Source: >https://boingboing.net/2024/06/03/dds-latest-module-vecna-eve-of-ruin-and-the-trouble-with-high-level-adventures.html
D&D's latest module, "Vecna: Eve of Ruin," and the trouble with
high-level adventures
Gareth Branwyn 3:00 am Mon Jun 3, 2024
On Mon, 3 Jun 2024 12:29:55 +0200, Kyonshi <gmkeros@gmail.com> wrote:
Source: >>https://boingboing.net/2024/06/03/dds-latest-module-vecna-eve-of-ruin-and-the-trouble-with-high-level-adventures.html
D&D's latest module, "Vecna: Eve of Ruin," and the trouble with
high-level adventures
Gareth Branwyn 3:00 am Mon Jun 3, 2024
That's not to say you can't have fun high-level D&D games, but it
often feels like a struggle; you're fighting against a system that
just isn't designed to scale up that high. Other systems are better
suited to those sorts of power levels (Exalted, for instance) but D&D?
It's meant for low-level play.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
On Mon, 3 Jun 2024 12:29:55 +0200, Kyonshi <gmkeros@gmail.com> wrote:
Source: >>>https://boingboing.net/2024/06/03/dds-latest-module-vecna-eve-of-ruin-and-the-trouble-with-high-level-adventures.html
D&D's latest module, "Vecna: Eve of Ruin," and the trouble with >>>high-level adventures
Gareth Branwyn 3:00 am Mon Jun 3, 2024
That's not to say you can't have fun high-level D&D games, but it
often feels like a struggle; you're fighting against a system that
just isn't designed to scale up that high. Other systems are better
suited to those sorts of power levels (Exalted, for instance) but D&D?
It's meant for low-level play.
let's put it like this: D&D in *dungeon crawling* mode doesn't scale
up that well. *Hex crawl* mode does scale better I feel, and the
*domain game* is literally made for high level play.
To my mind *domain game* play, is much more free form than the more
basic modes of play. It should generally be ruled by common sense and
be driven by political scheming of experienced players. Little place
for D&D's basic combat rules here.
However, *that's* very hard to put in a module I guess, which could
be the reason why a lot of high level modules so far are really
bloated mid level modules.
Let me point out again, I don't mean to say you're playing the game
wrong, when your combats are boring. If you and your group don't
like combat, maybe it's better to just roll percentiles to see who
won and cut the whole thing short. That's fine too. But if you do
like a tactical game on your table, don't skimp it, pull all the
options and make it interesting!
Coming back to the module (at last) ... Vecna trying to destroy
the multiverse?! Damn it, I'm intrigued!
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