From Newsgroup: rec.games.frp.dnd
On Sat, 19 Sep 2026 13:31:44 +0200, Arnaud Gomes <
arnaud+rgfd@carrosse.frmug.org> said this thing:
Hello,
This is prompted by a comment in The True Melissa's recent post about >deities.
Fellow DMs, when a player can't make it to a game, what do you do with
their characters?
I tried a few options. NPCing the character just doesn't work for me; I
have enough to handle already as a DM, adding an always-present NPC is
just too much, I will forget the character is even here half the
time. Letting another player run the character has part of the same
issue, plus the problem Melissa ran into: what happens when the fill-in >player gets the character killed? Finally I opted to just let the
character fade into the background: when the player is absent, the
character is just not here, continuity be damned.
I tend to run a picaresque game, not one where the characters'
background matters much, so this works for me for D&D; I probably
wouldn't choose the same option in a character-centered game.
What about you and your games?
It depends on the situation. If the break between sessions ended in a
safe place, we usually go "Oh, {missing player} is off doing something
else" (which I sometimes might play with the player in a solo session,
if we can get around to it). A few times we went with the rather
mundane suggestion that the PC had a cold and was sitting it out in a
nice warm bed.
If the break is mid-adventure, though, usually the PC fades into the background. Sometimes we pretend he's there, just following silently
but not interacting. A few times the PC would "head back to town" for {{reasons}} just to ensure he's in a safe spot but other times the PC
stayed with the party. Often in these situations he would get used as
party mule because massive encumbrance wouldn't matter too much to a
player who wasn't going to be fighting or engaging in any derring do
;-)
On the rare occassion where the previous adventure ended in a risky
place (mid-combat, for instance), I'd play the character as DM, but do
so extra conservatively and doing my best not to get him killed. Once
the immediate danger was gone, the PC faded into the background as
above.
It wasn't always possible but when I could I'd ask the absent player
if they had any preference as what to do with their character. The
general opinion of my players was they didn't really seem to mind too
much if they got used as a DM PC, but I was always very hesitant about
taking that route.
More problematic was when the player returned. Inevitably we figurerd
out some nonsense that got the PC back into the party, but very rarely
did it make a lot of sense. Even when the PC was "there but in the
background", often he was a lot less battered than the rest and some
of the interactions he missed (like a villain swearing unending
vengeance against the party) didn't really apply to that PC... but we
rolled with it anyway.
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