• D&D people are the best people

    From The True Melissa@thetruemelissa@gmail.comNOSPAM to alt.games.adnd,rec.games.frp.dnd on Mon Aug 3 19:32:33 2026
    From Newsgroup: rec.games.frp.dnd

    I love my OSRIC/1e D&D group. They're creative players who constantly
    come up with out-of-the-box approaches to problems.

    Not only do we have a blast throughout every session, we've started
    doing a cooperative dinner each week. We're planning to do some themed
    meals and some that are just food.

    Hooray for D&D players, the best people in the world.
    --
    The meek shall inherit, we're told,
    But I'm not so easily sold.
    For supposing they should,
    It would do them no good --
    They'd lose it at once to the bold.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Tue Aug 4 11:38:38 2026
    From Newsgroup: rec.games.frp.dnd

    On Mon, 3 Aug 2026 19:32:33 -0400, The True Melissa <thetruemelissa@gmail.comNOSPAM> said this thing:

    I love my OSRIC/1e D&D group. They're creative players who constantly
    come up with out-of-the-box approaches to problems.

    Not only do we have a blast throughout every session, we've started
    doing a cooperative dinner each week. We're planning to do some themed
    meals and some that are just food.

    Hooray for D&D players, the best people in the world.

    I wouldn't go quite that far, because in my experience some D&D
    players can be quite awful... but generally I do find them to be
    slightly above average when it comes to being 'less terrible' than the
    norm. Then again, I might be biased. ;-)

    But it's great when you find a group with which you click; a team of
    players who view the goal of the game the same way you do. It doesn't
    matter if you're all a bunch of min-maxers or if you're all
    theater-studies rejects; finding a group that matches your playstyle
    is the number one thing to making your D&D experience fun. While I
    encourage some heterogenity in playstyles (because players need ideas
    to work against), neither should groups be too cautious in (politely)
    expelling players whose viewpoint works against the overall
    experience. It's not that player is /wrong/... but different players
    have different goals and expectations from the game, and if those
    differences are too extreme and working at cross-purposes, it can be
    extremely detrimental to the game. People stop having fun, they burn
    out faster, drop out, etc.

    But when you find a group that works... man, do everything you can to
    hang onto them. It's magic.


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