• Does D&D need a new official campaign setting?

    From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Mon Feb 9 12:40:44 2026
    From Newsgroup: rec.games.frp.dnd


    So, following up on my theme of glomming off other people's ideas for
    articles:


    Why D&D Desperately Needs A New Campaign Setting https://dungeonsanddragonsfan.com/new-dnd-campaign-setting/


    The article basically says what you expect: that classic D&D is
    largely remembered for some of its excellent settings (Ravenloft,
    Greyhawk, Mystara, Dragonlance, Dark Sun, etc.) but we haven't really
    seen any new and cohesive campaign worlds since the release of Eberron
    back in 2004. The closest WOTC has come has been porting various Magic-the-Gathering gameworlds to the D&D game. Creating a new setting
    for the game would add some needed excitement and focus to the game
    that is currently lacking, especially if this new world was built up
    around the new mechanics of the latest edition.

    None of which I really disagree with. A lot of third-party material
    does just that, but it seems odd that WOTC isn't creating their own
    official setting. It would create an official starting point for a lot
    of new players, not only for interconnected adventures but also as a
    guide for their creating their own gameworlds.

    A lot of my own game-world was inspired by the original Forgotten
    Realms boxed set, for instance. Not so much tonally, but just the how
    and why and what was needed. Current D&D offers DMs and players a lot
    of options on what to do, but lacks a lot of guidance on the how to do
    it. An official campaign setting might help.

    WOTC's constant fixation on stand-alone adventure blocks and re-using
    old settings also makes them seem creatively bankrupt. They have a
    real reputation problem of being just a cog in a corporate machine.
    Building an entire setting might help counteract that reputation.

    Then again, WOTC hasn't really shown itself to be that imaginative. Do
    we really want them to build a setting? Will it be anything but the
    most uninspired pabulum, I wonder?

    Still, it's gotta be better than what we have now... which is nothing,
    right?


    What do you think: does D&D need a new official setting? Is WOTC
    better off just releasing (mostly) stand-alone adventures? Should they
    instead rely on the old material? Or should they leave the whole idea
    to third-parties and just stick to the rules?



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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Mon Feb 9 10:16:29 2026
    From Newsgroup: rec.games.frp.dnd

    On 2/9/2026 9:40 AM, Spalls Hurgenson wrote:



    What do you think: does D&D need a new official setting? Is WOTC
    better off just releasing (mostly) stand-alone adventures? Should they instead rely on the old material? Or should they leave the whole idea
    to third-parties and just stick to the rules?

    At this point, I'd rather them just die.
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Tue Feb 10 11:09:14 2026
    From Newsgroup: rec.games.frp.dnd

    On Mon, 9 Feb 2026 10:16:29 -0800, Justisaur <justisaur@yahoo.com>
    said this thing:

    On 2/9/2026 9:40 AM, Spalls Hurgenson wrote:



    What do you think: does D&D need a new official setting? Is WOTC
    better off just releasing (mostly) stand-alone adventures? Should they
    instead rely on the old material? Or should they leave the whole idea
    to third-parties and just stick to the rules?

    At this point, I'd rather them just die.


    I can't /entirely/ disagree with that opinion. WOTC has never been my
    favorite curator of the franchise, and the idea of their creating a
    new 'official' setting does set my teeth on edge. I've argued before
    that D&D would be better off if it could escape the corporate umbrella
    of Hasbro, who views it simply as another plastic commodity whose only
    appeal comes through marketing and not any intrinsic worth. Maybe WOTC understands the value of the game itself but under Hasbro, they'll
    never be able to treat the game right.

    Still, that aside, I don't disgree that D&D could use a new campaign
    setting. Let's pretend we could magically divest the game from its
    current owners and into the hands of somebody more reliable (whether
    you believe that an independent WOTC or somebody completely
    different), what would you say then?




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  • From Justisaur@justisaur@yahoo.com to rec.games.frp.dnd on Fri Feb 13 07:59:44 2026
    From Newsgroup: rec.games.frp.dnd

    On 2/10/2026 8:09 AM, Spalls Hurgenson wrote:
    On Mon, 9 Feb 2026 10:16:29 -0800, Justisaur <justisaur@yahoo.com>
    said this thing:

    On 2/9/2026 9:40 AM, Spalls Hurgenson wrote:



    What do you think: does D&D need a new official setting? Is WOTC
    better off just releasing (mostly) stand-alone adventures? Should they
    instead rely on the old material? Or should they leave the whole idea
    to third-parties and just stick to the rules?

    At this point, I'd rather them just die.


    I can't /entirely/ disagree with that opinion. WOTC has never been my favorite curator of the franchise, and the idea of their creating a
    new 'official' setting does set my teeth on edge. I've argued before
    that D&D would be better off if it could escape the corporate umbrella
    of Hasbro, who views it simply as another plastic commodity whose only
    appeal comes through marketing and not any intrinsic worth. Maybe WOTC understands the value of the game itself but under Hasbro, they'll
    never be able to treat the game right.

