• [Bell of Lost Souls] D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Fri May 17 09:58:02 2024
    From Newsgroup: rec.games.frp.dnd

    So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
    might be a standard setting?

    I think Goliaths actually make a lot of sense, as they basically take
    the hulking brute archetype without all the baggage from ogres. (it's
    also basically Goliath from the Bible)

    Aasimar also make sense, in a similar way to Tieflings. Although I don't
    think standardizing either to the form they are now did the characters
    any good.

    Source: https://www.belloflostsouls.net/2024/05/dd-2024-edition-heads-back-to-greyhawk-makes-aasimar-a-default-option.html

    D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option
    J.R. Zambrano
    3 Minute Read
    May 15 2024

    That Game Informer interview is a doozy, revealing some potent new
    details about the upcoming 2024 PlayerrCOs Handbook and beyond.

    Yesterday, we got our first look at the new cover of D&DrCOs 2024 PlayerrCOs Handbook, thanks to an interview and teaser from Game Informer. But, it
    turns out, the gorgeous art of the new book isnrCOt the only thing
    revealed. Greyhawk beckons in the Dungeon MasterrCOs Guide. Aasimar makes
    the jump to the default PlayerrCOs Handbook choice. And a surprising
    number of feats will be yours to choose from.

    All of this is just a taste of things to come. It sounds like the
    2024-2025 revision of the rules is going to be bigger than we thought. Temperature is starting to rise on the olrCO excite-o-meter, which I guess measures temperature as well as excitement. Which I suppose makes sense.
    Heat makes molecules move. Heat also makes you really love or hate a
    wrestler. Plus where else are you going to see Val Kilmer and Al Pacino
    and Robert De Niro in the same movie?

    You guessed it, Heat.

    But werCOre not here to talk about the incredible ensemble work of a 1995 heist film that would prove to redefine the blueprint for the next
    decade at least. WerCOre here to talk about what we learned about the new PlayerrCOs Handbook.
    Aasimar Confirmed for PHB

    First, letrCOs start with the most exciting thing for a lot of players, Aasimar, the rCLI want to be the protagonistrCY option in D&D since time immemorial. Well, 1995, which is when Aasimar were first introduced. IrCOm
    not saying that the Aasimar are a direct result of the Michael Mann
    thriller, but I am saying that you couldnrCOt have one without the other.

    Aasimar are everyonerCOs favorite special little princesses. They are humanoids descended from celestials that have glowing eyes, and can
    unleash the energy within to dramatic effects. And soon, theyrCOll be one
    of the options you can pick right alongside elves, dwarves, and gnomes.
    So says Game Informer, while also confirming that Goliaths and Orcs are
    core PHB options now:

    rCLClassic options like humans and elves rCo which, incidentally, are
    by far the most popular selections by players rCoare joined by new
    included options, like the planetouched Aasimar, the hulking Goliath,
    and mighty Orcs.rCY

    This quote comes from a more in-depth interview, which yourCOll have to subscribe to see in full. It also reveals that there are 75 new feats
    and that backgrounds may play an expanded role.

    The other exciting detail emerging from the interview is for the DMs. Greyhawk, the D&D world of Gary GygaxrCOs home game that also became its
    own campaign setting, plays a bigger role in the world. The multiverse
    is still the rCLcore setting,rCY but Greyhawk gets a little more fleshed out as an example of how to create a campaign setting of your own. You can
    also include a big poster map of Greyhawk to illustrate your adventures.

    September is going to be a fun month if the new book is even half as fun
    as it sounds from this interview.
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Fri May 17 07:53:37 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/17/2024 12:58 AM, Kyonshi wrote:
    So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk might be a standard setting?


    Ugh. I'm all for weird PC races, but they don't belong in the PHB.
    It's like pulling teeth to try to ban/change anything in there.

    I was never a Greyhawk fan. I tried to use it once or twice, but it
    didn't do anything for me.

    Source: https://www.belloflostsouls.net/2024/05/dd-2024-edition-heads-back-to-greyhawk-makes-aasimar-a-default-option.html

    D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option
    J.R. Zambrano
    3 Minute Read
    May 15 2024

    That Game Informer interview is a doozy, revealing some potent new
    details about the upcoming 2024 PlayerrCOs Handbook and beyond.

