• Monty Haul character generation in new editions?

    From David Chmelik@dchmelik@gmail.com to rec.games.frp.dnd on Sun Oct 20 11:20:43 2024
    From Newsgroup: rec.games.frp.dnd

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for character generation for ability scores, but now there's one using 5D6?! Maybe roll five and drop two? How is it anything other than Monty Haul?!

    Maybe it's only option if Dungeon Master (DM) wants more powerful
    characters, like 'epic level campaigns' (never used that, but 36 levels)?

    How could DM deal with this without unbalancing?

    I guess since /Immortals Rules/ (and /Wrath of The Immortals/) it's
    possible to run games with much more powerful characters, but DMs might
    need more experience to do so.

    When we were 12, my DM said 'keep rolling' until I got one or more 18s.
    Maybe he didn't know how to balance game--because he was 12. However,
    when official D&D book says do something this level of 'Monty Hall' I
    don't get it. DM would have to be careful (more/difficult challenges).
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  • From gbbgu@gbbgu@gbbgu.com to rec.games.frp.dnd on Mon Oct 21 05:07:37 2024
    From Newsgroup: rec.games.frp.dnd

    On 20 Oct 2024, David Chmelik wrote:

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for character generation for ability scores, but now there's one using 5D6?! Maybe roll five and drop two? How is it anything other than Monty Haul?!

    There's an untapped market for d6, except swap the "1" for a second "6"

    Heck, why not just swap 1 and 2 for 7 and 8!
    --
    gbbgu
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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Wed Oct 23 19:44:11 2024
    From Newsgroup: rec.games.frp.dnd

    On 10/20/2024 1:20 PM, David Chmelik wrote:
    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for character generation for ability scores, but now there's one using 5D6?! Maybe roll five and drop two? How is it anything other than Monty Haul?!

    Maybe it's only option if Dungeon Master (DM) wants more powerful
    characters, like 'epic level campaigns' (never used that, but 36 levels)?

    How could DM deal with this without unbalancing?

    I guess since /Immortals Rules/ (and /Wrath of The Immortals/) it's
    possible to run games with much more powerful characters, but DMs might
    need more experience to do so.

    When we were 12, my DM said 'keep rolling' until I got one or more 18s.
    Maybe he didn't know how to balance game--because he was 12. However,
    when official D&D book says do something this level of 'Monty Hall' I
    don't get it. DM would have to be careful (more/difficult challenges).

    Well, the easy answer is that 5e (and 5.5e or whatever it will be named)
    is a radically different game than in the old rules. There is a reason
    why the OSR exists and why they are playing a completely different game, outside of the usual trappings of DND-style fantasy that have carried over.
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  • From Ubiquitous@weberm@polaris.net to rec.games.frp.dnd on Tue Nov 5 11:28:37 2024
    From Newsgroup: rec.games.frp.dnd

    In article <vf2p2b$cbs8$2@dont-email.me>, dchmelik@gmail.com wrote:

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for >character generation for ability scores, but now there's one using 5D6?! >Maybe roll five and drop two? How is it anything other than Monty Haul?!

    I guess you're not familiar with the rolling method in the 1st edition Unearthed Arcana.

    --
    Let's go Brandon!

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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Fri Nov 8 05:23:14 2024
    From Newsgroup: rec.games.frp.dnd

    On 11/5/2024 8:28 AM, Ubiquitous wrote:
    In article <vf2p2b$cbs8$2@dont-email.me>, dchmelik@gmail.com wrote:

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for
    character generation for ability scores, but now there's one using 5D6?!
    Maybe roll five and drop two? How is it anything other than Monty Haul?!

    I guess you're not familiar with the rolling method in the 1st edition Unearthed Arcana.

    9d6! The courageousness of it.

    5e I think most use either point buy or the default array, so no rolling
    at all. Really that's been true since 3.5e at least.
    --
    -Justisaur

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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Fri Nov 8 18:23:33 2024
    From Newsgroup: rec.games.frp.dnd

    On 11/8/2024 2:23 PM, Justisaur wrote:
    On 11/5/2024 8:28 AM, Ubiquitous wrote:
    In article <vf2p2b$cbs8$2@dont-email.me>, dchmelik@gmail.com wrote:

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for
    character generation for ability scores, but now there's one using 5D6?! >>> Maybe roll five and drop two?-a How is it anything other than Monty
    Haul?!

    I guess you're not familiar with the rolling method in the 1st edition
    Unearthed Arcana.

    9d6!-a The courageousness of it.

