• OneDnD seems to mainstream psionics

    From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Thu Apr 25 15:25:42 2024
    From Newsgroup: rec.games.frp.dnd

    While I do like the idea of psionics, this all sounds to me like they're basically replacing the fighter and the rogue with powered classes.
    Going further onto the path of fantasy superheroes it seems.

    Source: https://www.wargamer.com/dnd/subclasses-revised-players-handbook-psi-warrior-soulknife


    Psi Warrior DnD subclass confirmed for new PlayerrCOs Handbook

    The Psi Warrior wasnrCOt part of the One DnD playtest but will be in the
    new edition from day one, along with an unexpected Rogue subclass.
    DnD subclasses Psi Warrior - a figure suspended in the air, surrounded
    by blue energy, superimposed against a blue ship - MTG Card Art for
    Timothy Linward


    Jeremy Crawford, Lead Rules Designer for Wizards of the Coast, has
    confirmed that two surprising DnD subclasses will be included in the
    Revised PlayerrCOs Handbook (PHB) for the next edition of DnD. Speaking in
    a fireside chat video, Crawford reveals that the One DnD PHB will
    include the Psi Warrior and Rogue Soulknife subclasses.

    These two DnD subclasses werenrCOt included in the PHB for DnD 5e, but
    were added in the TasharCOs Cauldron of Everything supplement. Neither subclass was included in the Unearthed Arcana playtest materials for One
    DnD, so their inclusion as a core part of their DnD classes in the new
    PHB is a pleasant surprise.

    The Psi Warrior gives the DnD Fighter 5e psionic powers, effectively
    turning it into a Jedi. Crawford explains that the other Fighter
    subclasses in the new PHB will be the Champion, the Eldritch Knight, and
    the Battle Master. The Brawler subclass which appeared in the One DnD
    playtest rCLdidnrCOt make itrCY to the PHB.

    The Soulknife is another psionic class, which grants the DnD Rogue 5e
    the ability to summon psychic blades into its hands. The video doesnrCOt reveal which other Rogue subclasses make the leap into the new PHB.

    While both these subclasses skipped out on the One DnD playtest, donrCOt expect them to appear in the new PHB unchanged. Crawford states:
    rCLsubclasses that migrated from TasharCOs Cauldron of everything into the
    new PlayerrCOs HandbookrCa went through additional playtesting and developmentrCY. TheyrCOve been rCLimproved in a number of ways, and in some cases have new featuresrCY.

    DnD subclasses Soul Knife - an assassin holds a blade of purple energy, waiting behind a wall for an unwitting victim - MTG card art for
    Assassin's Strike by Chase Stone

    Crawford also explains why so many psychic subclasses are being included
    in the PHB: rCLWe decided that because Aberrant Sorcery had migrated into
    the playerrCOs handbookrCa it would be good to give the psionic Sorcerer
    along with the Great Old One Warlock some more psionic friendsrCY.

    The revised PHB will be the first of the overhauled core DnD books to
    release, and will mark the end of DnD 5e and start of One DnD. Check our
    guide to the DnD release schedule to find out when you can expect all
    the books for the new edition.
    --
    microblog: https://dice.camp/@kyonshi
    macroblog: https://gmkeros.wordpress.com
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Thu Apr 25 07:56:34 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/25/2024 6:25 AM, Kyonshi wrote:
    While I do like the idea of psionics, this all sounds to me like they're basically replacing the fighter and the rogue with powered classes.
    Going further onto the path of fantasy superheroes it seems.

    Looks like they're going to be subclasses, not to worry, they aren't
    going to be replaced. It's just one more option like eldritch knight.

    I'm mixed on this, I always liked psionics in 1e-3e (never played with
    them in 4e and don't remember if they actually came out.) But I
    understand many people don't care for psionics in a fantasy game,
    especially for PCs.

    DnD, so their inclusion as a core part of their DnD classes in the new
    PHB is a pleasant surprise.

    I'm not sure about that "pleasant" part.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Thu Apr 25 12:16:32 2024
    From Newsgroup: rec.games.frp.dnd

    On Thu, 25 Apr 2024 07:56:34 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 4/25/2024 6:25 AM, Kyonshi wrote:
    While I do like the idea of psionics, this all sounds to me like they're
    basically replacing the fighter and the rogue with powered classes.
    Going further onto the path of fantasy superheroes it seems.

