• [News] Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    From kyonshi@gmkeros@gmail.com to rec.games.frp.misc,rec.games.frp.dnd,rec.games.frp.industry on Thu Jan 4 11:48:53 2024
    From Newsgroup: rec.games.frp.misc

    Source: https://www.enworld.org/threads/ben-riggs-the-golden-age-of-ttrpgs-is-dead.701902/

    Ben Riggs, D&D historian and author of Slaying the Dragon: A Secret
    History of Dungeons & Dragons has posted an essay widely on social media entitled 'The Golden Age of TTRPGs is Dead'.

    Note that Riggs uses the term '6th Edition' in this essay to refer to
    the 2024 core D&D rulebooks but says that "I am by no means married to
    the 6E nomenclature. It's just shorter than saying "the new books coming
    out this year" again and again and again."

    ---------------------------------------------------------------------
    We are watching a bright and special time in the TTRPG industry pass
    away before our eyes.

    Around the start of the 2010s, we saw the dawn of a new golden age of
    tabletop roleplaying games. Since then, huge numbers of new players have
    found the hobby thanks to Stranger Things and actual plays like Critical
    Role. These new fans discovered a vibrant and thrumming TTRPG industry.
    There was the D20 fantasy family of games, dominated by D&D 5E, but rich
    with other games published under the OGL and the fertile depths of the
    Old School Renaissance. There were other mainstream publishers with
    storied brands, such as Call of Cthulhu, Deadlands, and Shadowrun.
    Lastly, there was a flourishing indie TTRPG scene that revolutionized
    what a TTRPG was, such as Apocalypse World.

    This influx of gamers created a rising tide that lifted all boats.
    Novice gamers started out playing D&D 5E, yes, but went on to discover
    other great games. Because of the OGL, countless companies and designers
    could make money creating for D&D 5E. Because of the increasing number
    of gamers, even strange, freaky, or weird TTRPG ideas could find an
    audience. Have you heard of Apollo 47 Technical Manual the RPG?

    But recent developments make clear that this radiant golden age is
    ending, as surely as the steam engine ended the age of sail, or hobbits bearing a ring ended the Third Age of Middle-earth.

    The Doom of Our Time Approaches

    In the wake of the Open Gaming License scandal of this past winter, a
    number of companies have successfully launched new TTRPGs intended to
    move them past the possibility of Wizards of the Coast ever threatening
    their businesses ever again. Some of the games grossed millions in crowdfunding campaigns. All have been positively reviewed.

    Some cite the success of these games, which are intended to replace
    5E/OGL content for the companies involved, as signs of the continued
    health and growth of the TTRPG industry.

    They are not.

    Rather, they are signs that the industry has peaked, and may be about to
    enter a decline.

    Why?

    After the Open Gaming License crisis of 2023, I became pessimistic about
    the damage the attempt to kill the OGL had done to our hobby. Others
    told me that the result of the crisis would be the blooming of a
    thousand flowers. Discouraged from using 5E by Wizards of the CoastrCOs attempt to kill the OGL, we would all get amazing new TTRPGs.

    Maybe every single one of those new TTRPGs is going to be amazing. Maybe
    every one will be so fun and so captivating that lawns will go unmowed,
    pets unfed, and diapers unchanged because we are all so busy playing one
    of those games.

    The problem is the TTRPG business is devilishly difficult. Only very
    rarely does the creation of a phenomenal game actually lead to financial success.

    And the death of the OGL and the creation of these games has
    fundamentally changed the industry in such a way that it will be harder
    for those companies to make money in the future. A difficult business is
    about to become more difficult.

    Consider the state of the industry a mere eighteen months ago; countless publishers, from MCDM and Kobold Press to Wizards of the Coast, were all making 5E material; it was easy to purchase products from multiple
    publishers because if you were running 5E, you could use the work of all
    these companies at your table; this made it easier for companies to
    share customers.

    The new TTRPGs birthed by the OGL crisis are about to make that sort of customer sharing much, much harder. MCDM is publishing a TTRPG where you
    roll 2D6 to hit. PathfinderrCOs 2nd edition remaster has no alignment and changed ability scores. Critical Role has dropped 5E like a dead
    cockroach and is playtesting its own new fantasy game, Daggerheart,
    which uses 2D12s, and a horror game named Candela Obscura.

