I'm a sixth-level fighter/magic-user wielding a bill-guisarme. I have
a STR of 16 and am clad in banded mail without a shield. I'm second in
line in a party of six that is creeping through a narrow (6' wide, 5'
tall) dungeon corridor. The lantern has just blown out and we've been suddenly attacked from the rear by a pack of ghouls. I've been
attacked once (fortunately I made my saving throw) and now it's my opportunity to strike. What do I need on a d20 to make a successful
to-hit roll? ;-)
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
I'm a sixth-level fighter/magic-user wielding a bill-guisarme. I have
a STR of 16 and am clad in banded mail without a shield. I'm second in
line in a party of six that is creeping through a narrow (6' wide, 5'
tall) dungeon corridor. The lantern has just blown out and we've been
suddenly attacked from the rear by a pack of ghouls. I've been
attacked once (fortunately I made my saving throw) and now it's my
opportunity to strike. What do I need on a d20 to make a successful
to-hit roll? ;-)
All that info! Now, are we playing 1e or 2e? Is this event relevant?
Let's assume 1e.
From the description I would say the character is half-elven and thus
has infravision. Assuming the lantern has been out for more than a
couple of segments (my understanding of the wording above), the
character can see the ghouls, so I'd say you need to roll 10+?
I must admit I've never been good at tracking down modifiers in 1e. :-)
You did miss the issues of using a pole-arm in a narrow, low corridor
(also, being attacked from the rear when you're second in line), and
the potential penalties that might cause.
I have to admit, I totally forgot about the race-limitation to multi-classing. In the campaigns I led, demihumans tended to be fairly
rare, and I discouraged multi-classing, so it usually didn't come up
that much. But I guess you're right; having said this character was a
F/MU, they'd have to be an elf or half-elf. This, as you noted,
You did miss the issues of using a pole-arm in a narrow, low corridor
(also, being attacked from the rear when you're second in line), and
the potential penalties that might cause.
There might also be argument that the character was attacked in
surprise, and how that might affect the roll.
1E also had optional weapon-vs-armor bonuses/penalties for a lot of
its weapons. Because why make anything simple when you can add yet
another level of complexity on top of an already existing morass of
rules, right Gary? ;-)
In fairness, neither am I. To be quite honest, I have NO idea what the
actual answer to my question is. I was just poking fun at some of the complexities of the system (which, let me be clear, I love... partly
BECAUSE of that complexity), and maybe to provide an opening for
discussion in (a couple) of otherwise quiet newsgroups.
But I'll happily accept your answer as canon... especially since I
just rolled an '11'. Die, evil ghoul, die!!!! ;-)
This one I thought about, the bill-guisarme doesn't have a modifier vs
AC 6. ;-) Actually, it only has a couple of +1 or -1 quite far in the
low ACs, I forgot exactly where. Because, of course, only the common
weapons need complicated modifiers that always come up to trip you up,
don't they?
On Mon, 23 Mar 2026 00:53:19 +0100, Arnaud Gomes <arnaud+rgfd@carrosse.frmug.org> said this thing:
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
I'm a sixth-level fighter/magic-user wielding a bill-guisarme. I have
a STR of 16 and am clad in banded mail without a shield. I'm second in
line in a party of six that is creeping through a narrow (6' wide, 5'
tall) dungeon corridor. The lantern has just blown out and we've been
suddenly attacked from the rear by a pack of ghouls. I've been
attacked once (fortunately I made my saving throw) and now it's my
opportunity to strike. What do I need on a d20 to make a successful
to-hit roll? ;-)
All that info! Now, are we playing 1e or 2e? Is this event relevant?
Let's assume 1e.
From the description I would say the character is half-elven and thus
has infravision. Assuming the lantern has been out for more than a
couple of segments (my understanding of the wording above), the
character can see the ghouls, so I'd say you need to roll 10+?
You did miss the issues of using a pole-arm in a narrow, low corridor
(also, being attacked from the rear when you're second in line), and
the potential penalties that might cause.
There might also be argument that the character was attacked in
surprise, and how that might affect the roll.
1E also had optional weapon-vs-armor bonuses/penalties for a lot of
its weapons. Because why make anything simple when you can add yet
another level of complexity on top of an already existing morass of
rules, right Gary? ;-)
I must admit I've never been good at tracking down modifiers in 1e. :-)
Come to think of it, I never noticed before but the only weapon in the
PHB with no modifier vs any AC is the partisan, with the bill-guisarme, >glaive and glaive-guisarme close behind, whereas the modifiers for the >swords, axes and club are all over the place. Does it not strike you as
weird that a "standard fighter" is a "standard fighter weilding a
partisan" rather than a long sword or something more common?
On Mon, 23 Mar 2026 21:45:19 +0100, Arnaud Gomes <arnaud+rgfd@carrosse.frmug.org> said this thing:
Come to think of it, I never noticed before but the only weapon in the
PHB with no modifier vs any AC is the partisan, with the bill-guisarme,
glaive and glaive-guisarme close behind, whereas the modifiers for the
swords, axes and club are all over the place. Does it not strike you as
weird that a "standard fighter" is a "standard fighter weilding a
partisan" rather than a long sword or something more common?
I'm not going to pretend to be the expert on medieval weaponry... but
I do know that pole-arms were the more commonly used weapon if you
went by numbers. It was, after all, what the peasantry had available,
and it required much less training to use. So in some ways, it very
well /might/ be the 'standard' weapon of the era and possibly the
game... especially considering most PCs start as low-level nobodies,
and not as fully-trained knight-warriors.
But really, I picked the bill-guisarme only because it was the first
pole-arm I saw in the 1E PHB equipment list, which was all the
research I did for my original post.* I couldn't tell you the
difference between a bill-guisarme, a glaive-guisarme, a fauchard, a
bardiche or any of the other similar pole-arms if my life depended on
it. I certainly couldn't tell you what the 1E stats and modifiers for
the weapons were.
I just wanted something unwieldy and weird-sounding.
* as has been pointed out in other posts, where I forgot --amongst
other things-- that only elves and half-elves could be F/MUs, that
elves are immune to ghoul paralyzation, and that they have infravision
so the lack of a torch wouldn't affect them. Not a lot of thought went
into that original post; can you tell? ;-)
I've certainly never played with
another DM who used weapon vs. armor.
If the weapon vs armor rules weren't the most gygaxian part of the
game, then they definitely were a prime contender. (Feel free to
suggest any others though. ;-)
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
If the weapon vs armor rules weren't the most gygaxian part of the
game, then they definitely were a prime contender. (Feel free to
suggest any others though. ;-)
ISTR Gygax said he never used these rules himself?
For me, the most "baroque gygaxian" part is probably the full initiative >rules (yes, including the weapon speed factors). Incidentally this part
is among the main changes between 1e and 2e, at least in the main rules
(I'm not talking about whole "secondary" subsystems like hand to hand
combat or psionics); this may not be completely due to random
chance. ;-)
I can't remember the full details of the 1e initiative, but we used
speed factors when playing 2nd Ed all the time.
To this day, I've never entirely grokked the 1e/2e psionic rules
though.
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