    Still, that aside, I don't disgree that D&D could use a new campaign
    setting. Let's pretend we could magically divest the game from its
    current owners and into the hands of somebody more reliable (whether
    you believe that an independent WOTC or somebody completely
    different), what would you say then?

    Sure. While I love the idea of something other than the
    magi-fant-medieval settings, and I enjoyed reading and stealing from
    them none of the ones from 2e I loved held up for even an entire
    campaign. Dark Suns I ran, but it wasn't that interesting in play, the
    SSI game was good though. Even 1e OA for some reason didn't stick, even though the classes themselves were better replacements for the standard
    ones in the PHB. No one else was even interested in Spelljammer.
    Ebberon had no interest to me.

    I suppose they could reinvent the wheel and start from scratch with a
    less problematic setting rehashing the magi-fant-medieval (see Greenwood talking about the different races flavors of breast milk.)
    --
    -Justisaur

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  • From Spalls Hurgenson@spallshurgenson@gmail.com to rec.games.frp.dnd on Fri Feb 13 16:17:34 2026
    From Newsgroup: rec.games.frp.dnd

    On Fri, 13 Feb 2026 07:59:44 -0800, Justisaur <justisaur@yahoo.com>
    said this thing:
    On 2/10/2026 8:09 AM, Spalls Hurgenson wrote:



    Sure. While I love the idea of something other than the
    magi-fant-medieval settings, and I enjoyed reading and stealing from
    them none of the ones from 2e I loved held up for even an entire
    campaign. Dark Suns I ran, but it wasn't that interesting in play, the
    SSI game was good though. Even 1e OA for some reason didn't stick, even >though the classes themselves were better replacements for the standard
    ones in the PHB. No one else was even interested in Spelljammer.
    Ebberon had no interest to me.


    Like you, I liked "Dark Sun" in concept... but in actual
    implementation it was just too pessimistic and 'mean' for me to enjoy
    playing very long. I mean, IIRC the starting rules were that every
    player should have three characters because two of them were expected
    to die in an adventure. That's just not the sort of game I enjoy
    playing regularly. Our group tried it a couple of times as 'side gigs'
    and everyone in our group agreed it was a neat setting... but nobody
    really wanted to keep playing.

    #

    We were more sanguine about Spelljammer, and incorporated into our
    main campaign. The PCs got a spelljammer ship, had a few adventures,
    and even visited another sphere to have adventures there (it was a
    planet where orcs were the dominant species, and the mannish empires
    of their home planet were trying to colonize it. We called it,
    predictably, "Orcworld"). But eventually we returned to the main
    campaign setting. Technically, spelljamming is /still/ part of the
    gameworld but it's mostly of swept under the carpet and you don't see spelljamming ships in the harbors anymore (it also helps that I did a three-hundred year time-skip after those adventures).

    There was a certain lack of cohesiveness and an overall silliness to
    the setting that didn't work well for long campaigns. Spelljammer was
    trying to be a bit of everything --Star Wars, cyberpunk, Star Trek,
    steampunk, D&D, etc.-- and as such it never really had an identity of
    its own.

    #

    Eberron I never cared for. It was just too high-magic for my liking;
    by then I was definitely pushing to make my campaigns and gameworld
    less reliant on powerful wizards and spells (which I felt were OP and overpowered everything else), and Eberron went in the complete other
    direction. It didn't help that it was a 3E setting, and I'd firmly
    decided to stick with 2E. I'll be the first to admit I never fully
    gave Eberron a fair shake because of that reason. Some of the stuff
    I've read about it actually makes it sound sort of neat... but I still
    don't have much intention of fully exploring it. What can I say, I'm a
    2nd Ed die-hard ;-P

    #

    One setting I felt never got a fair shake was Birthright. I really
    liked the world design and epic feel to the game. Unfortunately, TSR
    saddled the game with these optional rules revolving on giving the
    players political clout, which added a level of complexity and
    strategy that a lot of gamers weren't interested in adding to their
    adventures.

    #

    Were D&D to get a new campaign setting today, I wouldn't object to
    traditional medieval-fantasy. I wouldn't mind seeing something more
    akin to the down-n-dirty low-magic of settings like "Game of Thrones"
    or "The Witcher"... although how you'd incorporate that with Dungeons
    & Dragons, where powerful magic and player abilities are part and
    parcel of the rules, is a challenge left up to the designers. ;-)




    I suppose they could reinvent the wheel and start from scratch with a
    less problematic setting rehashing the magi-fant-medieval (see Greenwood >talking about the different races flavors of breast milk.)

    I don't know what that last comment is is referring to, and I'm afraid
    to google it. ;-)


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