy :D


    So looking forward to May. There's another Burning Wheel scheduled,
    more Lab Lord goodness coming up and also some UVG ... good times!

    Cheers,

    lkh

    PS: never got into Shadowrun ...
    --
    Laurens Kils-H|+tten * lkh@sdf-eu.org * @lkh@social.sdfeu.org
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.misc on Fri May 3 09:33:36 2024
    From Newsgroup: rec.games.frp.misc

    On 5/1/2024 2:31 PM, Kyonshi wrote:
    So, it comes to the end of the month. I know, I asked about the whole
    thing a bit into the last month already, but it's a brand new month, so
    lets go over the last one...
    What have you been playing in APRIL 2024?

    This month was the first LABYRINTH LORD game in a while, played with the MapTool VTT, which actually was pretty nice. We were going through
    Skerples' Tomb of the Serpent Kings (only the first two parts so far),
    and then half the group died to some snakemen skeletons.
    For what it's worth I actually liked the experience with the MapTool,
    but it feels like it's idea for such a short enclosed area. I don't
    really see it being that useful in more open spaces.

    Shadowrun3 Seattle 2050. We are currently doing a campaign where we go through the really old modules, and we managed to finish a homebrew adventure and then completely messed up the second part of Harlequin.
    That last part was actually an in person session, which is a rarity the
    last few years, what with the pandemic and adulthood and players moving
    all over the continent. Luckily last week two of our group were here for
    a family birthday and the kids were away. Meeting actual real life
    people! And then playing pretend with them!

    Huh, I assumed I was going to be able to say more, but those sessions
    were in March already.

    So what about you?

    I played a tiny bit of PnP Dungeon Robber solo as I was trying to
    prepare for printing it out and making sure I had everything I needed.
    The poster's a bit unwieldy, so I wanted to make sure I had the ones
    that aren't in the rule papers, but on the poster printed separately so
    I don't have to use the poster.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc on Fri May 3 22:35:36 2024
    From Newsgroup: rec.games.frp.misc

    On 5/3/2024 6:33 PM, Justisaur wrote:


    I played a tiny bit of PnP Dungeon Robber solo as I was trying to
    prepare for printing it out and making sure I had everything I needed.
    The poster's a bit unwieldy, so I wanted to make sure I had the ones
    that aren't in the rule papers, but on the poster printed separately so
    I don't have to use the poster.


    I came across a Labyrinth Lord solo crawl on amazon a while ago (Ruins
    of the Undercity), and I will try to play this soon. Want to see how
    that one goes.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc on Fri May 3 22:34:23 2024
    From Newsgroup: rec.games.frp.misc

    On 5/3/2024 7:32 AM, lkh wrote:
    Kyonshi <gmkeros@gmail.com> wrote:
    So, it comes to the end of the month. I know, I asked about the whole
    thing a bit into the last month already, but it's a brand new month, so
    lets go over the last one...
    What have you been playing in APRIL 2024?

    I took part in three games this month. Not to bad I guess, but the month
    was quite busy with work and stuff.

    # Burning Wheel

    First game I played in was a one on one Burning Wheel game, which I
    enjoyed a lot. There's an after action report by GM alex here: https://campaignwiki.org/wiki/MontagInZ%c3%bcrich/2024-04-04_Starhome
    It's amazing how much can happen in a two hour game when you're the
    only player.


    I never really got into Burning Wheel. I think I looked at it before but
    my eyes glazed over.


    # Labyrinth Lord

    Next up was your game :D

    This month was the first LABYRINTH LORD game in a while, played with the
    MapTool VTT, which actually was pretty nice. We were going through
    Skerples' Tomb of the Serpent Kings (only the first two parts so far),
    and then half the group died to some snakemen skeletons.

    Well ... I'll freely admit, that I played that coward of character and
    his hireling who were to live, because they (I) chickend out ...

    For what it's worth I actually liked the experience with the MapTool,
    but it feels like it's idea for such a short enclosed area. I don't
    really see it being that useful in more open spaces.

    Yes, I enjoyed that technical / visual part too, and I think MapTool
    is underestimated when compared to roll20 or foundry.

    As for the open spaces, I've used Roll20 quite extensively for overland travel and classical player mapped dungeon crawls. The trick is, to
    keep in mind, that you don't *have* to use fancy maps, lighting and
    field of vision tricks and all the bells and whistles.

    In wildernes / hexcrawl mode, you'll use the map for basic reference,
    and just a single counter to indicate "you are here". In dungeon crawl
    mode I used to put the players on a simple map with squares and let
    them draw themselves as we went along, just as you would with pen and
    paper. For combat you have all the choices: perpare an area in advance
    with a fancy map and all, or just put up a basic black on white map,
    quickly sketch in some interesting obstacles.


    I think this would be possible with Maptool even, there are some of the
    free libraries which can be used to just create ad hoc dungeons with
    common dungeon shapes.(Wyrframe's Shady Halls specifically)
    I was thinking they might be a good way to quickly create some dungeons
    for use in the game, but your comment just got me the idea that the
    dungeon mapper might just map along if given the right rights in the
    program. Hmm... this might be something to think about.

    I've also used the VTT for some wargame like scenarios with a scale
    of 10 yards to an inch, both for Traveller and OD&D.