    Yesterday, we got our first look at the new cover of D&DrCOs 2024 PlayerrCOs Handbook, thanks to an interview and teaser from Game Informer. But, it turns out, the gorgeous art of the new book isnrCOt the only thing
    revealed. Greyhawk beckons in the Dungeon MasterrCOs Guide. Aasimar makes the jump to the default PlayerrCOs Handbook choice. And a surprising
    number of feats will be yours to choose from.

    All of this is just a taste of things to come. It sounds like the
    2024-2025 revision of the rules is going to be bigger than we thought. Temperature is starting to rise on the olrCO excite-o-meter, which I guess measures temperature as well as excitement. Which I suppose makes sense. Heat makes molecules move. Heat also makes you really love or hate a wrestler. Plus where else are you going to see Val Kilmer and Al Pacino
    and Robert De Niro in the same movie?

    You guessed it, Heat.

    Do people actually talk like this? Especially about D&D? Ugh.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Fri May 17 16:44:04 2024
    From Newsgroup: rec.games.frp.dnd

    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 5/17/2024 12:58 AM, Kyonshi wrote:
    So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
    might be a standard setting?


    Ugh. I'm all for weird PC races, but they don't belong in the PHB.
    It's like pulling teeth to try to ban/change anything in there.

    I never had a problem saying no to PCs in that regard (just because
    it's in the core book doesn't mean I have to use it in my campaign).
    It is a bit more problematic because players have more of an
    expectation that tieflings/etc. will be available, and are sometimes disappointed that they can't use those critters.

    But my campaigns tend to be fairly low-fantasy/low-magic and those
    races don't really fit into the feel of the game world. I'm generally
    not opposed to orcs, except any player who choses them should expect a
    much rougher time of it, since they WILL be disadvantaged by their
    choice of race in a human-dominated world.

    (in fairness, elves don't fare much better ;-)


    I was never a Greyhawk fan. I tried to use it once or twice, but it
    didn't do anything for me.

    Yeah. I don't think WOTC is going to have much success. I don't think
    Greyhawk is the type of gameworld most people like.

    Well, unless WOTC radically changes everything about Greyhawk,
    stripping away everything that made the game unloveable (and unique).
    In which case... why bother?


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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Mon May 20 13:20:42 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 5/17/2024 12:58 AM, Kyonshi wrote:
    So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
    might be a standard setting?


    Ugh. I'm all for weird PC races, but they don't belong in the PHB.
    It's like pulling teeth to try to ban/change anything in there.

    I never had a problem saying no to PCs in that regard (just because
    it's in the core book doesn't mean I have to use it in my campaign).
    It is a bit more problematic because players have more of an
    expectation that tieflings/etc. will be available, and are sometimes disappointed that they can't use those critters.

    But my campaigns tend to be fairly low-fantasy/low-magic and those
    races don't really fit into the feel of the game world. I'm generally
    not opposed to orcs, except any player who choses them should expect a
    much rougher time of it, since they WILL be disadvantaged by their
    choice of race in a human-dominated world.

    (in fairness, elves don't fare much better ;-)

    I actually would call Goliaths rather low-fantasy. They basically are
    juts the archetype of the big brutish guy.
    I could imagine a game where you limit the choice of races to only
    dwarves, humans, and goliaths.
    The problem with them is that they were introduced in a 3e supplement,
    and since then they always have been an also-ran of a race. I mean, who
    really wants to play a goliath in the first place when there's other
    things available. They are literally just big brutish guys. Which of
    course leads them to be played as barbarians because what else are you
    gonna do with them?

    I find the choice of goliaths a bit weird. I would have thought they'd
    choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even the
    name changed.

    Aasimar on the other hand I could also see in some games. They are the
    other end of the deal with the tieflings. But together with all the
    other races it kind of ends in some indistinguishable blend. Especially
    if they decide to present them in such a bland way as 5e did to the
    tieflings.
    I also can see a game with those: just imagine a game where your options
    are aasimar, human, and tiefling. I think you could do a lot with that duality.




    I was never a Greyhawk fan. I tried to use it once or twice, but it
    didn't do anything for me.

    Yeah. I don't think WOTC is going to have much success. I don't think Greyhawk is the type of gameworld most people like.

    Well, unless WOTC radically changes everything about Greyhawk,
    stripping away everything that made the game unloveable (and unique).
    In which case... why bother?