    And of course, there is the rising Godzilla that is 6th edition D&D,
    which scientists say will attack our shores in the spring of 2024. So
    far, there is no hint of an OGL for whatever that game will be.

    The problem is, 5E was not just a game. It was a massive community of
    players. Countless companies could thrive making products for that
    community.

    These new games are a shattering of that community. Instead of countless companies working to make your 5E game better, they are now asking you
    to become MCDM, or Darrington Press, or Paizo, or D&D 6E players. We are entering an era of division, faction, and balkanization.

    The companies are now asking fans to choose sides. It also means that it
    is going to become more difficult for them to share customers. How
    interested will a Pathfinder fan be in an MCDM product? Or 6th edition? History suggests these sorts of barriers depress sales.

    All This Has Happened Before

    In the 1990s, TSR, the first company to publish Dungeons & Dragons,
    embarked on publishing setting after setting after setting for the game.
    By 1997, over a dozen settings were sold by the company. Fans stopped
    being fans of D&D, and instead became fans of a particular setting, and
    would only buy products for that setting. In 1997, TSR was near death as setting releases had plummeted from the hundreds of thousands of copies
    in the 1980s, to a mere 7,152 copies sold for the Birthright campaign
    setting in its first year of release. D&D was only saved from a terrible
    fate by Wizards of the Coast and their fat stacks of cash. They
    purchased TSR in the summer of 1997.

    Some might say it is unfair to compare the different settings of the 90s
    to the different systems of today. Settings and systems are different,
    after all. And I do agree with the point. Switching systems is a BIGGER
    ASK than switching settings, therefore this change should have a LARGER
    IMPACT ON SALES.

    And it is all happening again. The TTRPG audience is fracturing at the
    seams, and it will hurt sales and growth.

    To focus only on MCDM, this current BackerKit is likely the most
    successful campaign the company will ever see. Every campaign after this
    will struggle to get the same sort of sales numbers as people slowly
    bleed away to the competition. Paizo will say check out our competing
    fantasy game. WotC will batter us all with a punishing wave of marketing trying to convince all of us of the newness and hotness of D&D 6th
    edition. (May it be both new and hot! But I have my doubtsrCa) And fans
    will bleed away.

    Furthermore, what will happen to the YouTube channel that is the
    foundation of MCDMrCOs success? Matt Colville is a master communicator and
    was a major evangelist for D&D in his channelrCOs heyday. He is
    passionate, intelligent, and inspiring. If Dungeon Masters could go into
    the locker room and get a pep talk from their coach in the middle of a
    game of D&D, that coach would be Matt Colville.

    How much time is Colville going to devote to D&D now that it is
    essentially his competition?

    In the past year, he has put out less than 20 videos on his channel.
    Those videos now range widely in topic, from TV reviews and interviews
    with language scholars to some D&D content, and a discussion of the
    creation of his new RPG. Go back five years, and Colville was putting
    out video after video after video of fantastic advice about running D&D, usually with 5E as the default. He dispensed some of the best advice on
    TTRPGs I have ever seen.

    But it appears his content is fundamentally shifting, and he is asking
    that his audience go with him somewhere new.

    LetrCOs look at MCDMrCOs recent efforts from the point of view of Wizards of the Coast. It is all ruin, disaster, and calamity. Master communicator
    and D&D fanatic Matt Colville has gone from convincing people to try
    D&D, and explaining how best to play D&D, to instead asking his 439,000 subscribers to stop playing D&D and play his game instead.

    Not to mention that Critical RolerCoa huge reason for the recent surge in popularity of D&DrCois likewise stopping their support of D&D, and asking their 2.1 million YouTube subscribers to start playing one of their two
    new games instead. I will not mention that, lest it further trouble the
    sleep of the D&D people at Wizards of the CoastrCa (What if 2.1 million
    people simply donrCOt buy 6th edition?)

    In summary, all these events are interfering with the developments that created the golden age of TTRPGs. The removal of D&D from Critical Role
    likely hurts everyone involved. For years, Critical RolerCOs pitch was rCLWatch voice actors play D&D!rCY (A concept even my 80-year-old Aunt Sonja understands.) Now, the pitch is rCLWatch voice actors play Candela Obscura!rCY

    But what is Candela Obscura? (If asked, Aunt Sonja might guess Candela
    Obscura was a potpourri scent.) The brand recognition that drove people
    to Critical Role is gone.

