So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk might be a standard setting?
Source: https://www.belloflostsouls.net/2024/05/dd-2024-edition-heads-back-to-greyhawk-makes-aasimar-a-default-option.html
D&D 2024 Edition Heads Back To Greyhawk, Makes Aasimar A Default Option
J.R. Zambrano
3 Minute Read
May 15 2024
That Game Informer interview is a doozy, revealing some potent new
details about the upcoming 2024 PlayerrCOs Handbook and beyond.
Yesterday, we got our first look at the new cover of D&DrCOs 2024 PlayerrCOs Handbook, thanks to an interview and teaser from Game Informer. But, it turns out, the gorgeous art of the new book isnrCOt the only thing
revealed. Greyhawk beckons in the Dungeon MasterrCOs Guide. Aasimar makes the jump to the default PlayerrCOs Handbook choice. And a surprising
number of feats will be yours to choose from.
All of this is just a taste of things to come. It sounds like the
2024-2025 revision of the rules is going to be bigger than we thought. Temperature is starting to rise on the olrCO excite-o-meter, which I guess measures temperature as well as excitement. Which I suppose makes sense. Heat makes molecules move. Heat also makes you really love or hate a wrestler. Plus where else are you going to see Val Kilmer and Al Pacino
and Robert De Niro in the same movie?
You guessed it, Heat.
On 5/17/2024 12:58 AM, Kyonshi wrote:
So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
might be a standard setting?
Ugh. I'm all for weird PC races, but they don't belong in the PHB.
It's like pulling teeth to try to ban/change anything in there.
I was never a Greyhawk fan. I tried to use it once or twice, but it
didn't do anything for me.
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 5/17/2024 12:58 AM, Kyonshi wrote:
So... Aasimar, Goliaths, and Orcs now become player races, and Greyhawk
might be a standard setting?
Ugh. I'm all for weird PC races, but they don't belong in the PHB.
It's like pulling teeth to try to ban/change anything in there.
I never had a problem saying no to PCs in that regard (just because
it's in the core book doesn't mean I have to use it in my campaign).
It is a bit more problematic because players have more of an
expectation that tieflings/etc. will be available, and are sometimes disappointed that they can't use those critters.
But my campaigns tend to be fairly low-fantasy/low-magic and those
races don't really fit into the feel of the game world. I'm generally
not opposed to orcs, except any player who choses them should expect a
much rougher time of it, since they WILL be disadvantaged by their
choice of race in a human-dominated world.
(in fairness, elves don't fare much better ;-)
I was never a Greyhawk fan. I tried to use it once or twice, but it
didn't do anything for me.
Yeah. I don't think WOTC is going to have much success. I don't think Greyhawk is the type of gameworld most people like.
Well, unless WOTC radically changes everything about Greyhawk,
stripping away everything that made the game unloveable (and unique).
In which case... why bother?
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
I find the choice of goliaths a bit weird. I would have thought they'd choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even the
name changed.
On 5/20/2024 4:20 AM, Kyonshi wrote:
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
I find the choice of goliaths a bit weird. I would have thought they'd
choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even the
name changed.
They seem like they're just 1e's Half-Ogre with a different skin and
origin. Also not really trademarkable.
On 5/20/2024 4:20 AM, Kyonshi wrote:
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
I find the choice of goliaths a bit weird. I would have thought they'd
choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even
the name changed.
They seem like they're just 1e's Half-Ogre with a different skin and origin.-a Also not really trademarkable.
On Tue, 21 May 2024 06:31:20 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 5/20/2024 4:20 AM, Kyonshi wrote:
On 5/17/2024 10:44 PM, Spalls Hurgenson wrote:
On Fri, 17 May 2024 07:53:37 -0700, Justisaur <justisaur@yahoo.com>
wrote:
I find the choice of goliaths a bit weird. I would have thought they'd
choose something they can trademark, but I doubt you can properly
trademark a character type based on a biblical story, wihthout even the
name changed.
They seem like they're just 1e's Half-Ogre with a different skin and
origin. Also not really trademarkable.
I was never fond of Half-Orcs, but that's probably mostly because -
when we started playing - the race was almost always played as an
'evil' character... and evil PCs usually caused more problems for the
party than they were worth. It was always the same sort of players who
picked Half Orc characters too; they'd inevitably choose the assassin
class, backstab all the other characters, and then demand the DM give
them XP for the deed.
When I started DMing, I didn't outright forbid half-orc characters but
did discourage players from chosing them. As the setting developed,
half-orcs became an impossibility, just because humans and goblinoids couldn't crossbreed (earlier 'half-orcs' were retconned to be just particularly human-looking orcs ;-)
I'd have outright forbidden half-ogres from the start, though.
On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:
I was never fond of Half-Orcs, but that's probably mostly because -
when we started playing - the race was almost always played as an
'evil' character... and evil PCs usually caused more problems for the
party than they were worth. It was always the same sort of players who
picked Half Orc characters too; they'd inevitably choose the assassin
class, backstab all the other characters, and then demand the DM give
them XP for the deed.
I don't remember any of those, most DMs in my area banned assassins. I
was one who didn't exactly, but I banned evil characters, so you could >technically play one if you started higher than level 1 and had changed
your alignment in your background.
The asshole PVPers were mostly theives, or multiclass with theives and
or magic-users.
I also had a rule of no PVP after I quickly got tired of that. If some >character was particularly bad and acting evil anyway, causing trouble
for the party in other ways, I'd lift it. That only happened a couple
times and the offending character was quickly dealt with by *all* the
rest of the party, and the player never returned.
On Wed, 22 May 2024 16:20:43 -0700, Justisaur <justisaur@yahoo.com>
wrote:
On 5/21/2024 9:01 AM, Spalls Hurgenson wrote:
I also had a rule of no PVP after I quickly got tired of that. If some
character was particularly bad and acting evil anyway, causing trouble
for the party in other ways, I'd lift it. That only happened a couple
times and the offending character was quickly dealt with by *all* the
rest of the party, and the player never returned.
The worst part of the PVP was it was so... stupid. Look, if your
character has a grudge against another, and needs to kill him... I get
it. But make it part of the story. A lot of it was just, "I backstab
the Mage for the lulz!" sort of stuff.
Those early years of playing D&D... I don't want to say I don't have
fond memories of those days, because I do. D&D was a magical game, and
even with all the issues, it was a great experience. But my real
fondness for the game came after I found a stable group of friends
with whom to play, and whose style of playing was more in tune with
what I myself enjoyed. People whose characters worked together, who
enjoyed roleplaying and story, and if there was conflict, worked it
out in the game that was generally enjoyable to everyone.
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