• [The Gamer] Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Mon Sep 16 09:41:02 2024
    From Newsgroup: rec.games.frp.dnd

    Source: https://www.thegamer.com/dungeons-dragons-2024-rules-dnd-2026-book-phb/

    Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026

    By
    Stacey Henley
    There are, broadly speaking, two different types of Dungeons & Dragons players. Within these two types there are thousands of subdivisions, but mainly, there are people who just play the game, and people who follow
    the game on Reddit. The first, casual group, way outnumbers the second,
    and likely has more fun. The second (and you can swap out Reddit for a
    few other social media/forum sites), tends to take it far more
    seriously, and I'm never even that sure how much some of them like the
    game at all.

    This is not to pour scorn on the hardcore communities. They are the
    lifeblood of Dungeons & Dragons - Wizards of the Coast just spent over a
    year playtesting every single class and dozens of tweaks, additions, and alterations to how they play, and let me tell you, it wasn't Mary with
    the D20 pencil case who loves her goblin pirate Jimminy and asks 'how do
    I see my spell save number again?' who painstakingly tested every inch
    of it. It wasn't Billy with his XP shirt who turns up every three weeks
    and goes with the flow who applied pressure on WotC to reverse the
    bizarre decision to delete 2014 content from its website.

    Dungeons & Dragons' New Rules Matter As Much As You Want Them To
    The committed D&Ders who know every inch of the game and sometimes seem resentful of that fact are crucial to keeping the game alive, to oiling
    its gears with player feedback, and to providing millions of free
    adventures and resources to newbies. But it's odd having a foot in both
    camps. I need to keep up with each news story, and how the fans react to
    it, and as a DM who writes their own adventures with a substantial
    amount of homebrew (or homebrew stolen from others), I'm in these
    communities for business and pleasure. But I still think of myself as a
    casual compared to the veterans, and so goes my reaction to the new
    Player's Handbook.

    A whistle-stop tour of how we arrived at the new rules. Dungeons &
    Dragons is as popular as it has ever been, and that is through the Fifth Edition of the rules (known as 5e) which launched in 2014. Wizards of
    the Coast wanted to modernise the games with a rule reset, which should
    have been 6e. However, this reset would have included more online
    integration, so it would have been called OneD&D, with the idea that the
    rules could always evolve.

    Given that a lot of people still use pen and paper in this age of iPads
    and apps, people didn't much care for OneD&D, so it was changed into
    what we have now, which is 'the 2024 update to the 2014 Player's
    Handbook', which is a bit of a mouthful. The reason for this is while
    it's not an overhaul like 6e would have been, this is a substantial
    refresh, and should be called 5.5e. However, back when 3e was given a
    refresh into 3.5e, this was also highly unpopular, so the .5 numbering
    has been scrapped, even though a) this is 5.5e and b) 3.5e is now a
    highly popular format, more than both 3e and 4e.

    All this means the fanfare around the new PHB has been muted. Wizards
    wants people to buy it and use it, so much so that it initially removed
    2014 rules from its digital archive, so it must be held up as a
    significant improvement. On the other hand, it is now keen not to draw
    too much attention to its 5.5e-in-all-but-name ruleset. It feels as
    though casuals, who would benefit from some of the tweaks in the 2024
    edition, which makes classes easier to understand, sands off some evil
    edges, and makes the more complex rules a little more digestible, aren't
    even aware this is happening. Wizards is advertising this as a new book, something with fresh artwork and pages that aren't dog-eared, rather
    than emphasising that the actual rules inside have some notable changes.

    The hardcore players, who have been aware this has been coming for years
    and (despite not really liking it as an entity, by and large) have participated in its design through various Unearthed Arcana playtests,
    know all too well that these rules are different. Mostly, they seem
    content to keep going with whatever adventures they have now and leaving
    the new rules to one side. Some will never pick them up, and others
    probably won't be talked round until some official adventures emerge
    with the new rules attached. But that won't be for a while, as you can
    see below.