    Simultaneously, the splintering of the D&D 5E community will make it
    harder for new designers to break into the industry, and harder for established companies to attract new customers. Growth in the TTRPG
    field will slow.

    What the Future Might Look Like

    And if IrCOm right, and this is how the golden age of TTRPGs dies, certain things follow naturally from these events. Here are my predictionsrCoProphecies?rCothat I may be held accountable for my rashness
    in writing all this down. I may be wrong, but if IrCOm right, the
    following things seem likely to pass:

    Sixth edition will not do as well as 5th edition. Even more firings
    will follow. Wizards, which struggled to know what to do with D&D when
    it was a success (No Honor Among Thieves Starter Set? Really?) will be flummoxed by what to do with it when it is perceived as a failure.
    No MCDM RPG crowdfunding campaign will ever do better than this
    initial campaign to fund its TTRPG.
    Kobold PressrCOs post-OGL game, Tales of the Valiant, has been
    criticized for being too similar to 5E. For Kobold Press, I see two
    futures. Perhaps they will slowly bleed fans in the same way that MCDM
    will. But if D&D 6th edition is too different, and people really donrCOt
    want to move on from 5E, Kobold has positioned themselves to be the next Paizo, and Tales of the Valiant, the next Pathfinder.
    The frequency of million-dollar TTRPG Kickstarters will decrease.
    Attendance at major gaming conventions will plateau.
    TTRPGs will become less interesting. Less exciting. Less creative.
    And despite all the new systems, it will also grow less diverse as it
    becomes even harder to make money in a TTRPG community broken into factions.

    And so a golden age ends sputters out.

    Unless something truly dramatic and game-changing hits the industry.

    What could change this grim future? I suppose a group of publishers
    coalescing around a single system might change matters.

    Or something truly inconceivable, something like giving 6th edition D&D
    an OGL, or putting the rules in the Creative Commons.

    And after last monthrCOs blood sacrifices upon the altar of profitability,
    who is even left at Wizards with the power and experience to advocate
    for such a thing?

    It has been a grand era to be a gamer, one which we have been fortunate
    to live through. ------------------------------------------------------------------------

    There are a few inaccuracies in the essay--Critical Role does still play
    D&D, for example.

    Numerous industry professionals have also posted thoughts in response,
    some agreeing and others disagreeing--you can see their comments on the original Facebook post, which is publicly viewable.

    Mike Mearls, who was laid off from WotC a few weeks ago responded
    "WRONG! The age of fixating on one company and its decisions is dead.
    Now the audience is in the driver's seat. Let us hope they hit the gas."

    Shannon Appelcline, of Designers & Dragons fame, said that he thought
    "the reports of the OGL's death are greatly exaggerated." He went on to
    say that fandom has kept WotC "from destroying the Golden Age".

    Keith Strohm, D&D brand manager in the early 2000s, and later COO of
    Paizo, commented that it was "an exceptionally astute analysis" and that
    it was like "watching history repeat itself". He talked about the intent
    of the OGL and ended by saying "I don't want to be a prophet of doom, so
    I'm rooting for all of these companies, many of whom are either founded
    by or employ my friends and colleagues. However, I wouldn't launch a new system in this current environment."

    Marvel Multiverse RPG designer Matt Forbeck said that "It might herald
    the end of a golden age of D&D, but other games may yet thrive".

    Industry veteran Owen KC Stephens remarked "This is a well-considered, well-reasoned analysis. I disagree with almost all of it."

    James Lowder, who directed various lines for TSR in the 80s and 90s,
    feels that "It's a Second Golden Age for game design and variety." He commented on WotC's possible plans for a digital-first edition of
    D&D--"If Hasbro/WotC tries to make the new edition a subscription-based, highly monetized walled garden, with radically increased
    direct-to-consumer sales, they will likely blight the market and the hobby--this is likely to happen whether they succeed or fail. This kind
    of move will roll back the overall audience for everyone and could well
    remove RPGs from many stores that rely on D&D sales in order to justify devoting the shelf space to RPGs."
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to rec.games.frp.misc,rec.games.frp.dnd,rec.games.frp.industry on Thu Jan 4 07:42:18 2024
    From Newsgroup: rec.games.frp.misc

    On 1/4/2024 2:48 AM, kyonshi wrote:
    Source: https://www.enworld.org/threads/ben-riggs-the-golden-age-of-ttrpgs-is-dead.701902/

    Interesting analysis. I gave up on 5e years ago but kept coming back
    and trying because it was the only game in town. Until I just gave up.
    I'm not a Matt Coleville fan either and he and his game are commonly
    cited as creating greatly overblown expectations.

