There's been a lot of material written for D&D in its various
iterations, both official and unofficial. Some of them have been
great, some of them have been terrible; most fall somewhere in
between. Of all the books you may have read for the game, which one do
you think is both well-written, useful and often overlooked?
On 13/04/2026 21.47, Spalls Hurgenson wrote:
There's been a lot of material written for D&D in its various
iterations, both official and unofficial. Some of them have been
great, some of them have been terrible; most fall somewhere in
between. Of all the books you may have read for the game, which one do
you think is both well-written, useful and often overlooked?
Never played D&D, always just AD&D, mainly 2.0, some 2.5. One that we
used to get more details regarding weapons we had "The Compendium of >Weapons, Armour & Castles" (ISBN: 0-916211-38-X), good source for
example for how different weapons were actually used.
There's been a lot of material written for D&D in its various
iterations, both official and unofficial. Some of them have been
great, some of them have been terrible; most fall somewhere in
between. Of all the books you may have read for the game, which one do
you think is both well-written, useful and often overlooked?
I've got three. You'll note all three are old-school TSR-era books,
but that's mostly because that's what I still use but that's not to
exclude more modern stuff (and I think even the old stuff I mention
may have some value to users of more recent editions)
#
For me, the one that immediately comes to mind is "REF3: Book of
Lairs" (TSR9177),
Next, the "Aurora's Whole Realms Catalogue". (TSR 9358) Not so muchThat was fun, but a little too useful in some regards. I rather like AC
for the writing but its pictures. Written as if it were a
fantasy-themed 'Sears Catalogue' sort of thing
What about you? What book do you think is something that isPrimal Order. Wonderful and fun book on a system of how to deal with
particularly memorable to you and probably would benefit others by
reading it, even if it may not be directly useful to a modern gamer?
Is it one of the classic rulebooks? An especially memorable adventure?
A reference guidebook? Some third-party campaign supplement? What
hidden gem do you think needs to be uncovered by more D&D gamers?
On 4/13/2026 12:47 PM, Spalls Hurgenson wrote:
For me, the one that immediately comes to mind is "REF3: Book of
Lairs" (TSR9177),
In much the same vein, 4e's Dungeon Delves is a collection of '5-room >dungeons' from 1 each from level 1-30 (equivilent to 1-20 since each
level was about .75 of a level elsewhere.) Admittedly not quite as
useful since no one plays 4e, but still easy enough to take and convert
to anything.
Next, the "Aurora's Whole Realms Catalogue". (TSR 9358) Not so muchThat was fun, but a little too useful in some regards. I rather like AC
for the writing but its pictures. Written as if it were a
fantasy-themed 'Sears Catalogue' sort of thing
4 The Book of Marvelous Magic, which has a bunch of rather silly magic >items, and isn't presented as something the PCs can just buy from.
What
hidden gem do you think needs to be uncovered by more D&D gamers?
Primal Order. Wonderful and fun book on a system of how to deal with
god's powers, possibly even playing gods.
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