• Just Bad Books

    From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd,alt.games.adnd on Fri Apr 17 12:28:29 2026
    From Newsgroup: rec.games.frp.dnd


    So, as a counter-point to the previous 'hidden gems' thread... how
    about you name a D&D gaming book that you thought was particularly
    awful. So basically any module, campaign setting, or rulebook
    --whether official or otherwise-- made you regret not only the money
    you spent buying it, but the time you spent reading it.

    This is a much wider category and I'm having a hard time picking just
    one. There's been a LOT of terrible material released for D&D over the
    years. But if I had to pick one it would might be "DLA3 Dragon's
    Rest", a particularly bad late-era Dragonlance adventure module. The Dragonlance modules in general weren't very good. I always thought
    they were both too railroady in design without giving DMs enough
    information to flesh out the world; they were fun if you knew the
    novels and just wanted to relive the adventures of Carmaron, Raistlin
    and the rest but less so if you wanted to have adventures of your own.

    But the DLA saga ("Dragon's Rest" was the third module in a
    loosely-intertwined trilogy of adventure modules) was even worse,
    because it had the opportunity to be so much more. Released to take
    advantage of the new "Taladas" game setting (an entirely new region of
    the Dragonlance world not as tightly bound to the novels), it instead
    was as linear as the rest of the modules but without the charm or epic
    feel. It was just a badly paced adventure with ridiculous, sophomoric
    ideas and ugly art.

    Is it the worst module, or the worst thing ever produced for D&D?
    Probably not, but it stands out in my mind because it was a chance for Dragonlance to finally show off its potential... and it flopped
    terribly instead.

    What D&D material comes to mind when you think of a bad adventure or
    reference book?


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  • From Arnaud Gomes@arnaud+rgfd@carrosse.frmug.org to rec.games.frp.dnd,alt.games.adnd on Fri Apr 17 21:41:43 2026
    From Newsgroup: rec.games.frp.dnd

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What D&D material comes to mind when you think of a bad adventure or reference book?

    So many, so many of them...

    The avatars trilogy of modules would be an obvious choice. When young me started playing AD&D in the early days of 2nd edition, I bought the
    Forgotten Realms Campaing Set (the 1st edition gray box, that was before
    the 2nd edition came out) and the Forgotten Realms Adventures
    hardback. The hardback advertised the modules trilogy as the narrative
    behind the changes between the two products, so of course my next
    purchase was the modules. Even at the time I couldn't really imagine
    what to do with them.

    But no, the one that sticks as awful is probably the 2nd edition
    Draconomicon. I quite liked the Wyrms of the North series in Dragon
    Magazine so I should enjoy this book, except... well, the
    pseudo-scientific introduction is so bad, I couldn't bring myself to
    read any further. Maybe the rest of the book is good, I guess I'll never
    know.
    --
    Arnaud
    https://the-dm.oook.fr/
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd,alt.games.adnd on Sat Apr 18 11:13:08 2026
    From Newsgroup: rec.games.frp.dnd

    On Fri, 17 Apr 2026 21:41:43 +0200, Arnaud Gomes <arnaud+rgfd@carrosse.frmug.org> said this thing:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What D&D material comes to mind when you think of a bad adventure or
    reference book?

    So many, so many of them...

    So, so, so many....


    The avatars trilogy of modules would be an obvious choice. When young me >started playing AD&D in the early days of 2nd edition, I bought the
    Forgotten Realms Campaing Set (the 1st edition gray box, that was before
    the 2nd edition came out) and the Forgotten Realms Adventures
    hardback. The hardback advertised the modules trilogy as the narrative
    behind the changes between the two products, so of course my next
    purchase was the modules. Even at the time I couldn't really imagine
    what to do with them.

    I had totally forgotten about the Avatar trilogy. Yeah, those were
    pretty awful too... again largely because they were so closely tied to
    the novels. But unlike the Dragonlance series, there was no charm to
    the narrative.

    I also really disliked the idea that the entire world was being
    transformed just to match the the new rules of AD&D 2E. It just made
    the entire setting feel too mechanical (WoTC did the same thing with
    the 3E and 4E transitions). Worse, the modules didn't really show off
    anything that made 2E different.


    But no, the one that sticks as awful is probably the 2nd edition >Draconomicon. I quite liked the Wyrms of the North series in Dragon
    Magazine so I should enjoy this book, except... well, the
    pseudo-scientific introduction is so bad, I couldn't bring myself to
    read any further. Maybe the rest of the book is good, I guess I'll never >know.

    I don't know if if I'd call Draconomicon awful... but it was
    disappointing. I think I was hoping for something more generic that
    could be more easily adapted to my own campaigns but it got pretty
    down into the nitty-gritty tying the dragons in the bookk to the
    forgotten realms campaign world. Which, to be fair, is unsurprising;
    it /was/ a Forgotten Realms reference book. But it made the whole
    species 'just another monster' in a realm already filled with horrific
    beasts, and not something worthy of being the titular beast in the D&D
    game system. Dragons in my campaigns were Smaug-level disasters, and
    the Draconomicon made them nothing more than 14HD monsters. Fine for
    some DMs, but not what I was hoping for.

    I didn't think it as awful; just low-average and not that useful to my
    needs. Just like a lot of TSR material released around that time.



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