    I'll be interested to see if what he puts out is more to my taste than
    5e, and if it blows up. I hope something that's more to my taste (not pathfinder which is ever further from my taste than 5e) Or 6e's stewards realize they need someone who understands how RPGs work and manage to
    heal up their feet they keep blowing holes in instead of amputating the
    legs as they appear to be doing.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From gbbgu@gbbgu@gbbgu.com to rec.games.frp.dnd,rec.games.frp.industry,rec.games.frp.misc on Thu Jan 11 05:54:30 2024
    From Newsgroup: rec.games.frp.misc

    On 4 Jan 2024, kyonshi wrote:

    Source: https://www.enworld.org/threads/ben-riggs-the-golden-age-of-ttrpgs-is-dead.701902/

    Ben Riggs, D&D historian and author of Slaying the Dragon: A Secret
    History of Dungeons & Dragons has posted an essay widely on social media entitled 'The Golden Age of TTRPGs is Dead'.

    Interesting read. It reminds me of similar articles and posts years ago about the excessive quantity of Linux distros tearing linux adoption in every direction and that if we just could pick "the one true distro" then surely linux would crush Microsoft, end world hunger and supply free puppies for all!

    Of course holy wars are a common pastime of most nerds in any nerdy field, I don't see how ttrpgs are any different.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From kyonshi@gmkeros@gmail.com to rec.games.frp.dnd,rec.games.frp.industry,rec.games.frp.misc on Thu Jan 11 09:44:05 2024
    From Newsgroup: rec.games.frp.misc

    On 1/11/2024 6:54 AM, gbbgu wrote:
    On 4 Jan 2024, kyonshi wrote:

    Source:
    https://www.enworld.org/threads/ben-riggs-the-golden-age-of-ttrpgs-is-dead.701902/

    Ben Riggs, D&D historian and author of Slaying the Dragon: A Secret
    History of Dungeons & Dragons has posted an essay widely on social media
    entitled 'The Golden Age of TTRPGs is Dead'.

    Interesting read. It reminds me of similar articles and posts years ago about the excessive quantity of Linux distros tearing linux adoption in every direction and that if we just could pick "the one true distro" then surely linux would crush Microsoft, end world hunger and supply free puppies for all!

    Of course holy wars are a common pastime of most nerds in any nerdy field, I don't see how ttrpgs are any different.

    but you don't understand, this year WILL be the year of linux on the
    desktop. for sure.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From lkh@lkh@sdf-eu.org to rec.games.frp.misc,rec.games.frp.dnd,rec.games.frp.industry on Wed Jan 17 07:01:31 2024
    From Newsgroup: rec.games.frp.misc

    In rec.games.frp.misc Justisaur <justisaur@yahoo.com> wrote:
    On 1/4/2024 2:48 AM, kyonshi wrote:
    Source:
    https://www.enworld.org/threads/ben-riggs-the-golden-age-of-ttrpgs-is-dead.701902/

    Interesting analysis. I gave up on 5e years ago but kept coming back
    and trying because it was the only game in town. Until I just gave up.
    I'm not a Matt Coleville fan either and he and his game are commonly
    cited as creating greatly overblown expectations.

    I'll be interested to see if what he puts out is more to my taste than
    5e, and if it blows up. I hope something that's more to my taste (not pathfinder which is ever further from my taste than 5e) Or 6e's stewards realize they need someone who understands how RPGs work and manage to
    heal up their feet they keep blowing holes in instead of amputating the
    legs as they appear to be doing.


    here's an interesting reply:

    https://burnafterrunningrpg.com/2024/01/13/the-golden-age-of-ttrpgs-has-not-even-started/
    --
    https://social.sdfeu.org/@lkh
    IRC: lkh on Libera.chat and others
    --- Synchronet 3.21d-Linux NewsLink 1.2