    Looks like they're going to be subclasses, not to worry, they aren't
    going to be replaced. It's just one more option like eldritch knight.

    I'm mixed on this, I always liked psionics in 1e-3e (never played with
    them in 4e and don't remember if they actually came out.) But I
    understand many people don't care for psionics in a fantasy game,
    especially for PCs.


    I've no real issue with psionics per se. I do think that it doesn't
    mix well in a game which ALSO has magic. It makes the setting feel
    messy; it lacks cohesiveness. Pick one or the other.

    Of course, if you decide to rip out magic from your game-world, you're
    probably going to have to provide new explanations for things like
    dragons and gods and all the other trappings of a traditional D&D
    game. It's not an impossible feat but it requires a lot of extra work.

    "Dark Sun" mixed psionics and magic, and was probably the best of the
    bunch to do so, but even so it felt an unnecessary complication. The
    psionics were essentially just another magic system in a sytem which
    had too many different ways of casting spells already.


    DnD, so their inclusion as a core part of their DnD classes in the new
    PHB is a pleasant surprise.

    I'm not sure about that "pleasant" part.

    It's not a surprising inclusion. D&D tries to straddle the line
    between a generic, universal role-playing system and a tailored,
    whole-cloth world and rules. It's both the system's strength and
    weakness; if you pick and choose from what D&D offers, you can create
    some truly compelling settings and games. But a lot of players assume
    that if it's in the rules, it ought to be in any game, and that leads
    to very generic, comic-booky settings where there's no real rhyme or
    reason to how any of it works together.

    So on the one hand: cool, D&D 6th Ed has psionics. On the other hand,
    it's going to lead to the assumption that every campaign ought to have
    a psionicist in the party right next to its sorceror, cleric, and
    bard.


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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Thu Apr 25 19:57:08 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:
    On Thu, 25 Apr 2024 07:56:34 -0700, Justisaur <justisaur@yahoo.com>
    wrote:

    On 4/25/2024 6:25 AM, Kyonshi wrote:
    While I do like the idea of psionics, this all sounds to me like they're >>> basically replacing the fighter and the rogue with powered classes.
    Going further onto the path of fantasy superheroes it seems.

    Looks like they're going to be subclasses, not to worry, they aren't
    going to be replaced. It's just one more option like eldritch knight.

    I'm mixed on this, I always liked psionics in 1e-3e (never played with
    them in 4e and don't remember if they actually came out.) But I
    understand many people don't care for psionics in a fantasy game,
    especially for PCs.


    I've no real issue with psionics per se. I do think that it doesn't
    mix well in a game which ALSO has magic. It makes the setting feel
    messy; it lacks cohesiveness. Pick one or the other.

    Of course, if you decide to rip out magic from your game-world, you're probably going to have to provide new explanations for things like
    dragons and gods and all the other trappings of a traditional D&D
    game. It's not an impossible feat but it requires a lot of extra work.

    "Dark Sun" mixed psionics and magic, and was probably the best of the
    bunch to do so, but even so it felt an unnecessary complication. The
    psionics were essentially just another magic system in a sytem which
    had too many different ways of casting spells already.


    Dark Sun was pretty good, but I can't help but think that their
    adherence to the usual DnD tropes was a detriment for the setting. This
    could have been a much better game if they just had done away with some
    of the parts, and conversely played into some of the others much
    heavier. As it was it was never really as coherent as it should have
    been. There always was the lingering shadow of a fantasy world WE NEVER ACTUALLY GOT TO SEE. And once we learned more about the setting it all
    became less mystical and more ADND 2nd edition narm.



    DnD, so their inclusion as a core part of their DnD classes in the new
    PHB is a pleasant surprise.

    I'm not sure about that "pleasant" part.

    It's not a surprising inclusion. D&D tries to straddle the line
    between a generic, universal role-playing system and a tailored,
    whole-cloth world and rules. It's both the system's strength and
    weakness; if you pick and choose from what D&D offers, you can create
    some truly compelling settings and games. But a lot of players assume
    that if it's in the rules, it ought to be in any game, and that leads
    to very generic, comic-booky settings where there's no real rhyme or
    reason to how any of it works together.

    So on the one hand: cool, D&D 6th Ed has psionics. On the other hand,
    it's going to lead to the assumption that every campaign ought to have
    a psionicist in the party right next to its sorceror, cleric, and
    bard.


