• {ruetir] The new Dungeons & Dragons series is canceled by Paramount+

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Sat Jun 1 21:34:43 2024
    From Newsgroup: rec.games.frp.dnd

    Does anyone still know what the heck is going on with streaming services?

    Source: https://www.ruetir.com/2024/06/01/the-new-dungeons-dragons-series-is-canceled-by-paramount/

    The new Dungeons & Dragons series is canceled by Paramount+

    Paramount+ rethinks its strategy after the changes in plans, but with
    the intention of renewing the Dungeons & Dragons project

    Paramount+ rethinks its strategy after the changes in plans, but with
    the intention of renewing the Dungeons & Dragons project

    Given the growing expectation for adaptations of video games and fantasy series, the announcement that Paramount+ has decided not to continue
    with its series project about Dungeons & Dragons It has fallen like a
    bucket of cold water on the fans. Initially, in January 2023, it was
    revealed with great excitement that the platform had confirmed a direct
    order for 8 episodes for a live action series of the legendary
    role-playing game, developed by Entertainment One (eOne) and Paramount Pictures, companies owned by Hasbro.

    Rawson Marshall Thurberknown for Red Notice y Los Millers, was tapped to
    write the pilot and direct the first episode. Drew Crevello, who
    participated in WeCrashedjoined as executive producer and showrunner,
    while Gabriel Marano, executive vice president of scripted television at
    eOne, was overseeing the project on behalf of the production company.
    However, the fans' dreams have been cut short, since Paramount+ has
    chosen not to continue with the series. Hasbro, through its Hasbro Entertainment division, plans a creative project restart including the
    search for a new creative team.

    A shared universe waiting

    According to previous reports, Hasbro intends for this live-action
    series to be part of a broader shared universe which would also include
    the 2023 film, Dungeons & Dragons: Honor Between Ladronesand the
    theatrical production currently on the bill, The Twenty-Sided Tavern.
    The decision to pause and restructure the series of Dungeons & Dragons suggests a broader strategic rethinking, potentially aimed at better
    aligning all the pieces of this shared universe.

    The news, although disappointing, has not dampened the enthusiasm of
    Thurber, who shared his excitement in a tweet shortly after the initial
    reveal of the project in 2022. Proclaiming himself passionate about the
    game since a young age and highlighting his experience as a Dungeon
    Master, Thurber expressed his hope and childhood dreams to bring to life
    the world of Dungeons & Dragons.

    While Hasbro and Paramount evaluate next steps, fans are waiting, eager
    to see how this project will transform and if it will finally manage to capture the essence and magic of the original game that has captivated generations. The rethinking promises not only a revision of the creative elements but also, possibly, a better integration into the expected
    cinematic and theatrical universe of Dungeons & Dragons.

    Dungeons & Dragons beyond the board

    The most iconic series of Dungeons & Dragons that has marked generations
    is, without a doubt, the 1983 animated series. This television
    adaptation transported viewers to a world of adventure, magic and
    mystery, where a group of young people was catapulted into a fantastic
    kingdom by means of a roller coaster. During their stay in this
    alternative world, the characters had to find a way to return home,
    facing various challenges and enemies led by the evil Venger.

    The legacy of this series It is deep; not only introduced many viewers
    to the concept of Dungeons & Dragons, but also helped establish many of
    the norms and expectations that are associated with role-playing games
    today. Each episode featured lessons about teamwork, courage, and
    justice, teachings that have remained etched in fans' collective memories.

    The narrative of the series, focused on overcoming tests through cunning
    and cooperation, became an essential format for future adaptations of
    the game in other media. Nowadays, Dungeons & Dragons remains a rich
    source for exploring themes of heroism and adventure, and the 1983
    series is fondly remembered for bringing these elements to life in an accessible and exciting way.
    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Sun Jun 2 11:58:42 2024
    From Newsgroup: rec.games.frp.dnd

    On Sat, 1 Jun 2024 21:34:43 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Does anyone still know what the heck is going on with streaming services?

    Source: >https://www.ruetir.com/2024/06/01/the-new-dungeons-dragons-series-is-canceled-by-paramount/

    The new Dungeons & Dragons series is canceled by Paramount+

    Paramount+ rethinks its strategy after the changes in plans, but with
    the intention of renewing the Dungeons & Dragons project

    Well, no surprise here after the lackluster response to the D&D movie.

