I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons
in a campaign.
I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons
in a campaign.
On the other hand play by post works rather poorly for battles, let
alone dungeon exploration.
So solo and pbp mode for campaign gaming and meeting in real time (be
it at the table or online) for battles and dungeon raids?
I think that might be my personal preference, with 1:1 time being the
glue that keeps that mixed mode campaign together ;-)
Cheers,
~lkh
lkh <lkh@sdf-eu.org> wrote:
I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons
in a campaign.
On the other hand play by post works rather poorly for battles, let
alone dungeon exploration.
So solo and pbp mode for campaign gaming and meeting in real time (be
it at the table or online) for battles and dungeon raids?
I think that might be my personal preference, with 1:1 time being the
glue that keeps that mixed mode campaign together ;-)
Cheers,
~lkh
I like *solo* and *play by post* a lot. When it comes to combat, I tend
to favor systems that allow for more cinematic experiences over
turn-based tactical wargaming.
I've had great success with Troika in the past. I've run two long
running campaigns with it.
https://www.troikarpg.com
And my favorite play-by-post game I've ever played was with my own rules-light system:
https://dozens.itch.io/shoes-in-the-dark
It has no rules for combat. I usually run it as both sides narratively accumulating advantages until a winner is apparent.
Ironsworn also has a great system for cinematic combat.
https://tedtschopp.github.io/Ironsworn-SRD/Ironsworn%20SRD.html
It uses 1) action and challenge dice, 2) momentum, and 3) progress to resolve... pretty much everything in the game. Not just combat. I don't usually love anything with a ruleset this complex. But it just works
really great.
Anyway, I think there are plenty of ways to make combat and exploration
work in pbp.
On the other hand, I do love the idea of scheduling a quick one-hour
live text game via IRC or something for more fast based, "bursty"
scenes.
(Incidentally, lkh and I are playing a play-by-post game over netnews
*at this very moment* so this topic is plenty relevant!)
I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons
in a campaign.
On the other hand play by post works rather poorly for battles, let
alone dungeon exploration.
So solo and pbp mode for campaign gaming and meeting in real time (be
it at the table or online) for battles and dungeon raids?
I think that might be my personal preference, with 1:1 time being the
glue that keeps that mixed mode campaign together ;-)
Cheers,
~lkh
On Sat, 2 Mar 2024 09:40:55 -0000 (UTC)
lkh <lkh@sdf-eu.org> wrote:
I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons
in a campaign.
On the other hand play by post works rather poorly for battles, let
alone dungeon exploration.
So solo and pbp mode for campaign gaming and meeting in real time (be
it at the table or online) for battles and dungeon raids?
I think that might be my personal preference, with 1:1 time being the
glue that keeps that mixed mode campaign together ;-)
Cheers,
~lkh
How do you do your solo games by the way?
On 4/6/2024 5:26 PM, Kyonshi wrote:
On Sat, 2 Mar 2024 09:40:55 -0000 (UTC)
lkh <lkh@sdf-eu.org> wrote:
I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons
in a campaign.
On the other hand play by post works rather poorly for battles, let
alone dungeon exploration.
It seems to work fine for 1-on-1 games as I discovered running Dungeon Robber, but I prefer running parties.
So solo and pbp mode for campaign gaming and meeting in real time (be
it at the table or online) for battles and dungeon raids?
That sounds great.-a I tried to do that a fair few times, but no one at
live games ever did anything with their away times.
I think that might be my personal preference, with 1:1 time being the
glue that keeps that mixed mode campaign together ;-)
Cheers,
~lkh
How do you do your solo games by the way?
I've done a lot of solo 1e AD&D, as the game seems especially suited to
it what with appendix A. I've made a number of posts on .dnd of them.
They seem to get bloated with hirelings, henchmen and large numbers of monsters which slows them to a crawl.-a One can adjust enemies of course
and restrict hirelings/henchmen but there comes a point where it doesn't feel quite D&D anymore.-a-a I find using a pre-made map (like Dungeon Geomorphs) works much better than the very time consuming creating the dungeon layout as you go though.
Dungeon Robber does a good job of that for an Oe D&D adjacent system
though, but it needs a bit more.-a You essentially only fight one monster
at a time (though you can get 1 hireling or monster to join you giving
you much better odds (2 with high charisma.))
On 4/8/2024 5:25 PM, Justisaur wrote:
On 4/6/2024 5:26 PM, Kyonshi wrote:
On Sat, 2 Mar 2024 09:40:55 -0000 (UTC)
lkh <lkh@sdf-eu.org> wrote:
I'm really enjoying *solo* and *play by post* gaming these days.
I feel both are very well suited to further the larger scale going ons >>>> in a campaign.
On the other hand play by post works rather poorly for battles, let
alone dungeon exploration.
It seems to work fine for 1-on-1 games as I discovered running Dungeon
Robber, but I prefer running parties.
So solo and pbp mode for campaign gaming and meeting in real time (be
it at the table or online) for battles and dungeon raids?
That sounds great.-a I tried to do that a fair few times, but no one at
live games ever did anything with their away times.
I think that might be my personal preference, with 1:1 time being the
glue that keeps that mixed mode campaign together ;-)
Cheers,
~lkh
How do you do your solo games by the way?
I've done a lot of solo 1e AD&D, as the game seems especially suited
to it what with appendix A. I've made a number of posts on .dnd of
them. They seem to get bloated with hirelings, henchmen and large
numbers of monsters which slows them to a crawl.-a One can adjust
enemies of course and restrict hirelings/henchmen but there comes a
point where it doesn't feel quite D&D anymore.-a-a I find using a
pre-made map (like Dungeon Geomorphs) works much better than the very
time consuming creating the dungeon layout as you go though.
Dungeon Robber does a good job of that for an Oe D&D adjacent system
though, but it needs a bit more.-a You essentially only fight one
monster at a time (though you can get 1 hireling or monster to join
you giving you much better odds (2 with high charisma.))
Maybe I should check it out (and adapt it to my own rules)
How do you do your solo games by the way?
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