    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions. (I actually
    think the word psion is kind of cool, and it's a pity it now sounds like
    a piece of antiquated telecommunications technology)
    --
    microblog: https://dice.camp/@kyonshi
    macroblog: https://gmkeros.wordpress.com
    pictures: https://portfolio.pixelfed.de/kyonshi
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Thu Apr 25 14:43:14 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:


    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e I liked the iterations
    in that edition much better. They both feel like they should be
    sub-classes and in optional books. Do you really need 3 charisma based
    arcane full caster base classes in the PHB? Heck there's only 2 full
    physical classes.

    As much as I love psionics, I'd prefer it also in another optional book
    as they're loading too much into the PHB already.

    (I actually
    think the word psion is kind of cool, and it's a pity it now sounds like
    a piece of antiquated telecommunications technology)

    It sounds the same as my old car - a Scion. I'll play a Psion xB, he's
    a bit boxy, but gets you around town with the kids. :)
    --
    -Justisaur

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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Fri Apr 26 10:52:46 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/25/2024 11:43 PM, Justisaur wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:


    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e-a I liked the iterations
    in that edition much better.-a They both feel like they should be sub-classes and in optional books.-a Do you really need 3 charisma based arcane full caster base classes in the PHB?-a Heck there's only 2 full physical classes.

    Warlocks were introduced in 3.5? Must have missed that, but I got disinterested about that edition pretty quick. I burned out on 3e back
    in the day and got completely turned off when 4e came around. That's
    when I shifted to older editions.


    As much as I love psionics, I'd prefer it also in another optional book
    as they're loading too much into the PHB already.

    I do like psionics, and I am using the Old School Psionics supplement
    for my homebrew rules (after trying to adapt the 3.5 psion to b/x at one point). I think they might fit into the world at large if you flavor
    them right. I think about something like "mystics" (which is a word that
    also was used for monks in DnD which makes this awkward), which leans
    into traditions of various mystics from all over the world.
    --
    microblog: https://dice.camp/@kyonshi
    macroblog: https://gmkeros.wordpress.com
    pictures: https://portfolio.pixelfed.de/kyonshi
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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Fri Apr 26 07:22:24 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/26/2024 1:52 AM, Kyonshi wrote:
    On 4/25/2024 11:43 PM, Justisaur wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:


    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e-a I liked the iterations
    in that edition much better.-a They both feel like they should be
    sub-classes and in optional books.-a Do you really need 3 charisma
    based arcane full caster base classes in the PHB?-a Heck there's only 2
    full physical classes.

    Warlocks were introduced in 3.5? Must have missed that, but I got disinterested about that edition pretty quick. I burned out on 3e back
    in the day and got completely turned off when 4e came around. That's
    when I shifted to older editions.

    Complete Arcane player's handbook. I did have someone play it. It felt
    very underpowered, but it had a lot more sustain with eldritch blast
    than wizards. It's much better balanced in 5e

    As much as I love psionics, I'd prefer it also in another optional
    book as they're loading too much into the PHB already.

    I do like psionics, and I am using the Old School Psionics supplement
    for my homebrew rules (after trying to adapt the 3.5 psion to b/x at one point). I think they might fit into the world at large if you flavor
    them right. I think about something like "mystics" (which is a word that also was used for monks in DnD which makes this awkward), which leans
    into traditions of various mystics from all over the world.

    3.5 psionics was pretty good, but it felt like it was just magic with
    spell points, and resulted in players blowing all their points at once
    for not any more effect than a wizard's highest level spell but leaving
    them without anything else. I also didn't like all the crystals
    reliance. I actually had some people play psions in 2e, I used the
    psionics handbook, but it needs careful interpretion, I had some
    situations like a Psion that used scrying and teleport at level 7 to
    bypass an entire adventure I had planned. I didn't like the contact mechanics, and I think the Dark Suns version worked best.

    I at one point was trying to write my own psionics system too based on
    modern perception of mind powers (sensitivity, tk, pk, medium, remote
    viewing, prediction etc.) but never got to anything workable. I suppose crystals fit with that too, I just don't like them for some reason.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Fri Apr 26 11:15:56 2024
    From Newsgroup: rec.games.frp.dnd

    On Thu, 25 Apr 2024 19:57:08 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions. (I actually >think the word psion is kind of cool, and it's a pity it now sounds like
    a piece of antiquated telecommunications technology)

    Well, it was, sort of.