    They most likely are trying to do the same thing as they did with third edition, which in my opinion failed pretty badly. Greyhawk was the
    "standard" setting for that edition, because it's all so vanilla (after
    all DnD/ADnD was built on that setting), and then they fail to give
    people any guidance of how to actually use that setting. I think the
    only proper stuff for Greyhawk from the 3e times were the RPGA things
    for their living campaign, with all the other stuff about Greyhawk just isolated mentions in the middle of their rulebooks. I think most people
    went for FR or Eberron instead, because those at least had campaign guides.
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Tue May 21 06:31:20 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/20/2024 4:20 AM, Kyonshi wrote:
    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I find the choice of goliaths a bit weird. I would have thought they'd choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even the
    name changed.


    They seem like they're just 1e's Half-Ogre with a different skin and
    origin. Also not really trademarkable.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Tue May 21 12:01:16 2024
    From Newsgroup: rec.games.frp.dnd

    On Tue, 21 May 2024 06:31:20 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 5/20/2024 4:20 AM, Kyonshi wrote:
    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I find the choice of goliaths a bit weird. I would have thought they'd
    choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even the
    name changed.


    They seem like they're just 1e's Half-Ogre with a different skin and
    origin. Also not really trademarkable.

    I was never fond of Half-Orcs, but that's probably mostly because -
    when we started playing - the race was almost always played as an
    'evil' character... and evil PCs usually caused more problems for the
    party than they were worth. It was always the same sort of players who
    picked Half Orc characters too; they'd inevitably choose the assassin
    class, backstab all the other characters, and then demand the DM give
    them XP for the deed.

    When I started DMing, I didn't outright forbid half-orc characters but
    did discourage players from chosing them. As the setting developed,
    half-orcs became an impossibility, just because humans and goblinoids
    couldn't crossbreed (earlier 'half-orcs' were retconned to be just
    particularly human-looking orcs ;-)

    I'd have outright forbidden half-ogres from the start, though.
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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Wed May 22 15:19:23 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/21/2024 3:31 PM, Justisaur wrote:
    On 5/20/2024 4:20 AM, Kyonshi wrote:
    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I find the choice of goliaths a bit weird. I would have thought they'd
    choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even
    the name changed.


    They seem like they're just 1e's Half-Ogre with a different skin and origin.-a Also not really trademarkable.


    I would actually trace them more to Dark Sun's Half-Giants.

    Although the true genesis most likely was "hey, we have a book called
    Races of Stone coming up and one of the things we deal with is dwarves.
    What else do we have?"
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Wed May 22 16:20:43 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:
    On Tue, 21 May 2024 06:31:20 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 5/20/2024 4:20 AM, Kyonshi wrote:
    On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
    On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    I find the choice of goliaths a bit weird. I would have thought they'd
    choose something they can trademark, but I doubt you can properly
    trademark a character type based on a biblical story, wihthout even the
    name changed.


    They seem like they're just 1e's Half-Ogre with a different skin and
    origin. Also not really trademarkable.

    I was never fond of Half-Orcs, but that's probably mostly because -
    when we started playing - the race was almost always played as an
    'evil' character... and evil PCs usually caused more problems for the
    party than they were worth. It was always the same sort of players who
    picked Half Orc characters too; they'd inevitably choose the assassin
    class, backstab all the other characters, and then demand the DM give
    them XP for the deed.

    When I started DMing, I didn't outright forbid half-orc characters but
    did discourage players from chosing them. As the setting developed,
    half-orcs became an impossibility, just because humans and goblinoids couldn't crossbreed (earlier 'half-orcs' were retconned to be just particularly human-looking orcs ;-)

    I don't remember any of those, most DMs in my area banned assassins. I
    was one who didn't exactly, but I banned evil characters, so you could technically play one if you started higher than level 1 and had changed
    your alignment in your background.

    The asshole PVPers were mostly theives, or multiclass with theives and
    or magic-users.

    I also had a rule of no PVP after I quickly got tired of that. If some character was particularly bad and acting evil anyway, causing trouble
    for the party in other ways, I'd lift it. That only happened a couple
    times and the offending character was quickly dealt with by *all* the
    rest of the party, and the player never returned.

