• How Dungeons and Dragons is making its way into therapy

    From kyonshi@gmkeros@gmail.com to rec.games.frp.dnd,rec.games.frp.misc on Thu Dec 28 18:45:54 2023
    From Newsgroup: rec.games.frp.misc

    https://www.cbc.ca/news/canada/calgary/dungeons-and-dragons-therapy-calgary-1.7065300

    How Dungeons and Dragons is making its way into therapy

    Game being used as a tool in correctional environments, schools and
    hospitals

    Jade Markus -+ CBC News -+ Posted: Dec 23, 2023 9:00 AM EST | Last
    Updated: December 23



    Sarah Atkinson's official job title is child and youth counsellor, but
    every so often she also goes by game master.

    Atkinson works at Discovery House, which helps women and children who
    are fleeing domestic violence. The Calgary organization is testing a new program that uses Dungeons and Dragons and other tabletop role-playing
    games in a group therapy setting.

    Dungeons and Dragons, also known as D&D, is a role-playing game where
    people go on quests while developing their own character. A game master
    or dungeon master rCo in this case, Atkinson rCo leads by describing scenarios, guiding the group and enforcing the rules.

    "Sometimes when kids experience really difficult things, it helps them
    to take on a different role, to be somebody else for a little bit, to
    work through some of those themes," Atkinson said.

    D&D has seen a resurgence in popularity, and has been depicted in
    television shows and movies like Stranger Things and this year's
    Dungeons & Dragons: Honor Among Thieves.

    It's also being used as a tool in correctional environments, schools and hospitals.

    In group therapy at Discovery House, Atkinson said a player can create a character that has characteristics and personality traits they aspire
    to, or their character could represent something they're struggling with.

    "If you take a young person who has a history of victimization or abuse
    or something like that, they can work through some of those themes by
    playing a warrior who maybe doesn't experience those same things or
    maybe experiences it in a different way," she said.

    "But it's taking place in sort of that creative space, that imaginative
    space, so it feels safer," she said.

    But, she said, each player gets a card they can flip over if things feel
    too heavy and they need to take a step back.

    At Simon Fraser University in B.C., David Lindskoog, a registered
    clinical counsellor, uses D&D in group therapy sessions mostly with
    students who are experiencing social anxiety.

    Using a pre- and post-session assessment tool on about 80 students, he
    said students experience an average of 25 to 30 per cent reduction in
    the severity of social anxiety symptoms.

    The sessions are typically quite structured and usually about 60 to 90
    minutes long.

    "The gameplay itself requires a lot of interaction and social skills, communication, problem-solving, creativity, imagination," he said.

    The program also has a waitlist each term.

    "It can be kind of tough to get students to commit to groups, oftentimes
    the individual services are more in demand. So the fact that this one
    has a waiting list pretty much every term is kind of a bit of a
    testament to what the experience is like in the group for folks," he said.

    Megan Ann Connell, a psychologist who uses Dungeons and Dragons as part
    of her practice and wrote a book on tabletop role-playing therapy,
    started playing the game in middle school.

    Connell, who lives in Charlotte, North Carolina, said she took a long
    hiatus from the game but fell in love with it again after becoming a
    trained psychologist.

    "I recognized as I was playing, I was running into a lot of the things I struggled with, and so I had made characters that wouldn't struggle with
    some of the things I do," she said.

    "I was like, 'Oh, how interesting that my stuff is still showing up in
    the character, even though it's not me' rCa that's where I started going
    down this rabbit hole of utilizing this game as a tool for therapy."

    Many groups use it to teach social skills to kids with ADHD and autism, Connell said.

    "However, we've been able to broaden it and utilize tabletop
    role-playing games to teach a wider variety of therapeutic skills," she
    said.

    Her work often focuses on assertiveness training and building strong
    peer relationships.

    "There's just a lot of different tools and techniques that you can
    utilize and fold into the game."

    Connell said D&D can be applied to a broad range of experiences, and
    it's not clear if it's more effective for certain disorders because that research hasn't been conducted.

    She said those types of studies are just starting to pick up.


    Dungeons and Dragons first came out in 1974. Connell said that in the
    early 1980s, there were a number of therapists and school counsellors
    who started to notice that tabletop role-playing games were helpful to
    their students and their clients.

    While not a widely held belief anymore, the game was once considered a
    danger to society. Many became fearful of Satanism or Satan worship in
    the early 1980s, and D&D was pulled into that panic, spurred on by
    television pundits, anti-D&D campaigners and evangelical Christians.


    "With the satanic panic, people stopped using it as an intervention
    tool. And so it wasn't until the fifth edition released we started
    really seeing that starting to pick up," Connell said.

    "It's a very, very new intervention style, even though the gaming system itself has been around for quite some time."
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