    Not telecommunications, but it was a handheld device; a portable
    computer made to fit into the palm of your hand. Essentially, a
    monochrome LCD display coupled to a tiny keyboard; a teeny-tiny
    notebook for your palm.

    They were quite neat, but - being so underpowered - also incredibly
    limited. I LUSTED after one in the 90s, but once I finally acquired a
    Psion (I think it was a Psion5?) I was disappointed by how little I
    could actually do with. By default, its 'killer apps' were an address
    book and calendar.

    Later versions of the Psion gained connectivity options - cellular,
    bluetooth, wireless, the usual - but by then smartphones (and even
    dumbphones) were crowding the market, and the larger form factor of
    the devices didn't sell well in comparison to those devices.

    The name was really cool, though. I think that was 50% of the reason I
    wanted one. ;-)

    What? Oh, right. This is a D&D newsgroup. I should add something D&D
    related.

    Umm... I think there was a dice-rolling app for the Psion5. Does that
    count?



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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Sat Apr 27 01:00:40 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/26/2024 5:15 PM, Spalls Hurgenson wrote:
    On Thu, 25 Apr 2024 19:57:08 +0200, Kyonshi <gmkeros@gmail.com> wrote:

    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions. (I actually
    think the word psion is kind of cool, and it's a pity it now sounds like
    a piece of antiquated telecommunications technology)

    Well, it was, sort of.

    Not telecommunications, but it was a handheld device; a portable
    computer made to fit into the palm of your hand. Essentially, a
    monochrome LCD display coupled to a tiny keyboard; a teeny-tiny
    notebook for your palm.

    They were quite neat, but - being so underpowered - also incredibly
    limited. I LUSTED after one in the 90s, but once I finally acquired a
    Psion (I think it was a Psion5?) I was disappointed by how little I
    could actually do with. By default, its 'killer apps' were an address
    book and calendar.

    Later versions of the Psion gained connectivity options - cellular, bluetooth, wireless, the usual - but by then smartphones (and even dumbphones) were crowding the market, and the larger form factor of
    the devices didn't sell well in comparison to those devices.

    The name was really cool, though. I think that was 50% of the reason I
    wanted one. ;-)

    What? Oh, right. This is a D&D newsgroup. I should add something D&D
    related.

    Umm... I think there was a dice-rolling app for the Psion5. Does that
    count?




    yeah, I was hinting at these. What surprised me was that the company
    seems to have been around for decades, and then once they became more
    well known went bust. As it goes...

    I haven't actually found any really comfortable dice app for my phone so
    far. I mean, there are serviceable ones, but it just doesn't feel right.
    --
    microblog: https://dice.camp/@kyonshi
    macroblog: https://gmkeros.wordpress.com
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  • From Ubiquitous@weberm@polaris.net to rec.games.frp.dnd on Thu May 23 03:50:22 2024
    From Newsgroup: rec.games.frp.dnd

    gmkeros@gmail.com wrote:

    While I do like the idea of psionics, this all sounds to me like they're >basically replacing the fighter and the rogue with powered classes.
    Going further onto the path of fantasy superheroes it seems.

    I prefer them leaving psionics as a sorcerer subclass.

    --
    Let's go Brandon!

    --- Synchronet 3.21d-Linux NewsLink 1.2
  • From Ubiquitous@weberm@polaris.net to rec.games.frp.dnd on Thu May 23 03:57:07 2024
    From Newsgroup: rec.games.frp.dnd

    In article <v0gdb2$3o4p8$1@dont-email.me>, justisaur@yahoo.com wrote:
    On 4/26/2024 1:52 AM, Kyonshi wrote:
    On 4/25/2024 11:43 PM, Justisaur wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:

    Don't forget warlocks, which didn't use to be a thing but now are. On >>>> the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e-a I liked the iterations >>> in that edition much better.-a They both feel like they should be
    sub-classes and in optional books.-a Do you really need 3 charisma
    based arcane full caster base classes in the PHB?-a Heck there's only 2 >>> full physical classes.

    Warlocks were introduced in 3.5? Must have missed that, but I got
    disinterested about that edition pretty quick. I burned out on 3e back
    in the day and got completely turned off when 4e came around. That's
    when I shifted to older editions.

