It's only tangentially D&D related but...
Roughly 1/4 of Hasbro's 2024 revenue in digital sales came from it's >"Monopoly Go" mobile game. Which is somewhat disheartening, because
that sort of income is bound to make Hasbro re-evaluate all its
video-game plans so it can refocus on more games of that style.
"Baldurs Gate 3" was popular, sure, but it was expensive and risky and
could have just as easily been a massive flop. "Monopoly Go" was
compartively cheap to develop, so even if it did flop it wouldn't have
been a major loss. But it didn't flop, and has made the company
literal billions of dollars.
So we all know what sort of games we won't be seeing much of from
Hasbro. I do fully expect an advert-laden, MTX-heavy "D&D Go" of some
sort to come out in the near future.
"D&D has never been more popular, and we have really great fans and >engagement," Williams began. "But the brand is really under monetised."
On Wed, 26 Feb 2025 13:37:58 -0500, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
It's only tangentially D&D related but...
Roughly 1/4 of Hasbro's 2024 revenue in digital sales came from it's >>"Monopoly Go" mobile game. Which is somewhat disheartening, because
that sort of income is bound to make Hasbro re-evaluate all its
video-game plans so it can refocus on more games of that style.
"Baldurs Gate 3" was popular, sure, but it was expensive and risky and >>could have just as easily been a massive flop. "Monopoly Go" was >>compartively cheap to develop, so even if it did flop it wouldn't have
been a major loss. But it didn't flop, and has made the company
literal billions of dollars.
So we all know what sort of games we won't be seeing much of from
Hasbro. I do fully expect an advert-laden, MTX-heavy "D&D Go" of some
sort to come out in the near future.
To quote Cynthia Williams (WoTC CEO):
"D&D has never been more popular, and we have really great fans and >>engagement," Williams began. "But the brand is really under monetised."
As you probably know, the direct translation from C-speak to the
vernacular is, "D&D doesn't make us *enough* money. Sure it makes money,
but not *enough.*"
Apparently, either you make a killing or you kill the product. I hope
Hasbro sells it off to a company that isn't a raging ball of unbridled
greed.
So yeah, the best case scenario, IMO, is sell-off.
In the meantime, Hasbro is going to try to ruin our hobby with constant >electronic rules supplements, if not subscriptions, and VTT subs.
Recurring revenue is the only thing that will satisfy them.
Of course, after sabotaging the core value of the product in pursuit of >making *enough* money, there may not be much left. I'm fearful that they
will just let it wither on the vine.
If that is indeed the future, take heart. We have four viable editions
(1, 2, 3.5, and 5) and can just play with good old-fashioned books. There
are VTT alternatives for those who prefer VTT.
Furthermore, Paizo has already positioned itself as a competitor to this >C-speak nonsense, after the OGL fiasco. Williams needs to watch her back.
On Wed, 26 Feb 2025 15:01:12 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
On Wed, 26 Feb 2025 13:37:58 -0500, Spalls Hurgenson >><spallshurgenson@gmail.com> wrote:
It's only tangentially D&D related but...
Roughly 1/4 of Hasbro's 2024 revenue in digital sales came from it's >>>"Monopoly Go" mobile game. Which is somewhat disheartening, because
that sort of income is bound to make Hasbro re-evaluate all its >>>video-game plans so it can refocus on more games of that style.
"Baldurs Gate 3" was popular, sure, but it was expensive and risky and >>>could have just as easily been a massive flop. "Monopoly Go" was >>>compartively cheap to develop, so even if it did flop it wouldn't have >>>been a major loss. But it didn't flop, and has made the company
literal billions of dollars.
So we all know what sort of games we won't be seeing much of from
Hasbro. I do fully expect an advert-laden, MTX-heavy "D&D Go" of some >>>sort to come out in the near future.
To quote Cynthia Williams (WoTC CEO):
"D&D has never been more popular, and we have really great fans and >>>engagement," Williams began. "But the brand is really under monetised."
As you probably know, the direct translation from C-speak to the
vernacular is, "D&D doesn't make us *enough* money. Sure it makes money, >>but not *enough.*"
Apparently, either you make a killing or you kill the product. I hope >>Hasbro sells it off to a company that isn't a raging ball of unbridled >>greed.
So yeah, the best case scenario, IMO, is sell-off.
In the meantime, Hasbro is going to try to ruin our hobby with constant >>electronic rules supplements, if not subscriptions, and VTT subs.
Recurring revenue is the only thing that will satisfy them.
Of course, after sabotaging the core value of the product in pursuit of >>making *enough* money, there may not be much left. I'm fearful that they >>will just let it wither on the vine.
If that is indeed the future, take heart. We have four viable editions
(1, 2, 3.5, and 5) and can just play with good old-fashioned books. There >>are VTT alternatives for those who prefer VTT.
Furthermore, Paizo has already positioned itself as a competitor to this >>C-speak nonsense, after the OGL fiasco. Williams needs to watch her back.
In fairness, part of this problem is more because of the incentives
offered by our current economic system, where the value of the company
is more dependent on the APPEARANCE of profitablity than any actual
ability to make money. A business that reliably brings in $50 million
dollars per quarter will be valued less than a company that sabotages
itself to get $75 million this quarter even if it means the following >quarters will only get half that revenue. And C-levels are themselves >incentivized to chase after whatever makes the stock-market happy,
because their pay is tied to the stock values too.
So no wonder every company chases after short-term profits even if it >alienates their customers. Anyway, from their point of view: there are
8 billion potential customers on the planet, and if the current 100
million (or whatever) people playing D&D don't like it, they're easily >replacable.
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