    5e I think most use either point buy or the default array, so no rolling
    at all.-a Really that's been true since 3.5e at least.


    and in 7th ed. they are gonna go diceless
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Fri Nov 8 20:56:05 2024
    From Newsgroup: rec.games.frp.dnd

    On Fri, 8 Nov 2024 05:23:14 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 11/5/2024 8:28 AM, Ubiquitous wrote:
    In article <vf2p2b$cbs8$2@dont-email.me>, dchmelik@gmail.com wrote:

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for
    character generation for ability scores, but now there's one using 5D6?! >>> Maybe roll five and drop two? How is it anything other than Monty Haul?! >>
    I guess you're not familiar with the rolling method in the 1st edition
    Unearthed Arcana.

    9d6! The courageousness of it.

    5e I think most use either point buy or the default array, so no rolling
    at all. Really that's been true since 3.5e at least.

    Our group was really lax with rolling methods, but that's largely
    because we'd played together for so long and could trust each other
    not to meta-game and rules-lawyer to the point it interfered with the experience. Generally, we 4d6'd and applied results where wanted,
    except primary stats for characters were generally fudged in order to
    reach the necessary minimums. Generally, we always created the
    characters in our heads first and then tried to get dice rolls that
    matched that ideal, and if the dice sometimes weren't entirely
    cooperative, I allowed the tweaks. Sometimes we'd take points off one
    roll and add it to another (at varying costs), or we'd just re-roll,
    or I'd just give them the 16 or 17 they wanted.

    But, like I said, we got away with this because the rules and rolls
    weren't that essential to us. They were the necessary chaos that
    ensured no one player -PC or DM- dominated the consensual
    story-telling. And we all understood, too, how LOW stats could
    sometimes be fun.

    (Plus, I could be an absolutely brutal DM at times... and
    over-powerful PCs were my favorite targets. And there are _so many_
    monsters that drain attribute points! Fighter with STR 18/00, meet my
    room full of Shadows ;-)



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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Thu Mar 20 12:12:06 2025
    From Newsgroup: rec.games.frp.dnd

    On 11/8/2024 5:56 PM, Spalls Hurgenson wrote:
    On Fri, 8 Nov 2024 05:23:14 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 11/5/2024 8:28 AM, Ubiquitous wrote:
    In article <vf2p2b$cbs8$2@dont-email.me>, dchmelik@gmail.com wrote:

    I've read about newer Dungeons & Dragons (D&D) dice rolling methods for >>>> character generation for ability scores, but now there's one using 5D6?! >>>> Maybe roll five and drop two? How is it anything other than Monty Haul?! >>>
    I guess you're not familiar with the rolling method in the 1st edition
    Unearthed Arcana.

    9d6! The courageousness of it.

    5e I think most use either point buy or the default array, so no rolling
    at all. Really that's been true since 3.5e at least.

    Our group was really lax with rolling methods, but that's largely
    because we'd played together for so long and could trust each other
    not to meta-game and rules-lawyer to the point it interfered with the experience. Generally, we 4d6'd and applied results where wanted,
    except primary stats for characters were generally fudged in order to
    reach the necessary minimums. Generally, we always created the
    characters in our heads first and then tried to get dice rolls that
    matched that ideal, and if the dice sometimes weren't entirely
    cooperative, I allowed the tweaks. Sometimes we'd take points off one
    roll and add it to another (at varying costs), or we'd just re-roll,
    or I'd just give them the 16 or 17 they wanted.

    But, like I said, we got away with this because the rules and rolls
    weren't that essential to us. They were the necessary chaos that
    ensured no one player -PC or DM- dominated the consensual
    story-telling. And we all understood, too, how LOW stats could
    sometimes be fun.

    (Plus, I could be an absolutely brutal DM at times... and
    over-powerful PCs were my favorite targets. And there are _so many_
    monsters that drain attribute points! Fighter with STR 18/00, meet my
    room full of Shadows ;-)

    All the DMs in my area used 'practice' your rolls until the first one
    was an 18, that's your first score, then 4d6 reroll 1s and 2s then drop lowest. Everyone had at least 1 18 of course. Then roll and apply age modifiers too.

    I was the hold out that only allowed re-rolling 1s and only the first time.

    Say what you will, at least most characters were strong enough to
    survive a little, and there was rarely someone with characters so poor
    that the power gap was terrible between them.

    It did happen on occasion, and I remember more than one person
    committing suicide by monster/trap to roll up a new one.

    I also tended to be what my players called a 'killer DM' so the high
    stats helped. On the other hand I once got berated for not letting a particular character die. I was also told I should run CoC because of
    the terrifying stuff I'd do to the characters. To which I'd reply "No,
    can you imagine how terrifying that would be, it's already too terrifying."
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'
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