    I was thinking of doing a bit of wargaming in there, I was thinking the
    hex and counter kind, or some skirmish games though.


    VTTs seem to suggest, that you'll use them to map and display every
    nook and cranny of a dungeon. This might work nicely for a small
    linear dungeon designed for editions 3.5 upwards, where the meat and
    potatoes are in complex preplanned encounters. But when you look
    at a classical mega dungeon, the whole idea becomes silly. So just
    relax and play like you would at the table, and use the VTT to show
    handouts, and pop up a blank map with counters to show marching
    order and maybe some rough sketches (it helps it the mapper uses
    a graphics tablet).


    # OD&D

    Next and last game for me was our f2f OD&D campaign, which felt
    like one of the grandest rpg experiences I've ever had. I'll write
    about it elsewhere ... but just for some basic facts:

    We started out with three magic users levels 3, 5 and 6, one level 2
    halfling fighter/thief, and one level 2 cleric. The players took a
    solid 1.5 hours for perparations, planning and book keeping ...
    no kidding ... but then they delivered:

    Summoning illusions of old red dragons, throwing
    fire balls, lightning bolts and commanding guerilla style units of
    about 80 heads, they broke up the seige of a nearby castle, defeated
    the besiegers, and freed the inhabitants from their foul
    cultist lords, banishing a demon along the way. Too bad the
    halfling succumbed to his greed for magical swords and failed his resurrection save ...

    They went home with almost 20.000 XP honestly earned, plenty of loot
    and ... apparently ... their own castle.

    Which left me, as a referee, somewhat puzzled but super happy :D


    So looking forward to May. There's another Burning Wheel scheduled,
    more Lab Lord goodness coming up and also some UVG ... good times!

    Cheers,

    lkh

    PS: never got into Shadowrun ...


    I think Shadowrun makes more sense if you really see it as DnD but with
    guns. Even the classic starter setting of the Seattle megaplex feels
    very Keep on the Borderlands: a single city state, cut off from their
    main homeland, port city, surrounded by tribal lands full of hostiles,
    and elvish kingdom to the south, multiple big fortresses and dungeons in
    the city.
    Dave Arneson even wrote the first proper module (DNA/DOA) and Ken St.
    Andre got involved in the first book.
    By now it is it's own thing, but back in the beginning it was very much
    a reaction to DnD.

    We are playing through some of the early modules and I feel like a few
    of the scenarios we had have some issues. I still don't know if I want
    to run DNA/DOA for example, because it has some great setpieces, but it
    also manages to be somewhat railroady. It also manages to put a dungeon
    crawl into a cyberpunk setting.
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.misc on Sat May 4 09:02:39 2024
    From Newsgroup: rec.games.frp.misc

    On 5/3/2024 1:35 PM, Kyonshi wrote:
    On 5/3/2024 6:33 PM, Justisaur wrote:


    I played a tiny bit of PnP Dungeon Robber solo as I was trying to
    prepare for printing it out and making sure I had everything I needed.
    The poster's a bit unwieldy, so I wanted to make sure I had the ones
    that aren't in the rule papers, but on the poster printed separately
    so I don't have to use the poster.


    I came across a Labyrinth Lord solo crawl on amazon a while ago (Ruins
    of the Undercity), and I will try to play this soon. Want to see how
    that one goes.

    The name sounds familiar, I didn't realize it was a solo crawl. I might
    have to look into that.

    I used to read/play a lot of the fighting fantasy books which were
    generally pretty good, and I did play the Sorcerer ones (didn't like
    those so much.) I tried the first Lone Wolf one a couple years back and didn't enjoy it at all.

    I rather enjoyed the Basic D&D solo module Ghost of Lion Castle too. I
    once tried to convert it to a one-on-one module, but it was a bit too
    hard to figure out for running it as a DM due to the format.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.misc on Sun May 5 21:41:13 2024
    From Newsgroup: rec.games.frp.misc

    On 5/4/2024 6:02 PM, Justisaur wrote:
    On 5/3/2024 1:35 PM, Kyonshi wrote:
    On 5/3/2024 6:33 PM, Justisaur wrote:


    I played a tiny bit of PnP Dungeon Robber solo as I was trying to
    prepare for printing it out and making sure I had everything I
    needed. The poster's a bit unwieldy, so I wanted to make sure I had
    the ones that aren't in the rule papers, but on the poster printed
    separately so I don't have to use the poster.


    I came across a Labyrinth Lord solo crawl on amazon a while ago (Ruins
    of the Undercity), and I will try to play this soon. Want to see how
    that one goes.

    The name sounds familiar, I didn't realize it was a solo crawl.-a I might have to look into that.

    I used to read/play a lot of the fighting fantasy books which were
    generally pretty good, and I did play the Sorcerer ones (didn't like
    those so much.)-a I tried the first Lone Wolf one a couple years back and didn't enjoy it at all.

    I rather enjoyed the Basic D&D solo module Ghost of Lion Castle too.-a I once tried to convert it to a one-on-one module, but it was a bit too
    hard to figure out for running it as a DM due to the format.


    I did a lot of Fighting Fantasy as well, but the German rpg mainstay of
    Das Schwarze Auge had solo adventures since the very first box they put
    out, and they still are putting them out occasionally. Some of them even
    good.
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