    All I ever saw with half-orcs were straight fighters, I played a couple myself.

    I'd have outright forbidden half-ogres from the start, though.

    I let one guy play one as he was the Champions GM, everyone else and I
    wanted him to play, and he said that's the only way he'd play, but it
    didn't go well. He had a 3 int (or was it 2?) and basically just caused problems by not acting unless someone asked him to do something, then
    did the stupidest thing he could think of that might vaguely have
    something to do with what he was asked. He was the only one who thought
    it was funny.

    That lasted all of one session.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Thu May 23 11:08:08 2024
    From Newsgroup: rec.games.frp.dnd

    On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:

    I was never fond of Half-Orcs, but that's probably mostly because -
    when we started playing - the race was almost always played as an
    'evil' character... and evil PCs usually caused more problems for the
    party than they were worth. It was always the same sort of players who
    picked Half Orc characters too; they'd inevitably choose the assassin
    class, backstab all the other characters, and then demand the DM give
    them XP for the deed.

    I don't remember any of those, most DMs in my area banned assassins. I
    was one who didn't exactly, but I banned evil characters, so you could >technically play one if you started higher than level 1 and had changed
    your alignment in your background.

    The asshole PVPers were mostly theives, or multiclass with theives and
    or magic-users.

    We never banned assassins outright. But it was discouraged. The class
    itself was poorly balanced anyway, and its mechanics didn't really fit
    well with the rest of the game. Their exclusion from 2nd Edition was
    very welcome. You could still be an assassin if you wanted; you just
    didn't get any special class for it.

    Thieves were also a favorite of bad players. "I'm a Thief, therefore I
    /have/ to steal from the other PCs!". For that reason alone, the
    renaming of the class in 2E to Rogue was another welcome change.

    A lot of 1E seemed to be designed so players could be purposefully
    antagonistic towards one another. It was annoying.

    I also had a rule of no PVP after I quickly got tired of that. If some >character was particularly bad and acting evil anyway, causing trouble
    for the party in other ways, I'd lift it. That only happened a couple
    times and the offending character was quickly dealt with by *all* the
    rest of the party, and the player never returned.

    The worst part of the PVP was it was so... stupid. Look, if your
    character has a grudge against another, and needs to kill him... I get
    it. But make it part of the story. A lot of it was just, "I backstab
    the Mage for the lulz!" sort of stuff.

    Those early years of playing D&D... I don't want to say I don't have
    fond memories of those days, because I do. D&D was a magical game, and
    even with all the issues, it was a great experience. But my real
    fondness for the game came after I found a stable group of friends
    with whom to play, and whose style of playing was more in tune with
    what I myself enjoyed. People whose characters worked together, who
    enjoyed roleplaying and story, and if there was conflict, worked it
    out in the game that was generally enjoyable to everyone.

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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Thu May 23 09:21:19 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/23/2024 8:08 AM, Spalls Hurgenson wrote:
    On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>
    wrote:
    On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:

    I also had a rule of no PVP after I quickly got tired of that. If some
    character was particularly bad and acting evil anyway, causing trouble
    for the party in other ways, I'd lift it. That only happened a couple
    times and the offending character was quickly dealt with by *all* the
    rest of the party, and the player never returned.

    The worst part of the PVP was it was so... stupid. Look, if your
    character has a grudge against another, and needs to kill him... I get
    it. But make it part of the story. A lot of it was just, "I backstab
    the Mage for the lulz!" sort of stuff.


    Oh yes, most definitely. They'd just do it for the xp and loot,
    nevermind the lulz. Usually it was newbies, as they were used to
    competitive board games, but there were those like that GM that just
    screwed up games for the lulz.

    It's more like a team sport, you don't throw your fellow players under
    the bus or you're going to be off the team.

    Those early years of playing D&D... I don't want to say I don't have
    fond memories of those days, because I do. D&D was a magical game, and
    even with all the issues, it was a great experience. But my real
    fondness for the game came after I found a stable group of friends
    with whom to play, and whose style of playing was more in tune with
    what I myself enjoyed. People whose characters worked together, who
    enjoyed roleplaying and story, and if there was conflict, worked it
    out in the game that was generally enjoyable to everyone.

    Absolutely. I had plenty of bad experiences, but I had my most fun games
    with longtime players and friends.
    --
    -Justisaur

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