    Complete Arcane player's handbook. I did have someone play it. It felt
    very underpowered, but it had a lot more sustain with eldritch blast
    than wizards. It's much better balanced in 5e

    If memory serves, Warlocks in 3.x could cast Eldritch Blast whenever they wanted, a rule a min-maxer friend of mine used for his PCs.

    --
    Let's go Brandon!

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  • From Ubiquitous@weberm@polaris.net to rec.games.frp.dnd on Thu May 23 03:54:47 2024
    From Newsgroup: rec.games.frp.dnd

    In article <v0eipj$37jkh$2@dont-email.me>, justisaur@yahoo.com wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:

    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e I liked the iterations
    in that edition much better. They both feel like they should be
    sub-classes and in optional books. Do you really need 3 charisma based >arcane full caster base classes in the PHB? Heck there's only 2 full >physical classes.

    I like Warlocks as witches and would play up the being a servant to a
    higher power (not necceassrily a deity) better than previous attempts,
    though I liked the one in Dragon Magazine a lot.

    --
    Let's go Brandon!

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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Thu May 23 12:28:40 2024
    From Newsgroup: rec.games.frp.dnd

    On 5/23/2024 9:57 AM, Ubiquitous wrote:
    In article <v0gdb2$3o4p8$1@dont-email.me>, justisaur@yahoo.com wrote:
    On 4/26/2024 1:52 AM, Kyonshi wrote:
    On 4/25/2024 11:43 PM, Justisaur wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:

    Don't forget warlocks, which didn't use to be a thing but now are. On >>>>> the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e-a I liked the iterations >>>> in that edition much better.-a They both feel like they should be
    sub-classes and in optional books.-a Do you really need 3 charisma
    based arcane full caster base classes in the PHB?-a Heck there's only 2 >>>> full physical classes.

    Warlocks were introduced in 3.5? Must have missed that, but I got
    disinterested about that edition pretty quick. I burned out on 3e back
    in the day and got completely turned off when 4e came around. That's
    when I shifted to older editions.

    Complete Arcane player's handbook. I did have someone play it. It felt
    very underpowered, but it had a lot more sustain with eldritch blast
    than wizards. It's much better balanced in 5e

    If memory serves, Warlocks in 3.x could cast Eldritch Blast whenever they wanted, a rule a min-maxer friend of mine used for his PCs.

    If I remember well the Eldritch Blast was just an option. One that overshadowed all the other possibilities, which is why they made it the
    main feature for the next edition.
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  • From Kyonshi@gmkeros@gmail.com to rec.games.frp.dnd on Thu May 23 12:31:22 2024
    From Newsgroup: rec.games.frp.dnd

    On 4/25/2024 11:43 PM, Justisaur wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:


    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e-a I liked the iterations
    in that edition much better.-a They both feel like they should be sub-classes and in optional books.-a Do you really need 3 charisma based arcane full caster base classes in the PHB?-a Heck there's only 2 full physical classes.

    As much as I love psionics, I'd prefer

    Nitpick: sorcerers were a core class in 3e. Warlocks came in a
    supplement in 3.5.

    I never really got sorcerers, I think they were supposed to be what the warlock became later, just that it wasn't mechanically set apart from
    wizards all that much.

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  • From Ubiquitous@weberm@polaris.net to rec.games.frp.dnd on Wed Jun 12 10:01:06 2024
    From Newsgroup: rec.games.frp.dnd

    gmkeros@gmail.com wrote:
    On 4/25/2024 11:43 PM, Justisaur wrote:
    On 4/25/2024 10:57 AM, Kyonshi wrote:
    On 4/25/2024 6:16 PM, Spalls Hurgenson wrote:

    Don't forget warlocks, which didn't use to be a thing but now are. On
    the other hand it sounds as if those they want to have are just
    variations on fighters and thieves instead of proper psions.

    Warlocks and Sorcerers were both added in 3.5e-a I liked the iterations
    in that edition much better.-a They both feel like they should be
    sub-classes and in optional books.-a Do you really need 3 charisma based
    arcane full caster base classes in the PHB?-a Heck there's only 2 full
    physical classes.

    As much as I love psionics, I'd prefer

    Nitpick: sorcerers were a core class in 3e. Warlocks came in a
    supplement in 3.5.

    I never really got sorcerers, I think they were supposed to be what the >warlock became later, just that it wasn't mechanically set apart from >wizards all that much.

    Sorcerers were created for people who didn't want to play a Wizard and deal with its limitations. I liked it!

    --
    Let's go Brandon!

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