• [dicebreaker] Can't wait for the Discworld RPG? Become an Auditor of Reality in this free fan-made game

    From kyonshi@gmkeros@gmail.com to rec.games.frp.misc,alt.fan.pratchett on Thu Mar 14 10:45:44 2024
    From Newsgroup: rec.games.frp.misc

    Source: https://www.dicebreaker.com/categories/roleplaying-game/opinion/cant-wait-for-discworld-rpg-become-auditor-of-reality-in-fan-made-game


    Can't wait for the Discworld RPG? Become an Auditor of Reality in this
    free fan-made game

    A One in a Million Chance at Adventure is a rules-lite narrative delight.

    Opinion by Katie Wickens Contributor
    Published on March 11, 2024

    Designs for the upcoming Discworld RPG by Modiphius are now in motion
    and frankly it's a great time to be alive. With the Kickstarter still
    yet to launch, I can't help but feel restless, like I'm just spending my
    days hanging around. While that's something tortoises are practically
    world champions at, we impatient tabletop RPG players want epic high
    fantasy set in an well-established, magical world where death is
    personified as a cat-loving existentialist, and we want it now.

    On your quest for existing Discworld RPGs you may well have come across
    the GURPS-based Discworld game that Pratchett himself had a hand in
    making back in the nineties. Sure, it's an option. Alternatively, you
    could save yourself $30 and have a go at this completely free TRPG
    tribute to Discworld instead.

    A One in a Million Chance at Adventure by Jocher Symbolic Systems brings
    the silliness and contradictory humour of the late Sir Terry Pratchett
    to life, without the mechanical complexities that might put some folk
    off of other games. It's inspired by the GURPS Discworld RPG, as well as modern, beginner-friendly systems like M||rk Borg. It's a pretty tongue-in-cheek rulebook, and comes with plenty of footnotes*.

    Catering to a rich narrative experience, it does away with much of the mechanical prep and number-crunching some tabletop RPGs insist on. If rules-lite, story-heavy games are your thing, then this system is sure
    to captivate.


    You can play the game with as few as two players, as long as someone
    doesn't mind slipping into the role of the Auditor. Named after
    Pratchett's Auditors of Reality, they keep the narrative flowing and
    have final say when it comes to the difficulty ratings of each roll,
    just like a DM. To decide outcomes, the game employs a roll-under
    mechanic, so as long as one of the 10-sided dice you're rolling for
    everything is below the DC - usually determined by the skill you're
    using, or a combination of two appropriate skills - it's deemed a success.

    If rules-lite, story-heavy games are your thing, this system is
    sure to captivate.

    Generally speaking, rolls are only necessary where an action has a time
    limit or some form of pressure associated with it, such as the need to
    be sneaky. Otherwise, the Auditor is encouraged to resolve things
    through regular storytelling.

    The system also employs a fail-forward mechanic, meaning failed rolls
    will always incur some kind of consequences - the Auditor should still
    give players a path forward, but with added complications. For example,
    while a failed lockpicking attempt might still get you through a gate,
    it might alert the guards to your presence or trigger a trap.
    Since One in a Million Chance at Adventure dropped in 2020 there have
    been a few revisions. The game is currently on its second edition, with
    a third edition in the works. There are a few supplements listed on the
    game's Itch page, too, all of which are all completely free.

    Aside from a curated Spotify playlist, there's an optional magic system
    that helps flesh out how you use Narrativium - Discworld's own
    story-based magic and the most common element on the Disc. There's also
    a noir-mystery introductory adventure, and a PDF that offers some
    "Crunchier Auditing" tips. The latter has some great roll tables, as
    well as advice for deciding roll difficulty through tables that detail
    how a character's reason for fighting, or what's at stake in a
    conversation, should impact an interaction. The character build guide
    goes through a few professions that Ankh-Morporkians might find
    themselves pursuing. Witches, Brutes, Bureaucrats and "The city's
    finest" Watch Officers all feature, and it comes along with inventory suggestions, potential weaknesses and general advice for playing and
    designing each kind of character.

    There's even a zine with fan-contributed soft hacks, and roll tables
    such as "What technology is going haywire?" and "What's in the air right
    now?"
    The base game gives you the option to play as a human, a slightly more fantastical dwarf or Troll, or even a gnome/goblin**. You can really
    push the boat out with a vampire, zombie or werewolf character, though
    zombies will need to take care not to let their bodies decompose and
    while vampires are "technically immortal", says the sourcebook, "some
    are hypersensitive to sunlight, some are allergic to garlic and some
    cannot deal with exposure to crosses".
    Jocher Symbolic Systems really has nailed the kind of narrative-focused
    RPG I think Sir Terry would approve of. The publisherrCOs Discord server
    is still very much active with rule clarification and campaign chats.

    As far as tabletop games go, One in a Million Chance at Adventure has
    set a high bar for Discworld fans - one we can only hope Modiphius takes inspiration from for the next official Discworld RPG. Whether you
    consider yourself one of Granny AchingrCOs little lambs, a Kevin, Pratchetteer, Disc-head, Roundworlder or just a wee Prat, this could be
    the RPG to tide you over until Modiphius hits us with the goods.

    * Pratchett was a stickler for a footnote. As am I now, apparently.

    ** On the Disc, there's little distinction between gnomes and goblins,
    only that gnomes are goblins who live underground, while a goblin is
    just a "gnome coming up for air".
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