Does anyone still know what the heck is going on with streaming services?
Source: >https://www.ruetir.com/2024/06/01/the-new-dungeons-dragons-series-is-canceled-by-paramount/
The new Dungeons & Dragons series is canceled by Paramount+
Paramount+ rethinks its strategy after the changes in plans, but with
the intention of renewing the Dungeons & Dragons project
Does anyone still know what the heck is going on with streaming services?
Well, no surprise here after the lackluster response to the D&D movie.
I've said it before, and I'm saying it again:
Dungeons & Dragons is not an exciting license on which to base a
television or movie franchise. The GAME is exciting. The various IPs >-Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great.
But D&D is a lousy license that alone can't carry a movie. A D&D movie
(or TV show) without those associated worlds is... well, it's just
dull fantasy adventure with some license-specific monsters. Nobody is
going to go to see the D&D movie /because/ the wizard uses "Bigby's
Grasping Hand" or so they can see a rust monster. They'd go to see a
D&D movie because they want to see Raistlin or Elminster or Drizzt.
But -for whatever reason- we never get movies that use those
intellectual properties. Whether its because Hollywood doesn't want to
be bound to somebody elses world-building, or because Hasbro isn't
licensing anything but the D&D branding, I don't know.
And, honestly, I'm not even sure that /with/ the characters and
settings associated with D&D you'd get a good movie. What makes for a
good game setting doesn't necessarily translate into a good cinematic >experience. The D&D world is weird; a melange of ideas that is
designed for DMs to pick-and-choose to make their own exciting
adventures. Its character classes are unrealistic, designed for game
balance (and, at least in the older editions, for team-building) over >realism. It has little structure and coherence. It's fun for a game.
It's not really great for narrative.
I don't think it's surprising that D&D and Hollywood have never really
come out with a hit product based on the brand. It is surprising that
it took Hollywood to realize it.
spallshurgenson@gmail.com wrote:
Well, no surprise here after the lackluster response to the D&D movie.
Really? I thought it did respectfully well, at least better than previous >attempts and enough to discuss another movie.
I've said it before, and I'm saying it again:
Dungeons & Dragons is not an exciting license on which to base a
television or movie franchise. The GAME is exciting. The various IPs >>-Ravenloft, Baldurs Gate, Drizzt DuOrden, Spelljammer- are all great.
But D&D is a lousy license that alone can't carry a movie.
How would do it, if you had to?
On Wed, 12 Jun 2024 10:20:32 -0400, Ubiquitous <weberm@polaris.net>
wrote:
spallshurgenson@gmail.com wrote:
Well, no surprise here after the lackluster response to the D&D movie.
Really? I thought it did respectfully well, at least better than previous
attempts and enough to discuss another movie.
Lackluster in terms of box office returns. It made back its budget but
didn't do gangbusters, and as of last year, Paramount was saying that
-while there remains the /possibility/ of a sequel- it would only
happen if it has a smaller budget because the box office reception was
poor.
On 6/12/2024 9:31 AM, Spalls Hurgenson wrote:
On Wed, 12 Jun 2024 10:20:32 -0400, Ubiquitous <weberm@polaris.net>
wrote:
spallshurgenson@gmail.com wrote:
Well, no surprise here after the lackluster response to the D&D movie.
Really? I thought it did respectfully well, at least better than previous >>> attempts and enough to discuss another movie.
Lackluster in terms of box office returns. It made back its budget but
didn't do gangbusters, and as of last year, Paramount was saying that
-while there remains the /possibility/ of a sequel- it would only
happen if it has a smaller budget because the box office reception was
poor.
Lost money because typically about the same amount of money is spent on marketing as a movie's budget.
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