    I've said it before, and I'm saying it again:

    Dungeons & Dragons is not an exciting license on which to base a
    television or movie franchise. The GAME is exciting. The various IPs -Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great.
    But D&D is a lousy license that alone can't carry a movie. A D&D movie
    (or TV show) without those associated worlds is... well, it's just
    dull fantasy adventure with some license-specific monsters. Nobody is
    going to go to see the D&D movie /because/ the wizard uses "Bigby's
    Grasping Hand" or so they can see a rust monster. They'd go to see a
    D&D movie because they want to see Raistlin or Elminster or Drizzt.

    But -for whatever reason- we never get movies that use those
    intellectual properties. Whether its because Hollywood doesn't want to
    be bound to somebody elses world-building, or because Hasbro isn't
    licensing anything but the D&D branding, I don't know.

    And, honestly, I'm not even sure that /with/ the characters and
    settings associated with D&D you'd get a good movie. What makes for a
    good game setting doesn't necessarily translate into a good cinematic experience. The D&D world is weird; a melange of ideas that is
    designed for DMs to pick-and-choose to make their own exciting
    adventures. Its character classes are unrealistic, designed for game
    balance (and, at least in the older editions, for team-building) over
    realism. It has little structure and coherence. It's fun for a game.
    It's not really great for narrative.

    I don't think it's surprising that D&D and Hollywood have never really
    come out with a hit product based on the brand. It is surprising that
    it took Hollywood to realize it.


    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Ubiquitous@weberm@polaris.net to rec.arts.tv,rec.games.frp.dnd on Wed Jun 12 10:18:13 2024
    From Newsgroup: rec.games.frp.dnd

    gmkeros@gmail.com wrote:

    : The new Dungeons & Dragons series is canceled by Paramount+
    :
    : Paramount+ rethinks its strategy after the changes in plans, but with
    : the intention of renewing the Dungeons & Dragons project
    :
    : Paramount+ rethinks its strategy after the changes in plans, but with
    : the intention of renewing the Dungeons & Dragons project
    :
    : Given the growing expectation for adaptations of video games and fantasy
    : series, the announcement that Paramount+ has decided not to continue
    : with its series project about Dungeons & Dragons It has fallen like a
    : bucket of cold water on the fans. Initially, in January 2023, it was
    : revealed with great excitement that the platform had confirmed a direct
    : order for 8 episodes for a live action series of the legendary
    : role-playing game, developed by Entertainment One (eOne) and Paramount
    : Pictures, companies owned by Hasbro.
    :
    : Rawson Marshall Thurberknown for Red Notice y Los Millers, was tapped to
    : write the pilot and direct the first episode. Drew Crevello, who
    : participated in WeCrashedjoined as executive producer and showrunner,
    : while Gabriel Marano, executive vice president of scripted television at
    : eOne, was overseeing the project on behalf of the production company.
    : However, the fans' dreams have been cut short, since Paramount+ has
    : chosen not to continue with the series. Hasbro, through its Hasbro
    : Entertainment division, plans a creative project restart including the
    : search for a new creative team.
    :
    : A shared universe waiting
    :
    : According to previous reports, Hasbro intends for this live-action
    : series to be part of a broader shared universe which would also include
    : the 2023 film, Dungeons & Dragons: Honor Between Ladronesand the
    : theatrical production currently on the bill, The Twenty-Sided Tavern.
    : The decision to pause and restructure the series of Dungeons & Dragons
    : suggests a broader strategic rethinking, potentially aimed at better
    : aligning all the pieces of this shared universe.
    :
    : The news, although disappointing, has not dampened the enthusiasm of
    : Thurber, who shared his excitement in a tweet shortly after the initial
    : reveal of the project in 2022. Proclaiming himself passionate about the
    : game since a young age and highlighting his experience as a Dungeon
    : Master, Thurber expressed his hope and childhood dreams to bring to life
    : the world of Dungeons & Dragons.
    :
    : While Hasbro and Paramount evaluate next steps, fans are waiting, eager
    : to see how this project will transform and if it will finally manage to
    : capture the essence and magic of the original game that has captivated
    : generations. The rethinking promises not only a revision of the creative
    : elements but also, possibly, a better integration into the expected
    : cinematic and theatrical universe of Dungeons & Dragons.
    :
    : Dungeons & Dragons beyond the board
    :
    : The most iconic series of Dungeons & Dragons that has marked generations
    : is, without a doubt, the 1983 animated series. This television
    : adaptation transported viewers to a world of adventure, magic and
    : mystery, where a group of young people was catapulted into a fantastic
    : kingdom by means of a roller coaster. During their stay in this
    : alternative world, the characters had to find a way to return home,
    : facing various challenges and enemies led by the evil Venger.
    :
    : The legacy of this series It is deep; not only introduced many viewers
    : to the concept of Dungeons & Dragons, but also helped establish many of
    : the norms and expectations that are associated with role-playing games
    : today. Each episode featured lessons about teamwork, courage, and
    : justice, teachings that have remained etched in fans' collective memories.
    :
    : The narrative of the series, focused on overcoming tests through cunning
    : and cooperation, became an essential format for future adaptations of
    : the game in other media. Nowadays, Dungeons & Dragons remains a rich
    : source for exploring themes of heroism and adventure, and the 1983
    : series is fondly remembered for bringing these elements to life in an
    : accessible and exciting way.