    All of the announced upcoming D&D books are continuations of the PHB
    2024 rollout:
    * Worlds & Realms, an illustrated book of new art work and some short
    stories (October 29)
    * Dungeon Master's Guide, updated with 2024 rules (November 12)
    * Monster Manual, with stat blocks tweaked for 2024 rules (Feb 18)
    * Dragon Anthology, ten one shots for 2024 rules (Summer 2025)
    * D&D Starter Set, a basic beginner adventure for 2024 rules (Fall 2025)

    Being in both worlds, I am fittingly on the fence here. I don't have
    much against the new rules, either in terms of precise quibbles with
    their wording or their existence in general. But I also don't feel
    excited enough by them to abandon what I'm working on at the moment to incorporate it. Aside from taking a little bit of inspiration from the
    art (I still dig the orc cowboys) and maybe changing one or two rulings
    here or there based on 2024's ideas, I'm happy to wait. It seems like
    everyone is. What does that mean for the next year of D&D?
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Mon Sep 16 12:12:08 2024
    From Newsgroup: rec.games.frp.dnd

    On Mon, 16 Sep 2024 09:41:02 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Source: >https://www.thegamer.com/dungeons-dragons-2024-rules-dnd-2026-book-phb/

    Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026

    My major complaint about the new rules coming out is that they feel unnecessary. Well, unnecessary to the player, anyway. A new edition
    should be a significant revision to the game, otherwise it feels very
    much like an attempt to just sell the same books to players twice.

    More, a major revision should have _purpose_ to it other than just to
    exist. That purpose should be to revamp the rules to be correct
    mistakes or problems, or to significantly change the tone and texture
    of the game. I've not seen enough significant complaints about 5th Ed
    rules that would require the former, and everything I've seen about
    6th Ed (or whatever WOTC wants to call it) indicates it isn't doing
    the latter.

    Maybe instead of churning out new rules every five years, WOTC could concentrate on creating adventure modules and settings.


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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Tue Sep 17 09:18:51 2024
    From Newsgroup: rec.games.frp.dnd

    On 9/16/2024 6:12 PM, Spalls Hurgenson wrote:
    On Mon, 16 Sep 2024 09:41:02 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Source:
    https://www.thegamer.com/dungeons-dragons-2024-rules-dnd-2026-book-phb/

    Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026

    My major complaint about the new rules coming out is that they feel unnecessary. Well, unnecessary to the player, anyway. A new edition
    should be a significant revision to the game, otherwise it feels very
    much like an attempt to just sell the same books to players twice.

    Well, yeah, that's what they make their money with. Everybody and their
    gran already have the 5e books. Gonna move units somehow.

    (incidentally I never bought the 3 core books because they just would
    have been for the shelf and I didn't want to spend 150$ on that)


    More, a major revision should have _purpose_ to it other than just to
    exist. That purpose should be to revamp the rules to be correct
    mistakes or problems, or to significantly change the tone and texture
    of the game. I've not seen enough significant complaints about 5th Ed
    rules that would require the former, and everything I've seen about
    6th Ed (or whatever WOTC wants to call it) indicates it isn't doing
    the latter.

    I noticed that they are very careful about calling it 6th ed. I guess
    for them it's closer to the 3.5 release: not a complete reworking, just different enough so people have to buy new books. That's how you get
    people to buy new books without scrapping your whole environment. Or at
    least that's what they hope.
    I wouldn't be surprised if this ends up being their 5.5 release, and the actual new 6th edition comes in 2030.


    Maybe instead of churning out new rules every five years, WOTC could concentrate on creating adventure modules and settings.



    yes, they should, but it always has been the case that modules and
    settings just didn't sell as well as rule books. People need to have the rulebooks, multiple ones even if you want to use it as a table reference
    book. But settings and modules are only ever bought by DMs.
    There's financial incentive to release mostly rule books for them.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Tue Sep 17 10:26:56 2024
    From Newsgroup: rec.games.frp.dnd

    On Tue, 17 Sep 2024 09:18:51 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    On 9/16/2024 6:12 PM, Spalls Hurgenson wrote:
    On Mon, 16 Sep 2024 09:41:02 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Source:
    https://www.thegamer.com/dungeons-dragons-2024-rules-dnd-2026-book-phb/

    Dungeons & Dragons' 2024 Rules Won't Get Going Until 2026

    My major complaint about the new rules coming out is that they feel
    unnecessary. Well, unnecessary to the player, anyway. A new edition
    should be a significant revision to the game, otherwise it feels very
    much like an attempt to just sell the same books to players twice.

    Well, yeah, that's what they make their money with. Everybody and their
    gran already have the 5e books. Gonna move units somehow.

