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    From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Fri May 3 22:21:06 2024
    From Newsgroup: rec.games.frp.dnd

    I find it interesting how many Guardian articles specifically I find
    when searching for DnD news.

    Source: https://www.theguardian.com/games/2024/may/03/dungeons-and-dragons-wizards-of-the-coast

    Stop trying to turn Dungeons & Dragons into a Marvel-esque cash cow rCo it wonrCOt work
    Ed Power
    Fri 3 May 2024 09.00 CEST

    The way that Wizards of the Coast is treating this venerable game is
    totally at odds with how its players see it

    The words hit players of the worldrCOs favourite tabletop role playing
    game like a magic missile straight to the heart. rCLDungeons & Dragons has never been more popular, and we have really great fans and engagement,rCY
    said Cynthia Williams, former CEO of D&D publisher Wizards of the Coast,
    in December 2022 at an rCLinvestor-focusedrCY web seminar. rCLBut the brand is really under-monetisedrCY.

    In the run-up to D&DrCOs 50th birthday this year, the branded tat has
    flowed with a vengeance. Amid the ongoing celebrations, WilliamsrCO
    comments have acquired the ring of a terrible prophecy coming to
    fruition in the tackiest way imaginable. D&D is rCLmonetisingrCY as never before, and it is terrible to behold.

    Wizards of the Coast (part of the Hasbro toy empire) has unveiled a
    Dungeon & Dragons Lego set rCo with a dragon-sized prize to match. It has
    also announced a tie-in with the Converse sneakers brand, with designs inspired by the original D&D handbooks from half a century ago. These
    products join an ever-expanding deluge of merchandise. Roll up, roll up
    for your D&D breakfast bowls, table lamps, and Dragonfire Roast rCLsingle-origin coffeerCY.

    Merch is a key component of 21st-century geekdom. Lego, sneakers and
    table lamps are precisely the sort of products you would expect to
    accompany, say, a new Avengers or Star Wars movie. It is part of what we
    might call the rCLBaby Groot economyrCY.

    But D&D isnrCOt Marvel. In trying to rCLmonetise the brandrCY, Wizards has made a terrible misjudgment. In that notorious web seminar, Williams
    lamented that while Dungeon Masters rCo players who referee gaming
    sessions rCo make up 20% of the user base, they account for the bulk of
    the spending rCo ie they buy all of those expensive rule books. Joining
    her on the call, Hasbro CEO Chris Cocks outlined a plan to turn D&D into
    a rCLfour-quadrantrCY brand rCLthat has similar awareness as say Lord of the Rings or Harry PotterrCY.

    What neither appears to understand is that D&D can never be the next
    Harry Potter. That is because D&D is not a franchise, lifestyle brand or
    a marketing opportunity. It is a community of people who largely make up
    their adventures for themselves. And you canrCOt monetise that. For all
    the recent hoopla around the game, the D&D experience is essentially
    unchanged since it first crawled out of the basement of co-creators Gary
    Gygax and Dave Arneson in 1974.

    It is about pals coming together every week. They hang out, chuck dice,
    and share the thrill of exploring an abandoned dwarf mine or rescuing a
    cousin of one of the party from cultists camped in the woods outside
    town. You canrCOt put a price on that. ItrCOs like trying to monetise friendship.

    That new D&D Lego set is an example of how little Wizards and Hasbro understands its player base. At first pass, The rCLRed DragonrCOs TalerCY box seems full of promise. It features a brick fortress, a huge dragon, square-headed adventurers, and some iconic D&D monsters rCo including the Owlbear, Displacer beast and Beholder. There is even a tie-in adventure
    that uses the included figures.

    Oh wow, yourCOre thinking rCoD&D Lego. What a fantastic way to get kids into the hobby. The catch is that this luxury box costs -u314 rCo roughly the
    cost of six D&D PlayerrCOs Handbooks.

    WizardsrCO problem is that it has already burned through much of the
    goodwill of its user base after a controversy last year over plans to
    reverse a policy going back to 2000, taking away the freedom for
    independent creators to use D&DrCOs rules however they saw fit. Leaked proposals showed that Wizards intended to demand a 25% royalty on the
    income of creators with annual sales exceeding $750,000, and reserve the
    right to re-use any content created under the licence. rCLBig gamingrCY was coming for the little guy.

    That saga created a huge rift between publisher and players. Many in the community now perceive Wizards not as custodian of a game it acquired in
    1997, but as capitalist necromancers trying to flog D&D for all it is worth.

    There was an outcry, and Wizards climbed down. Twelve months later, the
    50th anniversary of D&D is here, and it feels telling how Wizards is
    marking it: with Lego and sneakers. Yes, commemorative books are on the
    way rCo along with an updated rules set that Wizards has styled as rCLOne D&DrCY. But few were crying out for a new edition of D&D, and to many it
    feels like a cash-generating exercise. (In its defence, Wizards has said
    its rCLOne D&DrCY books will be backwards compatible with the rCLFifth EditionrCY everyone is currently playing.)

    These are boom times for tabletop role playing. There has never been a
    wider variety of games rCo from the folk-horror steampunk of Free LeaguerCOs Vaesen to rCLrules-lightrCY systems such as Mausritter or M||rk Borg. What
    the publishers of these titles understand is that it takes time to
    cultivate a player base and that the relationship is an ongoing one.

    Contrast that with D&DrCOs cheesy merch onslaught, and you have to worry. Forget monetisation. The crucial currency in the tabletop hobby is
    player goodwill. Amid a blizzard of junk, Wizards seems determined to sacrifice a 50-year legacy on the altar of unchecked corporate avarice.

    Ed Power writes about role-playing and board games, music, films and TV.
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