    That's a shame.

    Does anyone still know what the heck is going on with streaming services?

    They're failing.

    --
    Let's go Brandon!

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Ubiquitous@weberm@polaris.net to rec.games.frp.dnd,rec.arts.movies.past-films on Wed Jun 12 10:20:32 2024
    From Newsgroup: rec.games.frp.dnd

    spallshurgenson@gmail.com wrote:

    Well, no surprise here after the lackluster response to the D&D movie.

    Really? I thought it did respectfully well, at least better than previous attempts and enough to discuss another movie.

    I've said it before, and I'm saying it again:

    Dungeons & Dragons is not an exciting license on which to base a
    television or movie franchise. The GAME is exciting. The various IPs >-Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great.
    But D&D is a lousy license that alone can't carry a movie. A D&D movie
    (or TV show) without those associated worlds is... well, it's just
    dull fantasy adventure with some license-specific monsters. Nobody is
    going to go to see the D&D movie /because/ the wizard uses "Bigby's
    Grasping Hand" or so they can see a rust monster. They'd go to see a
    D&D movie because they want to see Raistlin or Elminster or Drizzt.

    But -for whatever reason- we never get movies that use those
    intellectual properties. Whether its because Hollywood doesn't want to
    be bound to somebody elses world-building, or because Hasbro isn't
    licensing anything but the D&D branding, I don't know.

    And, honestly, I'm not even sure that /with/ the characters and
    settings associated with D&D you'd get a good movie. What makes for a
    good game setting doesn't necessarily translate into a good cinematic >experience. The D&D world is weird; a melange of ideas that is
    designed for DMs to pick-and-choose to make their own exciting
    adventures. Its character classes are unrealistic, designed for game
    balance (and, at least in the older editions, for team-building) over >realism. It has little structure and coherence. It's fun for a game.
    It's not really great for narrative.

    I don't think it's surprising that D&D and Hollywood have never really
    come out with a hit product based on the brand. It is surprising that
    it took Hollywood to realize it.

    How would do it, if you had to?

    --
    Let's go Brandon!

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Wed Jun 12 12:31:05 2024
    From Newsgroup: rec.games.frp.dnd

    On Wed, 12 Jun 2024 10:20:32 -0400, Ubiquitous <weberm@polaris.net>
    wrote:

    spallshurgenson@gmail.com wrote:

    Well, no surprise here after the lackluster response to the D&D movie.

    Really? I thought it did respectfully well, at least better than previous >attempts and enough to discuss another movie.

    Lackluster in terms of box office returns. It made back its budget but
    didn't do gangbusters, and as of last year, Paramount was saying that
    -while there remains the /possibility/ of a sequel- it would only
    happen if it has a smaller budget because the box office reception was
    poor.