    (incidentally I never bought the 3 core books because they just would
    have been for the shelf and I didn't want to spend 150$ on that)


    More, a major revision should have _purpose_ to it other than just to
    exist. That purpose should be to revamp the rules to be correct
    mistakes or problems, or to significantly change the tone and texture
    of the game. I've not seen enough significant complaints about 5th Ed
    rules that would require the former, and everything I've seen about
    6th Ed (or whatever WOTC wants to call it) indicates it isn't doing
    the latter.

    I noticed that they are very careful about calling it 6th ed. I guess
    for them it's closer to the 3.5 release: not a complete reworking, just >different enough so people have to buy new books. That's how you get
    people to buy new books without scrapping your whole environment. Or at >least that's what they hope.
    I wouldn't be surprised if this ends up being their 5.5 release, and the >actual new 6th edition comes in 2030.


    Maybe instead of churning out new rules every five years, WOTC could
    concentrate on creating adventure modules and settings.



    yes, they should, but it always has been the case that modules and
    settings just didn't sell as well as rule books. People need to have the >rulebooks, multiple ones even if you want to use it as a table reference >book. But settings and modules are only ever bought by DMs.
    There's financial incentive to release mostly rule books for them.

    I mean, I won't argue with the fact that modules/settings don't sell
    as well as rulebooks. But every player I've known has had almost as
    big a collection of adventures etc. as I have.

    Admittedly, this 'survey' is a bit out of date. It may have been
    partly because -at the time- D&D had a lot of fiction (books, comics,
    video games etc.) associated with it, and players interested in those
    sought out more information about that fiction. So they went out and
    bought the associated campaign settings and modules.

    But a lot of players are also budding DMs, and the easiest way to
    start DMing is to use a module. Plus, a lot of players like knowing
    what's coming, and try to 'cheat' by reading the adventure ahead of
    time.

    Modules and settings also grow the hobby. Not only can they attract
    tabletop gamers who don't play D&D, but it makes people who do more
    invested in the system. If I have a couple dozen adventure modules,
    I'm much less likely to jump ship to another system (and more likely
    to buy the next rules upgrade).

    Focusing simply on the "does book A sell more than book B" metrics is short-sighted thinking that does nobody any good... except the
    short-term stockholders because it might briefly make the stock jump.
    But those sort don't really care about the company or hobby anyway.




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  • From David Chmelik@dchmelik@gmail.com to rec.games.frp.dnd on Thu Sep 19 12:17:36 2024
    From Newsgroup: rec.games.frp.dnd

    On Mon, 16 Sep 2024 09:41:02 +0200, Kyonshi wrote:
    [...] a) this is 5.5e [...]
    Really? Weren't AD&D second edition (2nd ed, 2e) optional/revised rules called 'optional'... en.Wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons
    says 'revised'... isn't this similar? Maybe after D&D3.5e people started calling AD&D 2e optional rules '2.5e'('backronym'). This seems similar:
    D&D '5e' (not original/1991 but renumbered/2014) just has optional rules again, but officially, that's what it is, not 5.5e... maybe in some years/ decades there will be 5.n (maybe starting with 5.1) editions then people calling optional/revised 5e '5.5e', when actual 5.n may be forthcoming,
    will have to change everything they said. Call it what you want, just
    until it's officially to 5.5 or beyond, I see no reason to say more.
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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Thu Sep 19 12:49:55 2024
    From Newsgroup: rec.games.frp.dnd

    On Thu, 19 Sep 2024 12:17:36 -0000 (UTC), David Chmelik
    <dchmelik@gmail.com> wrote:

    On Mon, 16 Sep 2024 09:41:02 +0200, Kyonshi wrote:
    [...] a) this is 5.5e [...]
    Really? Weren't AD&D second edition (2nd ed, 2e) optional/revised rules >called 'optional'... en.Wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons >says 'revised'... isn't this similar? Maybe after D&D3.5e people started >calling AD&D 2e optional rules '2.5e'('backronym'). This seems similar:
    D&D '5e' (not original/1991 but renumbered/2014) just has optional rules >again, but officially, that's what it is, not 5.5e... maybe in some years/ >decades there will be 5.n (maybe starting with 5.1) editions then people >calling optional/revised 5e '5.5e', when actual 5.n may be forthcoming,
    will have to change everything they said. Call it what you want, just
    until it's officially to 5.5 or beyond, I see no reason to say more.

