Hasbro CEO Chris Cocks is excited about using AI in D&D.
"Inside of development, we've already been using AI" and "there's not
a single person who doesn't use AI somehow for either campaign
development or character development or story ideas. That's a clear
signal that we need to be embracing it."*
But he also claims to play D&D with 30 or 40 people regularly, so I'm
not sure how much I believe him.
Well, I believe him about them using AI. It's cheaper than actually
paying people, after all, and who cares if the end result is pabulum.
I know, I know; "AI is just a tool" and "it's coming so you might as
well accept it" and all that. But nothing I've seen about AI has
indicated it makes games any _better_; just that it allows products to
be released faster and more cheaply (for the developer, anyway. I
don't really see those savings reflected in the prices I end up
paying).
Hasbro's stance also runs counter to Wizard of the Coast's stated countermand, requiring third-party artist to refrain from using AI
art. But I guess what's good for the goose isn't good for the gander.
| Sysop: | Amessyroom |
|---|---|
| Location: | Fayetteville, NC |
| Users: | 65 |
| Nodes: | 6 (0 / 6) |
| Uptime: | 08:15:38 |
| Calls: | 862 |
| Files: | 1,311 |
| D/L today: |
2 files (6,679K bytes) |
| Messages: | 264,942 |