    I've said it before, and I'm saying it again:
    Dungeons & Dragons is not an exciting license on which to base a
    television or movie franchise. The GAME is exciting. The various IPs >>-Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great.
    But D&D is a lousy license that alone can't carry a movie.

    How would do it, if you had to?

    I'm not sure I would. But I certainly wouldn't try to wedge my own
    fan-fiction fantasy story into a D&D framework, which is what the last
    four D&D movies did. Throwing a few Beholders and Bigby Spells into a lackluster story don't make the game feel like D&D. Having characters
    proudly proclaim, "I'm a Ranger" in a way that you know they are
    referring to their class doesn't make for engaging storytelling. It's
    obvious branding; it's marketing, not cinema.

    The thing is, if you really want to emulate a D&D game -if you really
    want to capture the D&D/table-top role-playing feel of the game into
    your movie- it *can* be done. It *has* been done by many Indie
    filmmakers (for example, the JourneyQuest series). They're often
    forced to go the comedy route though, because so much of D&D is just ridiculous; it's weird restrictions and mechanics that don't really
    make much sense when applied to real life (or even the fantasy thereof portrayed in Hollywood movies).

    I /wouldn't/ make a "D&D movie". I'd make a fantasy movie that told a
    good story with good characters. If it shared some stuff with D&D,
    that'd be neat (floating one-eyed magical orb-monsters aren't unique
    to D&D, after all. Take the weird beastie in "Big Trouble In Little
    China" for instance). Branding your creation a "D&D movie" forces
    certain limitations and expectations on you that generally makes for a
    poor narrative. Better to make a "Conan" or "Dragonslayer" or "Pan's
    Labyrinth" where the story and characters come first. If I really
    /had/ to make a "D&D movie", at least let me use one of the official
    IPs where the setting was designed around the game mechanics. I'd use "Ravenloft" or "Dark Sun"; can you imagine a "Spelljammer" movie?

    But I wouldn't just slap the D&D brand on a mediocre fantasy film and
    expect it to be a success.


    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Fri Jun 14 08:50:19 2024
    From Newsgroup: rec.games.frp.dnd

    On 6/12/2024 9:31 AM, Spalls Hurgenson wrote:
    On Wed, 12 Jun 2024 10:20:32 -0400, Ubiquitous <weberm@polaris.net>
    wrote:

    spallshurgenson@gmail.com wrote:

    Well, no surprise here after the lackluster response to the D&D movie.

    Really? I thought it did respectfully well, at least better than previous
    attempts and enough to discuss another movie.

    Lackluster in terms of box office returns. It made back its budget but
    didn't do gangbusters, and as of last year, Paramount was saying that
    -while there remains the /possibility/ of a sequel- it would only
    happen if it has a smaller budget because the box office reception was
    poor.


    Lost money because typically about the same amount of money is spent on marketing as a movie's budget.
    --
    -Justisaur

    |+-|+
    (\_/)\
    `-'\ `--.___,
    -|-4'\( ,_.-'
    \\
    ^'

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From smaug@smaug@ereborbbs.duckdns.org to rec.games.frp.dnd on Fri Jun 14 17:33:51 2024
    From Newsgroup: rec.games.frp.dnd

    Justisaur <justisaur@yahoo.com> wrote:
    On 6/12/2024 9:31 AM, Spalls Hurgenson wrote:
    On Wed, 12 Jun 2024 10:20:32 -0400, Ubiquitous <weberm@polaris.net>
    wrote:

    spallshurgenson@gmail.com wrote:

    Well, no surprise here after the lackluster response to the D&D movie.

    Really? I thought it did respectfully well, at least better than previous >>> attempts and enough to discuss another movie.

    Lackluster in terms of box office returns. It made back its budget but
    didn't do gangbusters, and as of last year, Paramount was saying that
    -while there remains the /possibility/ of a sequel- it would only
    happen if it has a smaller budget because the box office reception was
    poor.


    Lost money because typically about the same amount of money is spent on marketing as a movie's budget.


    yeah, but also thanks to Hollywood accounting a lot of it is more based on feeling than actual hard numbers.

    for what it's worth it seems DnD was rather successful on streaming, but
    well, considering what sort of a mess streaming services are creating
    the last few months that's not helpful either.
    --- Synchronet 3.21d-Linux NewsLink 1.2