    <ramble mode on>
    In some ways, the core AD&D 2nd Ed was an 'optional' upgrade. It was
    largely a revision and clean-up of 1st Ed rules, after all. It read
    better than Gygax's prose, added in various elements from Unearthed
    Arcana, or the Survival Guides and the like, and tweaked certain
    aspects of the game to make it easier to play (THAC0 was actually an improvement! ;-). But you could pretty easily take a 1st Ed adventure
    and use it in your 2nd Ed game without much difficulty. (Getting a 2nd
    Ed game to run in 1st Ed was possible too, and only required a little
    more effort).

    [Arguably, 2nd Ed was also written to 'get the Gygax' out
    of the game, thus giving TSR a newly re-written edition where
    they had sole control over the copyright. I think this argument
    has some truth to it, but I think limiting the revision to /just/
    that reason is inaccurate. 1st Ed AD&D was a very messy product
    and the 2nd Ed rewrite made it -at least in my opionon- a much
    more playable and expandable game.]

    Things started to get more difficult once you added in all the various splat-books (e.g., "Complete Fighters Handbook", "Complete Ninja
    Handbook", or stuff like the Historical Reference accessories). You
    could backport it all to 1st Ed, but it required increasing levels of
    effort. In a sense, 2nd Ed + Splatbooks was a 2.25E.

    In the mid-90s, TSR revamped 2nd Edition again, re-releasing revised
    editions of the core books and adding the "Options" books", which
    added significant changes to the game. As their names implied, these
    rules were 'optional' but were seen as many as an effort by TSR to unnecessarily change the game solely to sell new books, and were often
    referred to as 2.5E. They weren't highly regarded and whether because
    of player disdain or because of TSRs financial difficulties, didn't
    really gain much traction. Still, some of the ideas were prototypes
    for changes later made to 3E.

    In this, I think there is some similarity to D&DOne (or whatever it's
    called now): it's goal has less to do with improving the game and more
    with selling books. It's not necessarily that anything in D&D6 is bad;
    like the 2.5E options books, it probably has some good ideas. But D&D6
    (and despite WOTC/Hasbro's revisionism, it seems clear that at the
    start the game _was_ intended to be an entirely new edition) doesn't
    feel _necessary_. It's change for the sake of change.

    Was 2nd Ed necessary? Maybe not necessary but I think it was a welcome
    change and added needed clarity and ability to expand. 2.5E was a
    rushed and unpolished bunch of rules that seemed more about changing
    the game to look more like its competitors rather than creating a
    cohesive game; e.g., of benefit largely to the publisher, not the
    people playing the game. 3.0E was a much needed revamp; 3.5E was 3E's equivalent of 2nd Ed; clarifying and streamling things. 4E was
    unnecessary and unwanted; it was WOTC chasing after the video-gamer
    crowd. It was prompted by WOTC's profit-seeking, not because people
    wanted it. Gamers were quite happy with the 3.5E/d20 system. 5E was a
    return to what made D&D fun. People flocked back to D&D.

    But 6E/One/whatever it's called today...? I don't see it. Unlike 1E
    and 3E, the rules don't really need revision. They're good as they
    are. What the game benefits most from is stability in its system. This
    new edition feels like a chase after money rather than a needed
    improvement.

    But YMMV. I'm not big into the 5E ecosystem. Maybe there _are_ a lot
    of complaints and issues with the rules that I'm just not aware of.
    Maybe 6E/whatever is necessary. But I've seen no evidence of it. And
    given this lack of evidence, I can only assume the drive for a new
    edition by WOTC has more to do with profit-seeking than anything else.

    And judging by the reactions I see online, I don't seem to be alone in
    this.

    </ramble mode off>
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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Wed Sep 25 00:21:47 2024
    From Newsgroup: rec.games.frp.dnd

    On 9/19/2024 6:49 PM, Spalls Hurgenson wrote:
    On Thu, 19 Sep 2024 12:17:36 -0000 (UTC), David Chmelik
    <dchmelik@gmail.com> wrote:

    On Mon, 16 Sep 2024 09:41:02 +0200, Kyonshi wrote:
    [...] a) this is 5.5e [...]
    Really? Weren't AD&D second edition (2nd ed, 2e) optional/revised rules
    called 'optional'... en.Wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons
    says 'revised'... isn't this similar? Maybe after D&D3.5e people started
    calling AD&D 2e optional rules '2.5e'('backronym'). This seems similar:
    D&D '5e' (not original/1991 but renumbered/2014) just has optional rules
    again, but officially, that's what it is, not 5.5e... maybe in some years/ >> decades there will be 5.n (maybe starting with 5.1) editions then people
    calling optional/revised 5e '5.5e', when actual 5.n may be forthcoming,
    will have to change everything they said. Call it what you want, just
    until it's officially to 5.5 or beyond, I see no reason to say more.

    <ramble mode on>
    In some ways, the core AD&D 2nd Ed was an 'optional' upgrade. It was
    largely a revision and clean-up of 1st Ed rules, after all. It read
    better than Gygax's prose, added in various elements from Unearthed
    Arcana, or the Survival Guides and the like, and tweaked certain
    aspects of the game to make it easier to play (THAC0 was actually an improvement! ;-). But you could pretty easily take a 1st Ed adventure
    and use it in your 2nd Ed game without much difficulty. (Getting a 2nd
    Ed game to run in 1st Ed was possible too, and only required a little
    more effort).

    [Arguably, 2nd Ed was also written to 'get the Gygax' out
    of the game, thus giving TSR a newly re-written edition where
    they had sole control over the copyright. I think this argument
    has some truth to it, but I think limiting the revision to /just/
    that reason is inaccurate. 1st Ed AD&D was a very messy product
    and the 2nd Ed rewrite made it -at least in my opionon- a much
    more playable and expandable game.]

    Things started to get more difficult once you added in all the various splat-books (e.g., "Complete Fighters Handbook", "Complete Ninja
    Handbook", or stuff like the Historical Reference accessories). You
    could backport it all to 1st Ed, but it required increasing levels of
    effort. In a sense, 2nd Ed + Splatbooks was a 2.25E.

    In the mid-90s, TSR revamped 2nd Edition again, re-releasing revised
    editions of the core books and adding the "Options" books", which
    added significant changes to the game. As their names implied, these
    rules were 'optional' but were seen as many as an effort by TSR to unnecessarily change the game solely to sell new books, and were often referred to as 2.5E. They weren't highly regarded and whether because
    of player disdain or because of TSRs financial difficulties, didn't
    really gain much traction. Still, some of the ideas were prototypes
    for changes later made to 3E.

    In this, I think there is some similarity to D&DOne (or whatever it's
    called now): it's goal has less to do with improving the game and more
    with selling books. It's not necessarily that anything in D&D6 is bad;
    like the 2.5E options books, it probably has some good ideas. But D&D6
    (and despite WOTC/Hasbro's revisionism, it seems clear that at the
    start the game _was_ intended to be an entirely new edition) doesn't
    feel _necessary_. It's change for the sake of change.

    Was 2nd Ed necessary? Maybe not necessary but I think it was a welcome
    change and added needed clarity and ability to expand. 2.5E was a
    rushed and unpolished bunch of rules that seemed more about changing
    the game to look more like its competitors rather than creating a
    cohesive game; e.g., of benefit largely to the publisher, not the
    people playing the game. 3.0E was a much needed revamp; 3.5E was 3E's equivalent of 2nd Ed; clarifying and streamling things. 4E was
    unnecessary and unwanted; it was WOTC chasing after the video-gamer
    crowd. It was prompted by WOTC's profit-seeking, not because people
    wanted it. Gamers were quite happy with the 3.5E/d20 system. 5E was a
    return to what made D&D fun. People flocked back to D&D.

    Funnily enough 4E still was selling better than basically all other
    games, except maybe Pathfinder at the tail-end, just before 5E came out.
    And considering they made it to chase the video gamer crowd, I always
    found it to be a massive failure.
    Have you seen how humongous these books were?
    If they wanted to chase the video gamer crowd, why did they make these
    books so insanely thick?
    Ok, they put a lot of art in that looked very much like World of
    Warcraft, but seriously. I remember being more or less burned out on 3E,
    and all of a sudden they dropped 4E into my game store. It felt insane.


    But 6E/One/whatever it's called today...? I don't see it. Unlike 1E
    and 3E, the rules don't really need revision. They're good as they
    are. What the game benefits most from is stability in its system. This
    new edition feels like a chase after money rather than a needed
    improvement.
    That's the thing, it's not a big revision. It's the 3.5 equivalent. It's basically them working out the cruft from 10 years. They don't even call
    it 6E. I bet they are gonna come out and release a proper 6E a few years
    down the line. This is basically just a maintenance update, and with
    that I mean "reason for people to spend money on books they already
    have". You know, like 3.5.


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